I'm making a serious effort to create a PICO-8 version of Sid Meier's Civilization. This is a challenge because the rules are complicated but I'm having fun and that's the primary reason to do anything.
Changelog
v0.6
- Options menu
- Initial city manager implementation
- Implemented unit production selection
v0.5
- Added units: Cannon, Chariot, Armor, Mech.Inf, Artillery, Sail
- Added black border to cities that contain a unit
- Minimap shows explored map, cities, active unit
- Implemented tribal/goody hut
- Show player gold
- Fixed movement stuck bug
v0.4
- Added units: Musketeers, Riflemen, Knights, Catapult
- Fixed double movement bug
- Implemented building and moving on roads
- Centralized unit data
v0.3.1
- Fixed crash when choosing 'customize world'
- Fixed crash when building second city
- Added 'Disband' unit action
v0.3
- Code optimizations
- Centralized menu code
- Made game sidebar 8 pixels wider
- Improved tribe colours
- Implemented exploration fog
- Implemented unit actions (only skip turn or build city, currently)
- Implemented building cities
- Cities will grow/build units semi-randomly
- Current randomly available units: Settlers, Militia, Phalanx, Legion, Cavalry, Tririme
v0.2
- Optimizations to map generation algorithm
- Added main menu logo animation
- Added loading screen
- New game parameter selection (difficulty/number of civs/tribe)
- Gameplay UI
- (Very) Initial gameplay
- For debugging purposes, the player starts with a settler, a militia and a tririme unit
- Use the (O) button to toggle between player and camera(map) movement
v0.1
I have implemented the map generation algorithm of Sid Meier's Civilization in a PICO-8 cartridge, with the intention of implementing part of the Civilization gameplay. This is started mostly as an exercise for me to find out how to optimize PICO-8 code, but I think getting (at least a part of) the gameplay implemented is not far fetched.
It's going to be tricky, but I want to get some kind of AI implemented.
First goal is to add the city manager, allow free choice of production and implement discoveries. After that, I will need to start making space saving optimizations: I'm nearly at 6000 tokens, but I've got many ideas for optimizations.
At the moment, I think if I get some kind of AI implemented, it's going to be very passive. I don't think there's enough space to add war, peace and alliances.
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