I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.
Changelog
v0.6
- Options menu
- Initial city manager implementation
- Implemented unit production selection
v0.5
- Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail
- Added black border to cities that contain a unit
- Minimap shows explored map, cities, active unit
- Implemented tribal/goody hut
- Show player gold
- Fixed movement stuck bug
v0.4
- Added units: Musketeers, Riflemen, Knights, Catapult
- Fixed double movement bug
- Implemented building and moving on roads
- Centralized unit data
v0.3.1
- Fixed crash when choosing 'customize world'
- Fixed crash when building second city
- Added 'Disband' unit action
v0.3
- Code optimizations
- Centralized menu code
- Made game sidebar 8 pixels wider
- Improved tribe colours
- Implemented exploration fog
- Implemented unit actions (only skip turn or build city, currently)
- Implemented building cities
- Cities will grow/build units semi-randomly
- Current randomly available units: Settlers, Militia, Phalanx, Legion, Cavalry, Tririme
v0.2
- Optimizations to map generation algorithm
- Added main menu logo animation
- Added loading screen
- New game parameter selection (difficulty/number of civs/tribe)
- Gameplay UI
- (Very) Initial gameplay
- For debugging purposes, the player starts with a settler, a militia and a tririme unit
- Use the (O) button to toggle between player and camera(map) movement
v0.1
I have implemented the map generation algorithm of Sid Meier's Civilization in a PICO-8 cartridge, with the intention of implementing part of the Civilization gameplay. This is started mostly as an exercise for me to find out how to optimize PICO-8 code, but I think getting (at least a part of) the gameplay implemented is not far fetched.
P#107555 2022-02-23 18:40 ( Edited 2022-03-02 20:19)
Just started coding with PICO-8. This is a remake for an Android game I made years ago. Place the blocks on the grid, fill rows and columns to gain points.
Changelog:
v0.2:
- Updated logo on the main menu
- Added some sound effects
- Added fade-out animation when a row or column is full
v0.1:
- First version of the game
Upcoming features for next version:
- Implement bonus when rows or columns are of the same colour
- Improved graphics
- Add more sounds to the game
- Add multiple game modes
P#107342 2022-02-20 16:22 ( Edited 2022-02-21 17:05)