SWY1985 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=63386 Picociv v0.6 <p> <table><tr><td> <a href="/bbs/?pid=107555#p"> <img src="/bbs/thumbs/pico8_picociv-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=107555#p"> picociv</a><br><br> by <a href="/bbs/?uid=63386"> SWY1985</a> <br><br><br> <a href="/bbs/?pid=107555#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.</p> <h2>Changelog</h2> <h3>v0.6</h3> <ul> <li>Options menu</li> <li>Initial city manager implementation</li> <li>Implemented unit production selection</li> </ul> <h3>v0.5</h3> <ul> <li>Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail</li> <li>Added black border to cities that contain a unit</li> <li>Minimap shows explored map, cities, active unit</li> <li>Implemented tribal/goody hut</li> <li>Show player gold</li> <li>Fixed movement stuck bug</li> </ul> <h3>v0.4</h3> <ul> <li>Added units: Musketeers, Riflemen, Knights, Catapult</li> <li>Fixed double movement bug</li> <li>Implemented building and moving on roads</li> <li>Centralized unit data</li> </ul> <h3>v0.3.1</h3> <ul> <li>Fixed crash when choosing 'customize world'</li> <li>Fixed crash when building second city</li> <li>Added 'Disband' unit action</li> </ul> <h3>v0.3</h3> <ul> <li>Code optimizations</li> <li>Centralized menu code</li> <li>Made game sidebar 8 pixels wider</li> <li>Improved tribe colours</li> <li>Implemented exploration fog</li> <li>Implemented unit actions (only skip turn or build city, currently)</li> <li>Implemented building cities</li> <li>Cities will grow/build units semi-randomly</li> <li>Current randomly available units: Settlers, Militia, Phalanx, Legion, Cavalry, Tririme</li> </ul> <h3>v0.2</h3> <ul> <li>Optimizations to map generation algorithm</li> <li>Added main menu logo animation</li> <li>Added loading screen</li> <li>New game parameter selection (difficulty/number of civs/tribe)</li> <li>Gameplay UI</li> <li>(Very) Initial gameplay</li> <li>For debugging purposes, the player starts with a settler, a militia and a tririme unit</li> <li>Use the (O) button to toggle between player and camera(map) movement</li> </ul> <h3>v0.1</h3> <p>I have implemented the map generation algorithm of Sid Meier's Civilization in a PICO-8 cartridge, with the intention of implementing part of the Civilization gameplay. This is started mostly as an exercise for me to find out how to optimize PICO-8 code, but I think getting (at least a part of) the gameplay implemented is not far fetched.</p> https://www.lexaloffle.com/bbs/?tid=46728 https://www.lexaloffle.com/bbs/?tid=46728 Wed, 23 Feb 2022 18:40:56 UTC Bloxpace v0.2 <p> <table><tr><td> <a href="/bbs/?pid=107342#p"> <img src="/bbs/thumbs/pico8_bloxpace-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=107342#p"> Bloxpace v0.2</a><br><br> by <a href="/bbs/?uid=63386"> SWY1985</a> <br><br><br> <a href="/bbs/?pid=107342#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just started coding with PICO-8. This is a remake for an Android game I made years ago. Place the blocks on the grid, fill rows and columns to gain points.</p> <h2>Changelog:</h2> <h3>v0.2:</h3> <ul> <li>Updated logo on the main menu</li> <li>Added some sound effects</li> <li>Added fade-out animation when a row or column is full</li> </ul> <h3>v0.1:</h3> <ul> <li>First version of the game</li> </ul> <h2>Upcoming features for next version:</h2> <ul> <li>Implement bonus when rows or columns are of the same colour</li> <li>Improved graphics</li> <li>Add more sounds to the game</li> <li>Add multiple game modes</li> </ul> https://www.lexaloffle.com/bbs/?tid=46675 https://www.lexaloffle.com/bbs/?tid=46675 Sun, 20 Feb 2022 16:22:40 UTC