
Thanks for checking my cart out.
I'm just working on re-creating some classic lcd games in pico-8. Maybe if I'm ever good at it, I'll try to make a collection of these games.
I'm much prouder of the score read-out than I should be.
Please let me know if you find any errors or bugs.
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I feel like I've learned enough to try my hands at doing a simple shump game, like I imagined when I first saw Pico-8.
Any input on controls or better ways do stuff would be greatly appreciated by this novice right here.
Thanks for taking a look.
--future plans--
Add another boss type.
Give bosses unique weapons.
Adding more enemies.
Adding power-ups.
Different flying and shot patterns for enemies.
-----1Jan2021-----
Fixed score add from defeating boss.
Boss gets more health depending on your score.
Changed how the player and player shooting handled.
-----30Dec2020 Update-----
added two new enemy sprites
added a boss, let me know if it needs to be tuned up or down in difficulty.
I wanted to explore using Pico-8 to create quick artistic things. This is what I came up with while playing, and thought other newbies might be interested in how it works.
To get the Ninomae Ina'nis art in, I used GIMP to index the official art to a custom Pico-8 pallet.
Over-all, I'm kinda happy with how this quick toy turned out.