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Cart #cube_sandbox-0 | 2023-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I'm not quite sure what to do with this, now that I made it...

Any ideas?

P#139083 2023-12-23 17:23 ( Edited 2023-12-23 17:23)

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Cart #dungeon_buster-1 | 2023-10-11 | Code ▽ | Embed ▽ | No License
12

Update 1.1

  • added new label image

Update 1.0

  • changed name to "Dungeon Buster"
  • fixed bug: you can't hit multiple enemies at once
  • changed health refill price

Update 0.6:

  • changed various shop prices

Update 0.5:

  • made player movement smoother (and faster)
  • swapped shop buttons

Update 0.4:

  • added player bullet shooting upgrade (25 coins)
  • added bullet collisions
  • tweaked coin drop balancing

Update 0.3:

  • added new enemy type (beginning floor 5)
  • changed enemy spawning mechanics
  • improved shop experience
P#134090 2023-09-09 12:51 ( Edited 2023-10-11 19:45)

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Cart #gpt4space-4 | 2023-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

All of the code is written by GPT-4.

P#127761 2023-03-29 07:14 ( Edited 2023-04-01 15:19)

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Not finished yet.

Cart #paisho-0 | 2022-11-23 | Code ▽ | Embed ▽ | No License
5

P#121246 2022-11-23 18:26

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Cart #wizards_dungeon-0 | 2022-10-17 | Code ▽ | Embed ▽ | No License
4

P#119210 2022-10-17 12:24

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Cart #morsecode_trainer-0 | 2022-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#108047 2022-03-04 17:12

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Cart #scarf_2_0-1 | 2021-11-27 | Code ▽ | Embed ▽ | No License
6

P#100898 2021-11-27 15:17 ( Edited 2021-11-27 15:20)

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Cart #nicobrush-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License
3


Add Color to the palette with right_click on one of the colors/empty spaces

P#95270 2021-07-25 15:03 ( Edited 2021-07-25 15:04)

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Cart #nicobrush_scroll_prototype-0 | 2021-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#93614 2021-06-16 19:35

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Cart #totally_peaceful_game-4 | 2021-03-11 | Code ▽ | Embed ▽ | No License
7

!Warning! This is (even though it is peaceful) VERY GORY.

In Fact, the whole idea behind this cartridge is, to make it GORY.

But everything gruesome is pixelated, so no worries!

P#88860 2021-03-11 20:19 ( Edited 2021-03-11 21:17)

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Cart #tic_tac_toe-0 | 2021-02-14 | Code ▽ | Embed ▽ | No License
2

P#87628 2021-02-14 12:08

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Cart #math_trainer-8 | 2021-02-14 | Code ▽ | Embed ▽ | No License
6

I made this because my mental arithmetic got quite slow and I wanted to improve it. I'm sharing it because some others might need it too.

You may use the keyboard for typing. Press space to continue then.
There is also mouse/touch support. To see a cursor you need to activate it in the menu.

P#87595 2021-02-13 18:48 ( Edited 2021-02-14 16:28)

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Cart #contraster-0 | 2021-01-10 | Code ▽ | Embed ▽ | No License
14

P#86325 2021-01-10 18:46

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This is a preview of pico boulder dash.
(Not by Nizart, they just shared the cart on lexaloffle)

Cart #pico_boulder_dash-10 | 2020-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This game is under construction, hence it's posted under "work in progress".
However, the tutorial levels are already kind of playable.

Update 1
Now there are the first 6 levels of the classic boulder dash game included.

Update 2
I added a bunch of extra levels. Some of them a quite challenging.

Critical feedback is welcome!

-Made by Michael Karneim-

P#85805 2020-12-26 22:34 ( Edited 2024-01-26 11:02)

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Cart #spacegame_20_minutes-0 | 2020-12-23 | Code ▽ | Embed ▽ | No License
2


I made a game in 20 minutes. this is the code:

function _init()
 pos = 2
 ob = nil
 obn = nil
 speed = 3
 gametime = 1
 lost = false
end

function _update()
 if not lost then
  gametime += 1
  if btnp(⬅️) then
   pos -= 1
   if pos < 1 then
    pos = 1
   end
  end
  if btnp(➡️) then
   pos += 1
   if pos > 3 then
    pos = 3
   end
  end

  if not ob then
   if flr(rnd(2)) == 1 then
    ob = pos
   else
    ob = flr(rnd(3))+1
   end
   obn = 8
  end
  if gametime%(ceil(30/speed)) == 0 then
   if obn then
    if obn == 1 then
     if ob == pos then
      lost = true
     end
    elseif obn == 0 then
     ob = nil
     obn = nil
     speed += 0.5
    end
    if obn then
     obn -= 1
    end
   end
  end
 else
  if btnp(❎) then
   _init()
  end
 end
end

function _draw()
 cls(0)
 spr(1,48+pos*8,64)
 if ob then
  spr(2,48+ob*8,64-obn*8)
 end
 if lost then
  local str = "you lost, press ❎ to retry"
  print(str,64-#str*2,32)
 end
end
P#85722 2020-12-23 19:50 ( Edited 2020-12-23 20:00)

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Cart #retro_racer-0 | 2020-12-21 | Code ▽ | Embed ▽ | No License
14

P#85634 2020-12-21 10:33

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Cart #scarf_2_editor-2 | 2020-12-16 | Code ▽ | Embed ▽ | No License
3

P#85424 2020-12-15 14:50 ( Edited 2020-12-16 13:27)

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Cart #scarf_2_demo-5 | 2020-12-15 | Code ▽ | Embed ▽ | No License
3

P#85423 2020-12-15 14:45 ( Edited 2020-12-15 16:55)

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Cart #speed_of_light-1 | 2020-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#85325 2020-12-12 19:31 ( Edited 2020-12-14 11:10)

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Cart #think_about_it-0 | 2020-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is not a game. This is an environment to think about something. Maybe you want to think about a project, or something personal. Maybe you want to think about life. Think about it helps you thinking about it.

P#85297 2020-12-11 18:25

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