Introduction
Mary Raleigh (Dr. Roly Poly), a whimsical professor of robotics engineering, has developed a game to teach her students concepts in automation. The aim of the game is to guide a marble through a maze using only a small set of context-based rules. You can try to solve the various challenges she’s devised or make your own!
Control Terminology
Term................controller / keyboard / mouse
Navigation..........d-pad / arrow keys / mouse
Primary button......O button / Z or C key / left mouse button
Secondary button....X button / X or V key / right mouse button
Menu button.........options button / enter key / middle mouse button
Quick Guide
The main game is a series of challenges available from the main menu. Open challenges will appear with a name and illuminated preview. Simply press the primary button to play it. Completing unfinished levels will unlock new ones.


In Hedgerow Hazard, you - a little white duck - must navigate mazes to rescue lost ducklings. Each one will give you a key to further open up the maze.
In your way are a cast of monsters that will send you back to the beginning if they catch you.

To avoid these rambunctious rascals you must either time your movements carefully to slip past them...

Or use a special power to rotate the world around you!

But this is no leisurely stroll! You're on the clock, and every second counts. If you don't save every duckling and make it to the exit in time, it's game over. Though any time remaining when you finish a course will be added to your score!



This is my first game on this system. I'm not too familiar with some of the more technical tricks yet, but I'll be working on optimizing the code, improving the music, and adding little quality-of-life improvements where I can.
Directions:
- Controls:
- Arrow keys to move
- Z/C to jump
- X/V to do action
- Ropes and vines can be climbed using the up/down arrows, and you can flip side of the rope/vine with the left/right arrows
- When you have multiple actions to choose from, the down arrow can be used to cycle through them
v1.5 Change Log:
- Made death pits more obvious
- Changed color of hint arrow
- Fixed hitbox of attack
