avoid rocks, shoot for points
star worth more points if shot rather than collected by the ship
this is really rough but again its made in a day, I plan to use this as a kind of starting point for a semi-ambitious racing game I have a ton of ideas for, so look forward to that in a loooong time
sorry if there are any bugs!
also credit to p01 for the trifill I'm using
hi! I figure I should put my tweetcarts here to make them easier to find, so I'm making a thread of them. I'll update it anytime I make a new one so people don't have to sort through the junk on my twitter account to see them. Enjoy! all code in <280 chars to fit in a single tweet!
thanks for reading and checking these out!
A raycaster engine I used to make a quick pac-man demo, could still use some work but I'm happy with it. Hope you enjoy!
This started as a sketch for a tweetcart that slowly evolved once I realized the potential for emergent behavior. At some point I messed around making music for the visuals since I've never even touched the music side of pico-8, then both the music and visuals started to influence each other.
Each run of the program has unique visuals but you really wouldn't be able to notice.
Hope you enjoy.
Posting this for playtesting. Please leave feedback/things to be changed if you play!
Enemies spawn in the box
arrow keys- move
z/c- attack (o)
x/v- jump (x)
edit feb 2022:
wow I was not expecting this to get any sort of attention and the unfinished state this is in is honestly embarrassing lol. since last year a lot has changed and even this demo was not the version I intended to publish (but needed to due to time constraints). hopefully I'll have a semi-finished build up soon, but I'm a little busy with another project right now. you can look forward to that I guess! thanks for trying this out and giving feedback, it's really appreciated.