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Cart #outline_diverse-1 | 2022-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS CART IN PICO-8, type in immediate mode, load #outline_diverse

Years ago when I first got the IBM-pc, I was quite interested in 8x8 pixel artwork and even though I was limited to black and white, I managed to write up a little paint program that self-modified GWBASIC to create strings of 8x8 pixeled images using multiple stringed plot() for each of the letters A-Z.

If instead I pressed the CTRL key followed by a letter I could enter in a new 1-bit 8x8 pixel definition or replace an old one. To save my 26-images I just saved the .BAS program.

Years later when color was introduced I modified my program and built from it a massive system called, "Tilemaster." The version for BlitzMAX I wrote I still use to today, and in it, I have a function I call Outline Diverse or (outdiv()).

[ Continue Reading.. ]

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Cart #abc123hello-0 | 2022-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-my first game-

credit to Dylan Bennett for the handy tutorial (https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew)

--arrows to move, x to see how many keys you have--

--if you walk into doors and have a key they will open--

collect keys find the exit and try to get the highest score

(score is the amount of keys you have left)

THE FINISH IS HIDDEN, WALK INTO THINGS TO MAKE SURE IT ISN'T SECRETLY THE FINISH

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Cart #puzzleleague-5 | 2022-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recently left my job as a full stack developer to pursue game development. Over the last two weeks I put together this prototype with a friend who does art. Would love some feedback if anyone has time.

Cart #dowawijozu-3 | 2022-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thanks, Sean

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hey, i found an old project of mine, i think i should probably remake it. (or just fix it up and such, you decide!)

Cart #famifikuro-0 | 2022-03-16 | Code ▽ | Embed ▽ | No License
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controls:
	when out of menu:
		o: jump
		x: use/place held item (or use currently targeted block)
		</>: move
		^/v: target up/down
		v: make < and > scroll the hotbar
	when in chest (the green ones):
		o: exit (and jump)
		x: move 1 item
		</>: change selection
		v: select from hotbar (hold)
		take the chest item: collect the chest
	when in crafting table (the red ones):
		o: exit (and jump)
		x: craft 1 item/one of the recipe
		</>: select
		^/v: useless for some reason
		craft the crafting table item: collect the table

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=108728#p)
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GrassZone St Patrick's day update

GrassZone 2.8

Cart #gzstpatricks-0 | 2022-03-16 | Code ▽ | Embed ▽ | No License
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Play GrassZone here.

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Cart #zomboslash-0 | 2022-01-12 | Code ▽ | Embed ▽ | No License
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POSSIBLE EPILEPSY WARNING FOR SLASHING ANIMATION. I WILL WORK ON THAT AS SOON AS AM ABLE.

This game is a work in progress. Basically a twin-stick shooter but you have a sword instead of a gun. Zombies with green dots restore health when hit.

I'm honestly not sure what to add next. I'm really happy with the general feel of this gameplay, though.

All suggestions welcome! (But please understand if my code is bad lol)

----CONTROLS----
ESDF to move
Mouse to aim
Click to slash

Thanks to anyone who plays!

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Cart #p_bday_2022-0 | 2022-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey, can one of you solve this ? It doesn't make sense to me.

This code:

function doit(x,y,d,r,c)local b,e,h,v,a=x,x-r,y if d==1then b=y e=y-r h=x elseif d==2then e=x+r elseif d==3then b=y e=y+r h=x end for i=b,e,sgn(e-b)*2do a=b-i
if(d==2or d==3)a=i-b
end
end

Runs correctly. THIS code, however, does not. All I did was move the if(d==2 or d==3) to the line above.

function doit(x,y,d,r,c)local b,e,h,v,a=x,x-r,y if d==1then b=y e=y-r h=x elseif d==2then e=x+r elseif d==3then b=y e=y+r h=x end for i=b,e,sgn(e-b)*2do a=b-i if(d==2or d==3)a=i-b
end
end

I get a SYNTAX error.

Any ideas on what the problem is ?

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10 comments


Due to the weird way that SteamOS is set up, there are some frustrating compatibility issues that I will explain.

In SteamOS, the system partition is locked to read only, rendering pacman, aur, and yay totally unusable. You can run a command to make it read-write, but you run into the following issues

  • There is a very small amount of available space to install apps on the system partition
  • The system partition is wiped every SteamOS update (and made read-only again)

So while you can potentially make the system partition read-write, install PICO-8 via yay, and then repeat that process every single time SteamOS updates, it essentially isn't practical.

