LazarevGaming [Lexaloffle Blog Feed] Demo effect number 3 - 73 characters <p><strong><em>MIGHT CAUSE EPILEPTIC SEIZURES</em></strong><br /> <table><tr><td> <a href="/bbs/?pid=122911#p"> <img src="/bbs/thumbs/pico8_nicedemoeffect3-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122911#p"> nicedemoeffect3</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=122911#p"> [Click to Play]</a> </td></tr></table> </p> Fri, 23 Dec 2022 22:47:32 UTC Color version of my other demo effect - 73 characters <p><strong><em>MIGHT CAUSE EPILEPTIC SEIZURES</em></strong><br /> This is similar to my first demo effect but this time it's in color<br /> <table><tr><td> <a href="/bbs/?pid=122910#p"> <img src="/bbs/thumbs/pico8_nicedemoeffect2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122910#p"> nicedemoeffect2</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=122910#p"> [Click to Play]</a> </td></tr></table> </p> Fri, 23 Dec 2022 22:38:41 UTC Nice-looking demo effect - 75 characters <p><strong><em>MIGHT CAUSE EPILEPTIC SEIZURES</em></strong><br /> The speed of this animation can be altered by changing the value contents inside the sine are multiplied by.<br /> <table><tr><td> <a href="/bbs/?pid=122654#p"> <img src="/bbs/thumbs/pico8_nicedemoeffect-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122654#p"> nicedemoeffect</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=122654#p"> [Click to Play]</a> </td></tr></table> </p> Sun, 18 Dec 2022 19:41:05 UTC Old Spider Web Demo <p> <table><tr><td> <a href="/bbs/?pid=117016#p"> <img src="/bbs/thumbs/pico8_spiderweb-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117016#p"> spiderweb</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=117016#p"> [Click to Play]</a> </td></tr></table> <br /> This is an unfinished project I used to work on a few months ago.<br /> It includes a randomly-generating spider web.<br /> <strong><em>Technical details</em></strong>:<br /> Dots are placed randomly and they only connect with eachother when<br /> they are &lt;=(a certain distance) away.<br /> The web doesn't lag pico-8 too much because it only gets generated<br /> on the first frame and It's then stored in the extended memory and<br /> redrawn from there every frame afterwards.</p> Wed, 07 Sep 2022 12:02:55 UTC SCM OS fake bios <p> <table><tr><td> <a href="/bbs/?pid=116147#p"> <img src="/bbs/thumbs/pico8_scmbios-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=116147#p"> scmbios</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=116147#p"> [Click to Play]</a> </td></tr></table> </p> <p>I am planning on making a game where you try to discourage a<br /> cold war era computer that's gone rogue from launching an ICBM</p> <p>The following cart showcases the fake bios I made for it.<br /> Changing colors is now possible by using arrow keys.<br /> Please give feedback so I can improve this &quot;bios&quot;</p> Mon, 22 Aug 2022 22:04:30 UTC Tractor Madness <p><strong><em>Tractor Madness</em></strong> is a game where you <em>yeet paintings at people</em> while <em>dodging helicopter missiles</em> all while <em>driving a tractor</em><br /> Since that is a lot to take in, I've made a simple list of the things the game has<br /> <strong><em>Game features</em></strong>:<br /> <em>Tractor physics</em><br /> <em>Bob</em><br /> <em>Bob lying on the ground</em><br /> <em>Paintings</em><br /> <em>Secret codes for more content</em><br /> <em>And much more!!</em><br /> <table><tr><td> <a href="/bbs/?pid=114938#p"> <img src="/bbs/thumbs/pico8_tractor-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114938#p"> tractor</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=114938#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/37415/untitled_4_7.gif" alt="" /> <p>Green tractor is real 2401</p> Thu, 28 Jul 2022 19:41:20 UTC Castle Blitz <p> <table><tr><td> <a href="/bbs/?pid=114197#p"> <img src="/bbs/thumbs/pico8_blitz-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114197#p"> blitz</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=114197#p"> [Click to Play]</a> </td></tr></table> <br /> This is my last pico-8 cart for some time.<br /> This game was meant to have a lot more content but it was cut just so the game would be released today.<br /> Development hell is horrible!!<br /> Don't expect much from this game.</p> Mon, 11 Jul 2022 14:03:56 UTC PICO-Bird <p> <table><tr><td> <a href="/bbs/?pid=113269#p"> <img src="/bbs/thumbs/pico8_picobird-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113269#p"> picobird</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=113269#p"> [Click to Play]</a> </td></tr></table> </p> <p>PICO-Bird is a flappy bird clone made in pico-8 in less than 512 characters<br /> It was made for the following game jam<br /> <a href=""></a><br /> All the code can be viewed on this page<br /> <a href=""></a></p> Fri, 17 Jun 2022 16:20:22 UTC Racing in 130 characters <p> <table><tr><td> <a href="/bbs/?pid=113067#p"> <img src="/bbs/thumbs/pico8_race-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113067#p"> race</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=113067#p"> [Click