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Cart #dungeon_buster-1 | 2023-10-11 | Code ▽ | Embed ▽ | No License

Update 1.1

  • added new label image

Update 1.0

  • changed name to "Dungeon Buster"
  • fixed bug: you can't hit multiple enemies at once
  • changed health refill price

Update 0.6:

  • changed various shop prices

Update 0.5:

  • made player movement smoother (and faster)
  • swapped shop buttons

Update 0.4:

  • added player bullet shooting upgrade (25 coins)
  • added bullet collisions
  • tweaked coin drop balancing

Update 0.3:

  • added new enemy type (beginning floor 5)
  • changed enemy spawning mechanics
  • improved shop experience
P#134090 2023-09-09 12:51 ( Edited 2023-10-11 19:45)


Boy the enemies are hard, but very nice artstyle :)

P#134143 2023-09-10 18:27

I think an easy solution to make the enemies easier would be to make them drop a couple of hearts on death.

P#134145 2023-09-10 19:36

I like the interesting layouts the game generates, and the dash & sword swing on the dungeon delver is good too.

P#134153 2023-09-10 22:06

@ooooggll @taxicomics i've added a shop at the end of each floor where you can buy health refills. the enemies should also be a little bit easier now

P#134158 2023-09-10 22:36

could you make the character faster or the enemies shoot slower?
or making swinging deflect bullets

P#134396 2023-09-15 16:35 ( Edited 2023-09-15 16:36)

got to floor 11! i figured out how to successfully kill the enemies, so it wasn't THAT hard. i would like to see more enemies types, and a floor tracker.
(an icon that shows you on the minimap would also be nice)

P#134411 2023-09-15 21:59


  • I'm not sure if I should make the earlier levels to be easier, as the dodging mechanic is pretty important and if the player doesn't master it, they will have major problems in later floors. I'm still trying to figure out the balancing.

  • making swining deflect bullets would definetely be a cool thing to buy in the shop, though it might be a bit overpowered. maybe it only works while the sword is charged?

  • I added a second enemy type in Update 3 (I made that like ages ago and forgot to publish it lol...)

  • an icon that shows the player on the minimap is something I thought about too. maybe as a minimap upgrade that you can buy.

  • I don't want the screen to get too clustered with UI, so I don't think I'll add a floor tracker on-screen. But I will definetely add one to the death screen when I make it.
P#135107 2023-09-29 16:39 ( Edited 2023-09-29 16:40)

Wow ok!

P#135130 2023-09-29 21:14

I played a while and beat floor 21.
I enjoyed it though more enemy diversity would be nice..
Sometimes multiple enemies can stack bullets on top of each other and I think they should be harder together but if there was iframes for like 4-5 frames so you don't get wumbo-comboed like that I think it'd feel better.
Also sometimes I killed enemies and their coins flew into the door, sometimes I could get them as I left sometimes not wonder if you could make the door tile "solid" for coins or not. anyways really fun game!
Got a crash after beating floor 21 cause there wasn't anything left to buy.

P#135780 2023-10-12 04:01


I didn‘t bother fixing that yet, because nobody ever got that far. So props to you for even finding that bug. You would‘ve encountered a second one at floor 25 because there‘s no 26th to generate. I‘ll definetely make the iframes after taking damage longer. The door is a very teporary solution. The enemies can also see you and walk through the door tile if it‘s open, so in the future it will just be considered a solid tile and if the player walks against it from the right direction, I‘ll count that as going to the next level.
I‘ll also add more enemies for sure!

P#135832 2023-10-13 08:41


P#138076 2023-12-01 08:24

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