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Cart #two_knights-0 | 2022-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

2 Knights

WIP of an arcade game I'm making with my kids.

Find the key in each room and carry it to the door to move on. Defeat all enemies in the room before moving on to find treasure, but don't stay around too long...

Controls

  • Arrow keys: move
  • Z: jump
  • X: attack/throw key
  • UP + attack: pick up/drop key
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3 comments


Cart #picociv-7 | 2022-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.

Changelog

v0.6

  • Options menu
  • Initial city manager implementation
  • Implemented unit production selection

v0.5

  • Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail
  • Added black border to cities that contain a unit
  • Minimap shows explored map, cities, active unit
  • Implemented tribal/goody hut
  • Show player gold
  • Fixed movement stuck bug

v0.4

  • Added units: Musketeers, Riflemen, Knights, Catapult
  • Fixed double movement bug

[ Continue Reading.. ]

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8 comments


Cart #voronoi_gen-0 | 2022-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Very unoptimised voronoi generation - but actually has a menu with settings now.

0 comments


Cart #marsdefender-5 | 2022-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Hello all

New here.

I just started with PICO-8 and learning LUA 2 days ago.

I made a demo of Mars defender... Code needs cleanup and I'm not finished yet but it works pretty well for the time being.

Hope you like it! :)

UPDATE 04.03.2022: Release version 0.9. Changed year (yep we're indeed in 2022 :D) and created an endboss. Fixed various bits and bugs. Game is small with only 5 but I don't see the point in going for 100 waves.
UPDATE 24.02.2022: Changed the name. A few tweaks and bugfixes, faster response, graphics and particle explosions.
Worked on various game mechanics, player energy and collision, AI for the Aliens etc.

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I made this for use myself, because i couldn't find anything for this specific purpose. Thought I'd post it here in case anyone else gets some use out of it.

It converts a list of variables in the following format to a version optimised for tokens:

-- input
t=0
cam_x=0
cam_y=0
shake=0
floor=1
gold=0
current_music=-1
mode="splash"
title_s=1
lastdist=0
fadepos=0

-- output
t,cam_x,cam_y,shake,floor,gold,current_music,mode,title_s,lastdist,fadepos
=0,0,0,0,1,0,-1,"splash",1,0,0

To use it, paste the original variables into the cart and it will output the "crunched" version out to the clipboard.
Bit of a warning though, this format gets unreadable fast.

It also seems (in most cases) to work if some of the values are already in this format as it simply pairs what's before the equals with what's after, e.g.:

-- input
t=0
cam_x,cam_y=0,0
ey,et=256,0
shake=0

-- output

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=107532#p)
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0 comments


Cart #mosezafze-0 | 2022-02-23 | Code ▽ | Embed ▽ | No License

0 comments


Here's an example of trying to add a continuous underscore to the #font_snippet alternate font. Printing works fine with \014\f7 but the font gets clipped by 1px on the right with \014\#1\f7
(color is irrelevant; the inclusion of \#(number) triggers it.

EDIT: see below for the fix.

1 comment


Wumple

Cart #wumpleisthegame-2 | 2023-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

A short arcade game thingy that kinda was a mash of Pacman and adventures of Lolo. Made for ToyBoxJam 3.

One day at work a mother comes in and says she's lost all 40 of her kids and 'requests' help. Dodge toasters, Snakes, and more and make your way back home.

Made by SmellyFishstiks
Pathfinding help from Luchak

Made for Toy box jam 3 (https://itch.io/jam/toy-box-jam-3)

changelog

V1

  • released

V2

  • Fixed stacked comment blocks crashing the game
  • Fixed crash occurring when actor tried to find a path and returned a #path of 0
  • Fixed Rescue ship not being centered when flying away
  • Fixed Wayback-Final having a time limit and thus a ghost that could force you to reset your score if it ate grifert

[ Continue Reading.. ]

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6 comments


Cart #yehetokepa-6 | 2022-02-22 | Code ▽ | Embed ▽ | No License
44

A raycaster engine I used to make a quick pac-man demo, could still use some work but I'm happy with it. Hope you enjoy!

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8 comments


Cart #sallyneptune-3 | 2022-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

My entry for Toy Box Jam 3, 2022. Help Sally Neptune escape from the evil Monocronies!

  • Move: arrow keys
  • Shoot and strafe: X. This will strafe if you are not targeting something, and will let you circle-strafe a target.
  • Jump: Z or C
  • Tips:
    • You will need keys to open doors.
    • Look for the giant Neptune coin to escape!
    • There are gun powerups around that will let your rainbow gun shoot faster. Try to find them all!

I've always wanted to make a game based on the cast.p8 demo, and this is it! I am very happy with how sprite occlusion turned out.

I wrote this game in multiple files, so it may be tough to read in the pico8 editor. When I get a repo up on github, I'll update this in case anyone wants to see how I made this. Enjoy!

[ Continue Reading.. ]

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7 comments


Hello

this is my new working progress project. It is a platform and I am having fun with a bit of level designing.