to Play]</a> </td></tr></table> <br /> I was practicing extreme optimization and came up with this cart<br /> There's not a lot to see here but what matters is that it works</p> <img style="margin-bottom:16px" border=0 src="/media/37415/untitled_0.gif" alt="" /> <p><em>Edit</em>:The original took up <strong>182</strong> characters, this new version takes up only <strong>176</strong> characters</p> <p><em>Edit2</em>:Thanks to <a href=""> @p01</a>, the new version takes up <strong>133</strong> characters. Unfortunately, not all the techniques<br /> could be implemented without problems as racer 5 was the only one that could win in your code</p> <p><em>Edit3</em>:I was able to make the cart smaller by <strong>3</strong> characters which is not that bad</p> Sun, 12 Jun 2022 20:11:05 UTC Tiny-Town: Town management game <img style="margin-bottom:16px" border=0 src="/media/37415/tinytown_1.png" alt="" /> <p>Tiny Town is a game made in pico-8. It's based around another game called &quot;Batch Town&quot; which was made entirely in batch. <a href=""></a></p> <p>It was made for the &quot;One Game a Month #12&quot; jam on which can be found here.<br /> <a href=""></a></p> <p>Controls:<br /> Up and down arrow keys to choose jobs<br /> Right and left arrow keys to assign people</p> <p> <table><tr><td> <a href="/bbs/?pid=112333#p"> <img src="/bbs/thumbs/pico8_tinytown-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=112333#p"> tinytown</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=112333#p"> [Click to Play]</a> </td></tr></table> </p> <p>Changelog:<br /> Version 1.01: added level 9 town</p> Thu, 26 May 2022 17:21:00 UTC Vec-Rhytm <p>Vec-Rhytm is a game similar to vib-ribbon. Your goal is to dodge<br /> the obstacles that appear as the music is playing.<br /> There are only 2 songs. This is more of a tech demo than a real game,<br /> I wanted to see if drawing lots of triangles would be viable, It was!<br /> <table><tr><td> <a href="/bbs/?pid=111773#p"> <img src="/bbs/thumbs/pico8_vecrhytm-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=111773#p"> vecrhytm</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=111773#p"> [Click to Play]</a> </td></tr></table> <br /> The music titled &quot;Into the belt&quot; was taken from Pico-8 Tunes Vol.2<br /> which can be found here<br /> <a href=""></a></p> Fri, 13 May 2022 08:46:28 UTC 1-Bit sprite compression algorithm <p>I've made an algorithm that allows you to store 4 1-bit sprites in the space of a normal pico-8 sprite.<br /> This version uses up the cpu a lot less compared to the previous which used pset().<br /> It could be a little hard to use so there's some help on the bottom of this page.<br /> Special thanks to <em>Heracleum#1208</em> on discord for helping with the code.<br /> <table><tr><td> <a href="/bbs/?pid=109460#p"> <img src="/bbs/thumbs/pico8_onebitspritesalgorithm-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109460#p"> onebitspritesalgorithm</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=109460#p"> [Click to Play]</a> </td></tr></table> <br /> <strong>Documentation:</strong><br /> Use 4x more sprite memory if your sprites are 1-bit<br /> 16 colors / 2 colors<br /> 1 sprite / 4 sprites<br /> 256 sprites / 1024 sprites<br /> To draw your sprites, you'll have to use specific colors<br /> Each color marks different sprites from 1-4, some of them mark more at once:<br /> Pixel color in spritesheet/which sprites will be marked by color in that spot<br /> 0/none<br /> 1/1<br /> 2/2<br /> 3/3<br /> 4/4<br /> 5/1,2<br /> 6/1,3<br /> 7/1,4<br /> 8/2,3<br /> 9/2,4<br /> 10/3,4<br /> 11/2,3,4<br /> 12/1,3,4<br /> 13/1,2,4<br /> 14/1,2,3<br /> 15/1,2,3,4</p> Thu, 31 Mar 2022 09:17:34 UTC Hit &amp; Run <p>This game is a funky experience that you will only experience once in your life.<br /> Hit children in the head using shovels in this game!!!<br /> Earn money, hit more children, earn more money!!!!!</p> <p>PCM samples by <a href=""> @bikibird</a></p> <p> <table><tr><td> <a href="/bbs/?pid=109119#p"> <img src="/bbs/thumbs/pico8_hitnrun-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109119#p"> Hit &amp; Run 1.02</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=109119#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/37415/untitled_4_0.png" alt="" /> Thu, 24 Mar 2022 20:26:48 UTC BallGame - My first game <p>I've recently started working on my first game. It currently has no name but it's about balls so for now it'll be referred to as BallGame. Your objective is to dodge balls and survive the longest.<br /> <table><tr><td> <a href="/bbs/?pid=107058#p"> <img src="/bbs/thumbs/pico8_ballgame-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=107058#p"> ballgame</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=107058#p"> [Click to Play]</a> </td></tr></table> <br /> Keep in mind that the game will receive updates very soon and the following features are planned:</p> <ul> <li>Power-ups</li> <li>Actual music</li> <li>Changing background based on score</li> </ul> <img style="margin-bottom:16px" border=0 src="/media/37415/2_ball_1.png" alt="" /> Wed, 16 Feb 2022 20:27:18 UTC