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Cart #picociv-7 | 2022-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.

Changelog

v0.6

  • Options menu
  • Initial city manager implementation
  • Implemented unit production selection

v0.5

  • Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail
  • Added black border to cities that contain a unit
  • Minimap shows explored map, cities, active unit
  • Implemented tribal/goody hut
  • Show player gold
  • Fixed movement stuck bug

v0.4

  • Added units: Musketeers, Riflemen, Knights, Catapult
  • Fixed double movement bug
  • Implemented building and moving on roads
  • Centralized unit data

v0.3.1

  • Fixed crash when choosing 'customize world'
  • Fixed crash when building second city
  • Added 'Disband' unit action

v0.3

  • Code optimizations
  • Centralized menu code
  • Made game sidebar 8 pixels wider
  • Improved tribe colours
  • Implemented exploration fog
  • Implemented unit actions (only skip turn or build city, currently)
  • Implemented building cities
  • Cities will grow/build units semi-randomly
  • Current randomly available units: Settlers, Militia, Phalanx, Legion, Cavalry, Tririme

v0.2

  • Optimizations to map generation algorithm
  • Added main menu logo animation
  • Added loading screen
  • New game parameter selection (difficulty/number of civs/tribe)
  • Gameplay UI
  • (Very) Initial gameplay
  • For debugging purposes, the player starts with a settler, a militia and a tririme unit
  • Use the (O) button to toggle between player and camera(map) movement

v0.1

I have implemented the map generation algorithm of Sid Meier's Civilization in a PICO-8 cartridge, with the intention of implementing part of the Civilization gameplay. This is started mostly as an exercise for me to find out how to optimize PICO-8 code, but I think getting (at least a part of) the gameplay implemented is not far fetched.

P#107555 2022-02-23 18:40 ( Edited 2022-03-02 20:19)

:: gigs
1

This is awesome, I love Civ1. Do you think you will be able to add ai?

P#107874 2022-03-01 16:27

It's going to be tricky, but I want to get some kind of AI implemented.
First goal is to add the city manager, allow free choice of production and implement discoveries. After that, I will need to start making space saving optimizations: I'm nearly at 6000 tokens, but I've got many ideas for optimizations.

At the moment, I think if I get some kind of AI implemented, it's going to be very passive. I don't think there's enough space to add war, peace and alliances.

P#107876 2022-03-01 17:09

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