WHO STOLE THE COAL?
A Personal Story and a Game

In 1977, I got an amazing gift from my parents...an Atari 2600. This game shares that story. (Company name changed for parody purposes.) It was one of the moments that changed the course of my life forever. Run the game to see that moment...
As for the game:
WHO STOLE THE COAL?

Santa got home and found no coal for his furnace! His house is cold. He hear whispers that the Abominable Snowbeast took all nine of his coal chunks, along with nine of his elves, and SIXTY of his cookies! Fortunately, the Abominable Snowbeast sleeps at sunset, so Santa can sneak in and get his coal back!



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Controls: USE ARROW KEYS FOR SUBTLE GRAVITY.
Wanted to share my first proper pico project.
About having only one cigarette left (or not...? what?!)
I used this to make a music video for my band (see youtube embed). DISCLAIMER->GERMAN MUSIC
At the moment it's more of a demo/screensaver, but I would like to turn it into a minigame, or a system of mini games ; if there's fun in it somewhere. So i'm open to ideas :-)
Was thinking of the trope of an "alien brood mother" spitting out mini enemy's. (pack -> cigarettes)
And chaotic controls like only being able to apply gravity/momentum to all objects.
The physics engine is relatively sturdy, except for the lack of Separating_Axis_Theorem, some minor tunnelling and items getting trapped in each other.
I used Chris Heckers impulse physics articles from the 90s and a dynamically subdivided "intra-frame-crawl-while-loop-thingy" to resolve collisions chronologically. and the "Pool hall lessons" article on gamasutra for early false returns (which should be followed by an S.A.T. check which I have yet to write...) So could be waaaay more efficient.
Glad to share some cleaned up functions if anyone needs them (though the code is pretty legible).
important: USES METATABLE CHANGES FOR VECTOR MATH!! (see tab 4 / --metatables--)
Shoutout to the community for the amazing and helpful threads, and specially to lazydev @Krystman for his fantastic (and very funny) youtube series (LG aus Kölle).
Hope you get a giggle out of this one.
Merry Christmas,
Phume
[youtube]youtu.be/5VA9RJf8Cro
I wanted to explore using Pico-8 to create quick artistic things. This is what I came up with while playing, and thought other newbies might be interested in how it works.
To get the Ninomae Ina'nis art in, I used GIMP to index the official art to a custom Pico-8 pallet.
Over-all, I'm kinda happy with how this quick toy turned out.
Candy Bomber
Original version released December 25, 2020
Based on Operation Little Vittles, this is "Candy Bomber." Fly your plane, avoid Soviet planes buzzing by, and most importantly, drop as much candy as you can onto the occasional pink airfields.
This game is dedicated to Colonel Gail Seymour Halvorsen of the United States Air Force, as well as all those who served in the Berlin Airlift. Halvorsen founded Operation Little Vittles, raising morale in the city of Berlin by airdropping candy to the residents below. His actions were initially unauthorized, but he soon became a national hero.
I initially wrote the basis of this game two years ago, but it sat unfinished until I decided to fix it up and release it this year. The code is barely held together. I regret not finishing this two years ago, or last year -- and I barely did this year due to a bad bout of depression -- but I felt obligated to finish it while Halvorsen, who is at the time of writing 100 years old and sadly in the hospital with COVID-19, was still around. Special thanks to kittenm4ster for their
Mines2
Back at it with a refactored version of the first Mines game. The goal here is learning and fun, and this project has been both of those for me.
Play
- Arrow keys to move around
- x to select tile
- z to set flag on tile
Features
- Minesweeper clone ('cuz there ain't enough of them)
- Level-progression game play
- Game field scrolls larger than game view to support super-big game fields
- Field continues indicator arrows
- Better performance at 30fps
- Intentional no mouse control to support handhelds
Hmm, that was shorter than I expected :). I wanted to refactor what I did in the first one and add levels. Which I did and they are working. It still ugly, but, well, okay. Could use some sound and music too 😉
Rolling right in at 280 characters - a randomised snowflake generator Tweetcart. Merry Christmas!
t,r,c,s,l=0,rnd,cos,sin,line ::_:: cls(0) if(t%30==0)q,p,g,b=t,r(1),r(25)+10,r(0.2)+0.1 srand(q) for i=0,1,0.03 do d,e=i*50,r((i^p*g)*(1-i)^p)for a=0,1,0.17 do v=a+t/500x,y=64-s(v)*d,64+c(v)*d l(x,y,x-s(v+b)*e,y+c(v+b)*e,6) l(x,y,x-s(v-b)*e,y+c(v-b)*e,7) end end t+=1flip() goto _ |
Golden Goblet
This is my entry for the #ToyBoxJam 2020! The idea is that we're given specific sprites to make a game with in Pico-8 in less than 2 and 1/2 weeks.
I made this in one week. It's a simple platformer. Have fun!
📕Story📕
You are Ninjoe, a ninja from Meadow Village. One day, your friend Adam falls ill with an unknown illness.
The village elder suggests you journey to acquire the Golden Goblet of Legend, said to cure those who drink from it of any and all sickness!
The elder claims the goblet is located in an underground palace engulfed by the Primeval Forest.
It is a dangerous place. No one who has journeyed to the palace of the goblet has ever returned!


I made a game in 20 minutes. this is the code:
function _init() pos = 2 ob = nil obn = nil speed = 3 gametime = 1 lost = false end function _update() if not lost then gametime += 1 if btnp(⬅️) then pos -= 1 if pos < 1 then pos = 1 end end if btnp(➡️) then pos += 1 if pos > 3 then pos = 3 end end if not ob then if flr(rnd(2)) == 1 then ob = pos else ob = flr(rnd(3))+1 end obn = 8 end if gametime%(ceil(30/speed)) == 0 then if obn then if obn == 1 then [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=85722#p) |
This is first game I've ever worked on, but it wasn't a one person operation, over 90% of the development of this game was streamed Live on Twitch scroll down to see everyone who's helped, or check out the credits at the end.
Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/rain-drop
Now that that's out of the way, let's begin.

Rain Drop starts out as a single particle in the upper atmosphere. There are water molecules dancing around due to Brownian motion, as you collect them you start to fall. Your goal is to make it to the ground. You collect more and more droplets but there are obstacles that are preventing you from hitting the ground and watering the plants. Dodge the obstacles, collect the other droplets and make it all the way down while chilling out to a chillwave soundtrack.



Onitama is a chess-like abstract strategy boardgame.
The game is played on a 5x5 board. Each player has five pawns, with the master pawn starting in the middle. At the begin of the game, 5 move cards are randomly selected out of the total of 16 animal moves. The goal is to capture the opponent's master pawn or to move on top of their master's starting position.

You can play against an AI with 3 difficulty levels, or "pass 'n play" against another human.

Controls
- Arrow keys, move the board cursor for pawn / destination selection.
- [o] / z to switch between move cards.



Here's a game about a snowman called Frosty, who was given life by the power of a classy top hat! However, a gust of wind took Frosty's hat and blew it off somewhere. Can you help him find it?
Frosty can move with the arrow keys, and can make himself taller when standing on snow (Z) and use his body to throw snowballs (X+an arrow key). Please help him find his hat as he is very much enjoying being animated!
There is also a menu accessible via Enter to restart the level or choose another level or even turn help off.
Music is by the eminent Gruber (although I messed with it a bit), everything else is by me.
Made for the