So, the alternative option would be to just download the PICO-8 files, extract them to an arbitrary location (like ~/Games in my case), and set the "pico8" file to have execute permissions. This kinda works, with the notable exception being Splore. Splore relies on wget for its networking functionality. Unfortunately, wget is not pre-installed in SteamOS, and cannot be installed normally due to the above mentioned issues using pacman and such. I tried various methods of taking a local wget executable and trying to locally add it to PATH, though no method succeeded in it being recognized by PICO-8 Splore.

[ Continue Reading.. ]

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26 comments


Cart #combine_table-0 | 2022-03-15 | Code ▽ | Embed ▽ | No License
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Feature Overview

COMB() combines two tables to create a hash table.

  • Returns the joined table.
  • The two arguments must be tables of index arrays.
  • The argument is nondestructive.
  • Hash tables are not in constant order. (This is a Lua specification.)
  • This function consumes 26 Token.
local keys={'name','species','home','skill'}
local values={'ruth','fox','port town','kon-psi'}

local charcter=comb(keys,values)

may want to Use DMP() if check the converted table.
This function is included in the KNUTIL library.

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Cart #picochill-1 | 2022-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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From the album Pico & Chill - a collection of seven ambient and lo-fi inspired tracks. (Bandcamp]

The idea for this album started in February 2021, when I posted some lo-fi inspired music, originally written for a Pico-8 game. Comments were encouraging. I was also interested in exploring ambient structures in Pico-8, and thought they would pair nicely with lo-fi music.

Thanks to Zep for the incredibly cute (and meta!) artwork and animation. I love everything about it. There's about 40mins of animation, which can be seen in the YouTube video:

[ Continue Reading.. ]

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Im trying to make an inverse or reverse for this function to countdown. How do I make a countdown timer?

function _update()
print(time())
if time() >= 10 then
time=0
end
end

2 comments


Cart #logicalpickle-0 | 2022-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

A pickle-themed Logic Pic Demake with 16 levels, some of them based off PICO-8 games I like!
For instance, Celeste, Jelpi, and Feed the Ducks. But all credits are inside the cart.
Except for Meep. Thanks to Meep for inventing penguins.

If you haven't ever played Logic Pic or a similar game before, I would recommend trying one of them first, since there is no real tutorial in-game.

This does require a mouse to play, so make sure you have one of those.

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Cart #oatmealadventure-1 | 2022-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

Controls:
Arrow keys - Walk
X - Inventory
C - Pull box

Technically this is my "first" PICO-8 game. It's the one I started on first, and I finally finished it. Mostly it was for me to learn how to use PICO-8 but I ended up making it into a full game thing. Just don't look into the code though, it's pretty bad.

Story:
You need to acquire the Oatmeal Amulet from the dungeon to heal your sick brother, but there's no way to get into the dungeon without a key! You need the Old Man to help you get in the dungeon... then escape unharmed!

Thanks to Dylan Bennett for the tutorial, but I went quite a bit beyond that.

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Cart #scrollesteupgrade-0 | 2022-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

Scrolleste, but without lava and with stars and with checkpoints and better colored ground and hair and sky once you get the gem, and also I added the lava back.

Also known as Scrolleste Upgrade.

This mod (technically a mod of my own mod of someone else's mod of Celeste) was meant more as practice for PICO-8 and Celeste modding, than as an actual quality mod. Better mod(s) coming soon though.

Modes:
Normal - No lava, checkpoints at Old Site, gem chest, and at the summit.
Yolo - No lava, but no checkpoints. If you die you go back to the beginning.
Lava Yolo - No checkpoints, lava added back. Basically the classic Scrolleste but with new graphics.

[ Continue Reading.. ]

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Cart #demo-0 | 2022-03-14 | Code ▽ | Embed ▽ | No License

4 comments


Cart #field_of_view-4 | 2022-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

TO LOAD THIS PICO-8 CART, type in immediate mode: load #field_of_view

VVHAT'S NEW ?

  • made them all tweetcard sized functions!
  • made beam bigger.
  • allows for different types of beams.
  • made beam comparison smaller and faster code,
  • uses less cpu.

I have coded this so the two primary elements of drawing the beam and checking to see if there is a collision with the beam are now small functions.

The drawbeam() function for instance is 280-characters and the inbeam() function is 225-characters which returns TRUE if there is a collision.

[ Continue Reading.. ]

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Cart #pandaandchristmas-0 | 2022-03-14 | Code ▽ | Embed ▽ | No License
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Hi all, I just finished up my first game for PICO-8. It's a cute little walking simulator featuring Panda, Christmas Attack Snowman, and the True Meaning of Christmas!

Also on itch.io

I started out by trying to replicate the tree effect from Duck Duck on the Loose by stacking circles with perspective. Once I had that working, I made a few sprites to fit into my little world, and it kinda just snowballed from there.

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