I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.
Changelog
v0.6
- Options menu
- Initial city manager implementation
- Implemented unit production selection
v0.5
- Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail
- Added black border to cities that contain a unit
- Minimap shows explored map, cities, active unit
- Implemented tribal/goody hut
- Show player gold
- Fixed movement stuck bug
v0.4
- Added units: Musketeers, Riflemen, Knights, Catapult
- Fixed double movement bug






Just started coding with PICO-8. This is a remake for an Android game I made years ago. Place the blocks on the grid, fill rows and columns to gain points.
Changelog:
v0.2:
- Updated logo on the main menu
- Added some sound effects
- Added fade-out animation when a row or column is full
v0.1:
- First version of the game
Upcoming features for next version:
- Implement bonus when rows or columns are of the same colour
- Improved graphics
- Add more sounds to the game
- Add multiple game modes



