I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.
I have implemented the map generation algorithm of Sid Meier's Civilization in a PICO-8 cartridge, with the intention of implementing part of the Civilization gameplay. This is started mostly as an exercise for me to find out how to optimize PICO-8 code, but I think getting (at least a part of) the gameplay implemented is not far fetched.
Just started coding with PICO-8. This is a remake for an Android game I made years ago. Place the blocks on the grid, fill rows and columns to gain points.