I've made an algorithm that allows you to store 4 1-bit sprites in the space of a pico-8 sprite.
It might not be perfect but it works, tell me if you encounter any problems.
It could be a little hard to use so there's some help on the bottom of this page.
Use 4x more sprite memory if your sprites are 1-bit
16 colors / 2 colors
1 sprite / 4 sprites
256 sprites / 1024 sprites
To draw your sprites, you'll have to use specific colors
Each color marks different sprites from 1-4, some of them mark more at once:
Pixel color in spritesheet/which sprites will be marked by color in that spot
[Please log in to post a comment]