Cart #platformino-1 | 2022-02-22 | Code ▽ | Embed ▽ | No License

0 comments


Cart #mozdobaw-2 | 2022-02-23 | Code ▽ | Embed ▽ | No License


Cart #mozdobaw-0 | 2022-02-22 | Code ▽ | Embed ▽ | No License

0 comments


Cart #fajufupuze-0 | 2022-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Hi, this is my first Pico-8 game. It's a remake of the Dreamcast game ChuChu Rocket. This is a multiplayer game, best played with 2 controllers. The game contains 16 levels.

I've tried to make the code easy to follow so others can examine it and learn the techniques.

Instructions

Use the arrow keys to move your cursor.
Press the O button and a direction to place an arrow on the grid. Mice and cats will follow the arrows.
Steer the mice into your rocket (the red or green circle), and steer the cats into your opponent's rocket.
Mice score 1 point, or 50 points for a gold mouse. Cats remove 1/3 of your total score.
The round ends after 3 minutes and then moves to a new random map.

[ Continue Reading.. ]

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0 comments


Cart #neatonexus-3 | 2022-02-23 | Code ▽ | Embed ▽ | No License
155

Time is all of a jumble and Captain Neat-O is trapped in the middle of it! Battle enemies, solve puzzles and find the tools you need to escape the Time Nexus and stop whoever is behind this nefarious plot.

Gain an extra heart for every 100 gems collected. There are 300 gems to collect in total but some of them are hidden in secrets areas so keep an eye out for walls look a little bit different.

This is an entry for Toy Box Jam 3 using the graphics, music and sound effect assets supplied as part of the jam.

Music by @gruber_music

Most art by @TobyThePoser

Updated to fixed a couple of things and make the final boss fight a bit shorter.

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26 comments


Cart #hessery_motherload-0 | 2022-02-22 | Code ▽ | Embed ▽ | No License
1

Just a small demake of Motherload that I threw together in two afternoons.

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0 comments


Cart #pasoyubatu-3 | 2022-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Hi all,
I wanted to share the first full game I made on PICO-8. It's a modern twist on the old Sopwith video game.

The purpose is to destroy all enemy factories. Can you successfully complete all three levels?

Instructions:
Right key to takeoff/afterburner
Left key to air brake
Up key to pull up
Down key to pull down
Z to fire main gun (unlimited)
X to drop bombs

From the secret menu:
If you tap both left and right keys at the same time, the plane will flip. It's not necessary as the plane will flip itself upright automatically when needed.

Fuel:
Make sure to check on your fuel level. Fuel and bombs can be replenished by landing at a friendly airbase.

[ Continue Reading.. ]

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3 comments


Cart #fallingv1demo-0 | 2022-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

first ever pico-8 game, enjoy its concise bugginess.

0 comments


Cart #tiyasupabu-0 | 2022-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

What is it?

This is a simple (and my first) working Tic-Tac-Toe game. Nothing special, but it runs, it's published and nothing less was my final goal.

What's to improve?

  • The AI (As it's just working on random numbers, I'd say the game is currently at a very fair difficulty level.)
  • The options (I wish to implement 2 player mode and some options to control the difficulty of the "ai".)
  • The graphics (A little bit more animation and better graphics would'nt hurt, I guess.)
  • The sound (A slinky soundtrack would be great!)

Concluding

  • Fun
  • Swallows time
  • Sparks creativity
  • Less hair loss compared to other tasks

Wanted

[ Continue Reading.. ]

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1 comment


Cart #unterganginderfeuerdaemmerung-0 | 2022-02-21 | Code ▽ | Embed ▽ | No License
4

Untergang in der Feuerdämmerung

An entry in the Lovebyte 2022 https://lovebyte.party/ and the program achieved the fifth place in the Tiny Executable Graaphics Competition.

The task in this competition was to achieve a graphic with a program of a length of at most 256 Bytes. We used a Fractal to generate the scenery mathematically. In the .p8 file, it was also necessary to cut some text in the header to meet the size requirements.

Here is the whole code in its full glory:

g=127for x=0,g do
for y=0,g do
v=x*3/g-2k=v w=y*4/g-3l=w i=0while v*v+w*w<4and i<g do
t=v*v-w*w+k
w=l+abs(2*v*w)i+=1v=t
end
c=(g-i)/g*13if(c*y>c*89)c=1

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=107418#p)
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5 comments


Cart #deathsbog-1 | 2022-02-22 | Code ▽ | Embed ▽ | No License
3


Made this using the assets from Toybox Jam 3. It's may preferred style of action-platformer, based on things like Momodora 4. The enemy behaviors and especially the bosses aren't as in-depth as I'd like, but I hit the token limit rather quickly. The goal is to just make it through the dungeon, which also requires killing the 4 bosses.

I tried to avoid the common aspects of 2d platformers that I don't like. In particular, enemies are physical objects that don't just magically hurt the player character on contact. At the very least, they have to be doing a ramming attack for their bodies to be hurtful. I also made the spikes on hurt if you actually fall on them.

The map is 185x99 tiles big and has 4 separate layers (background, foreground, geometry and tile palette), but the 4th one is barely used because I was having trouble compressing the map enough. The way the map is stored is slightly different in that the background and foreground are mixed with a separate "mask" map for separating though. This is so that the mask layer can be only 1's and 0's and thus easier to compress. The map was created externally using Tiled Map Editor, with some lua scripts to convert.

[ Continue Reading.. ]

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