Thanks for checking my cart out.
I'm just working on re-creating some classic lcd games in pico-8. Maybe if I'm ever good at it, I'll try to make a collection of these games.
I'm much prouder of the score read-out than I should be.
Please let me know if you find any errors or bugs.
I feel like I've learned enough to try my hands at doing a simple shump game, like I imagined when I first saw Pico-8.
Any input on controls or better ways do stuff would be greatly appreciated by this novice right here.
Thanks for taking a look.
Add another boss type.
Give bosses unique weapons.
Adding more enemies.
Different flying and shot patterns for enemies.
Fixed score add from defeating boss.
Boss gets more health depending on your score.
Changed how the player and player shooting handled.
added two new enemy sprites
added a boss, let me know if it needs to be tuned up or down in difficulty.
added a couple sound effects.
added slim chance to get 1ups from asteroids.
I wanted to explore using Pico-8 to create quick artistic things. This is what I came up with while playing, and thought other newbies might be interested in how it works.
To get the Ninomae Ina'nis art in, I used GIMP to index the official art to a custom Pico-8 pallet.
Over-all, I'm kinda happy with how this quick toy turned out.