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Cart #gumitenuso-0 | 2021-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a personal project that I slapped together to help practice toki pona vocab. As such, the features are fairly limited, and I don't ever expect to fully release it.

Arrow keys to move.
Z to confirm.

P#100630 2021-11-22 19:09

Cart #piyurokipe-0 | 2020-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Last entry in the drugstore games trilogy. Make your way to Malgreens to pick up your prescription.

click the the controller icon on the side of the game window (when the game is running) for a list of controls

P#85688 2020-12-22 19:24 ( Edited 2020-12-22 19:39)

Cart #gemukabudo-9 | 2020-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is my first game on this system. I'm not too familiar with some of the more technical tricks yet, but I'll be working on optimizing the code, improving the music, and adding little quality-of-life improvements where I can.


  • Controls:
    • Arrow keys to move
    • Z/C to jump
    • X/V to do action
  • Ropes and vines can be climbed using the up/down arrows, and you can flip side of the rope/vine with the left/right arrows
  • When you have multiple actions to choose from, the down arrow can be used to cycle through them

v1.5 Change Log:

  • Made death pits more obvious
  • Changed color of hint arrow
  • Fixed hitbox of attack

Cart #gemukabudo-8 | 2020-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

v1.4 Change Log:

  • Elevators are now automatic; either always running or triggered by the player
  • Re-did level design to better utilize ropes/vines and elevators
    • Ropes/vines are better for horizontal movement
    • Elevators are better for vertical movement
    • Some jumps have been made easier
  • Made player attack reach further
  • Player heals up to 6 hearts after beating bosses

Cart #gemukabudo-7 | 2020-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

v1.3 Change Log:

  • The player now climbs ropes/vines from the side, and horizontal movement is limited while climbing
  • While climbing:
    • Pressing left/right will flip to that side
    • The player will jump in the opposite direction they are facing
    • The player will attack in the direction they are facing
    • If the player is on the ground and presses down and left or right, they will step off instead of jumping
  • Boss projectiles will disappear immediately when a boss dies
  • Added track to indicate that elevators go up and down
  • Removed checkpoint tracker to free up memory space for other features

Cart #gemukabudo-4 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

v1.2 Change Log:

  • Fixed issue where bosses could cause damage at the end of their death animation
  • Fixed issue where the player could fall through stairs/slopes

Cart #gemukabudo-3 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

v1.1 Change Log:

  • Added animation to projectile sprite
  • Added damage sprite for graves
  • Added hint arrow
  • Slight tweaks to HUD
  • Changed attack sprite and animation
  • Changed level 3 theme
  • Changed final boss sprite and animation

Cart #gemukabudo-0 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#84821 2020-11-29 06:14 ( Edited 2020-12-11 13:01)

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