if u think u good, go play here to compete for the highest score. winner gets nothing. wait, what? High scores in a pico-8 game? yes, we've technically achieved this. go here to check it out!
Player has cuss to do. People are in Player's way. They are asking Player deep questions. They are forcing Player to introspect. Player does not have time to deal with their emotional baggage. Player has cuss to do. Help Player!
Player has commandeered a shopping cart. Ride the cart through each floor of the tower to reach Surface Level. Grind yellow rails, blow off conversation starters, bounce off springy beds, and avoid obstacles. Combine tricks to build up your combo.
Remember, the fastest way to reach Surface Level is to stay at surface level. Don't go deeper.
Surface Level was initially designed and built in 72 hours by Marshall Hattersley, Chris Muhrer, and Javi Muhrer as part of Ludum Dare 48.