LazarevGaming [Lexaloffle Blog Feed] PICO-Bird <p> <table><tr><td> <a href="/bbs/?pid=113269#p"> <img src="/bbs/thumbs/pico8_picobird-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113269#p"> picobird</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=113269#p"> [Click to Play]</a> </td></tr></table> </p> <p>PICO-Bird is a flappy bird clone made in pico-8 in less than 512 characters<br /> It was made for the following game jam<br /> <a href=""></a><br /> All the code can be viewed on this page<br /> <a href=""></a></p> Fri, 17 Jun 2022 16:20:22 UTC Racing in 130 characters <p> <table><tr><td> <a href="/bbs/?pid=113067#p"> <img src="/bbs/thumbs/pico8_race-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113067#p"> race</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=113067#p"> [Click to Play]</a> </td></tr></table> <br /> I was practicing extreme optimization and came up with this cart<br /> There's not a lot to see here but what matters is that it works</p> <img style="" border=0 src="/media/37415/untitled_0.gif" alt="" /> <p><em>Edit</em>:The original took up <strong>182</strong> characters, this new version takes up only <strong>176</strong> characters</p> <p><em>Edit2</em>:Thanks to <a href=""> @p01</a>, the new version takes up <strong>133</strong> characters. Unfortunately, not all the techniques<br /> could be implemented without problems as racer 5 was the only one that could win in your code</p> <p><em>Edit3</em>:I was able to make the cart smaller by <strong>3</strong> characters which is not that bad</p> Sun, 12 Jun 2022 20:11:05 UTC Tiny-Town: Town management game <img style="" border=0 src="/media/37415/tinytown_1.png" alt="" /> <p>Tiny Town is a game made in pico-8. It's based around another game called &quot;Batch Town&quot; which was made entirely in batch. <a href=""></a></p> <p>It was made for the &quot;One Game a Month #12&quot; jam on which can be found here.<br /> <a href=""></a></p> <p>Controls:<br /> Up and down arrow keys to choose jobs<br /> Right and left arrow keys to assign people</p> <p> <table><tr><td> <a href="/bbs/?pid=112333#p"> <img src="/bbs/thumbs/pico8_tinytown-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=112333#p"> tinytown</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=112333#p"> [Click to Play]</a> </td></tr></table> </p> <p>Changelog:<br /> Version 1.01: added level 9 town</p> Thu, 26 May 2022 17:21:00 UTC Vec-Rhytm <p>Vec-Rhytm is a game similar to vib-ribbon. Your goal is to dodge<br /> the obstacles that appear as the music is playing.<br /> There are only 2 songs. This is more of a tech demo than a real game,<br /> I wanted to see if drawing lots of triangles would be viable, It was!<br /> <table><tr><td> <a href="/bbs/?pid=111773#p"> <img src="/bbs/thumbs/pico8_vecrhytm-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=111773#p"> vecrhytm</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=111773#p"> [Click to Play]</a> </td></tr></table> <br /> The music titled &quot;Into the belt&quot; was taken from Pico-8 Tunes Vol.2<br /> which can be found here<br /> <a href=""></a></p> Fri, 13 May 2022 08:46:28 UTC 1-Bit sprite compression algorithm <p>I've made an algorithm that allows you to store 4 1-bit sprites in the space of a pico-8 sprite.<br /> It might not be perfect but it works, tell me if you encounter any problems.<br /> It could be a little hard to use so there's some help on the bottom of this page.<br /> <table><tr><td> <a href="/bbs/?pid=109460#p"> <img src="/bbs/thumbs/pico8_onebitspritesalgorithm-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109460#p"> onebitspritesalgorithm</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=109460#p"> [Click to Play]</a> </td></tr></table> <br /> Documentation:<br /> Use 4x more sprite memory if your sprites are 1-bit<br /> 16 colors / 2 colors<br /> 1 sprite / 4 sprites<br /> 256 sprites / 1024 sprites<br /> To draw your sprites, you'll have to use specific colors<br /> Each color marks different sprites from 1-4, some of them mark more at once:<br /> Pixel color in spritesheet/which sprites will be marked by color in that spot<br /> 0/none<br /> 1/1<br /> 2/2<br /> 3/3<br /> 4/4<br /> 5/1,2<br /> 6/1,3<br /> 7/1,4<br /> 8/2,3<br /> 9/2,4<br /> 10/3,4<br /> 11/2,3,4<br /> 12/1,3,4<br /> 13/1,2,4<br /> 14/1,2,3<br /> 15/1,2,3,4</p> Thu, 31 Mar 2022 09:17:34 UTC Hit &amp; Run <p>This game is a funky experience that you will only experience once in your life.<br /> Hit children in the head using shovels in this game!!!<br /> Earn money, hit more children, earn more money!!!!!</p> <p>PCM samples by <a href=""> @bikibird</a></p> <p> <table><tr><td> <a href="/bbs/?pid=109119#p"> <img src="/bbs/thumbs/pico8_hitnrun-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109119#p"> Hit &amp; Run 1.02</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=109119#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/37415/untitled_4_0.png" alt="" /> Thu, 24 Mar 2022 20:26:48 UTC BallGame - My first game <p>I've recently started working on my first game. It currently has no name but it's about balls so for now it'll be referred to as BallGame. Your objective is to dodge balls and survive the longest.<br /> <table><tr><td> <a href="/bbs/?pid=107058#p"> <img src="/bbs/thumbs/pico8_ballgame-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=107058#p"> ballgame</a><br><br> by <a href="/bbs/?uid=37415"> LazarevGaming</a> <br><br><br> <a href="/bbs/?pid=107058#p"> [Click to Play]</a> </td></tr></table> <br /> Keep in mind that the game will receive updates very soon and the following features are planned:</p> <ul> <li>Power-ups</li> <li>Actual music</li> <li>Changing background based on score</li> </ul> <img style="" border=0 src="/media/37415/2_ball_1.png" alt="" /> Wed, 16 Feb 2022 20:27:18 UTC