Humble beginnings!
This isn't much more than my own naive implementation for sprite-animation. The little cat can walk (looping animation), look up, lie down (transitional animation), and meow(non-interuptable animation). The current sprite is displayed in a box at the bottom left, together with some variables.
It may be bad and basic but I'm still a BIT proud of it.
I'll prolly expand this into an actual game at some point, would be a shame to let the cat sprites go to waste, nyohohee~
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Something I stumbled across when looking for a way to compress an End-of-Game image for Impulse. Low on tokens (but heavily recursive, don't know if that's an issue for Pico8). May suit you more than anything RLE based if you're working with dithering-heavy images.
Press X to cycle pictures. The reported size is a bit misleading as it doesn't include the fixed-length "left" and "right" strings.
Images are:
- A messily converted picture of Bananaman
- An image from Bladerunner (by far the worst compressed, and anything more fancy than simple ordered dithering made it worse)
- The Utah teapot
- Wizball (was interested to see what it made of the C64's 2x1 pixels)
Hello lovely PICO-8 people!
I'm getting started with PICO-8 and am having trouble running my game outside of the PICO-8 editor. Can anyone help?
If I open the game in splore, it causes PICO-8 to freeze. If I export the html and js files and run the HTML in Safari or Chrome, it gets stuck on "booting cartridge". Yet the .p8 file runs in the PICO-8 editor with no problem. I'm using the standard _init() / _update() / _draw() game loop.
I'm using:
- PICO-8 v0.2.1
- Atom to script
- MacOS Mojave
- Safari and Chrome
Game code: https://github.com/andrewhick/pandora/blob/main/pandora.p8
Game is hosted here: https://www.andrewhick.com/games/
I'd appreciate any help, one of my main reasons for choosing PICO-8 was its ability to share games easily on the web so I'm sad to be stuck at this stage!




Available at itch.io https://spoike.itch.io/rymdhulken
Releasing my first PICO-8 game, a little tactical rogue like with some aliens. I've started to run low on tokens and am taking a little break from tinkering with it to get some feedback.
The game is inspired by a bunch of games (like Space Hulk, Cannon Fodder and XCOM). It is largely based on Space Marines by Adam Alexander who made it for 7DRL 2020. Many thanks to the Roguelike tutorial Youtube series by LazyDevs that guided me into writing this game.



PicoBus
CrazyBus for the PICO-8!

This is an extremely faithful port/clone of CrazyBus for the PICO-8!
All the info you need is below!
Binary builds and extra stuffs here:
GOOGLE DRIVE FOLDER IS CURRENTLY LOST MEDIA - SORRY FOR MY STUPIDITY
(I will never add back Loge from the 'Encore' branded builds. I'm going to abandon this acc and toss out the key. Sorry for pushing this up to the front for no reason.)
If anyone wants to fork this, go ahead: https://www.lexaloffle.com/pico-8.php?page=submit&respond_to=wtf01-5
manual.txt




The cart is completed! There are a few bugs with the seed menu but I'm too tired to mess with it anymore. If there are any game-breaking bugs please report them in the comments.
The song is an 8-bit remix of Amazing Plan by Kevin Macleod.
This is a cart based on I'll Take You To Tomato Town for my major project in school.
Random Seed Time: 00:31
Set Seed Time : XX:XX
Can you beat my times?
Arrow keys to move
X to show menu
C to toggle with shelves
X+C to shop minimap



For some reason, Pico-8 seems to be slowing down to 30fps about every second or so and then going back to 60 a short while after, even in a practically empty cart. Here's a simple cart to show what I mean, although the ctrl+p CPU display shows it much clearer, it doesn't seem to show up in gifs, and I have no other way of recording it.


All this cart does is add 1 to a variable every frame _update60() is called, and clears that variable every frame _draw() is called. If Pico-8 is running at full speed, it should always be 1, which it is on the BBS's html player, at least for me. On my computer (Windows 10 1903), this cart does this:

It's also seemingly caused some problems with sound effects, as it seems like whenever a sound effect is played during one of these stutters it doesn't come out until it's done, but I'm not sure.

Play as an angry robot head stuck on a rail and hellbent on breaking every last brick! Bust your way through 22 unique levels, interact with 16 different types of bricks, and hop into the editor to make and share your creations!
Controls
In-game
- Left & Right Arrows - Move
- C | Z - Boost
- V | X - Launch glued balls
- Up Arrow - Reset balls
- Down Arrow - Restart level
- Ctrl + R - Return to Main Menu (your progress will be saved)
Level Editor (mouse required)
- Left Click - Place brick
- Right Click - Copy brick
- Middle Click - Erase brick
- Left & Right Arrows | Scroll wheel - Change brick
- C | Z - Copy level to clipboard (You can share this in a comment below!)


"tapioca 2" is block and egg puzzle action game.
Break and Jump to survive!!
・control
〇:shot egg (long press to auto)
× or ↑:jump
← or →:move
↓:toggle language (Japanese or English)
・how to play
Don't be crushed by blocks.
Don't stack up blocks.
Red fruits make egg stronger while 4 sec.
Yellow fruits make fire rate faster while 2 sec.
Flag Demo
Summary
This is a tiny cart I made to learn Tline. Then I got carried away and made a scene and everthing else...
IDK if you want to look at the code to see how stuff is done feel free! I did some poke shanagains with
-- 0x33dc (sfx7note1..3) rng=64+flr(rnd(32)/2)*2 for i=0,2 do poke(0x33dc+i*2,rng+i*2) end sfx(7) |
if your curious. : p
Hope this is relaxing or what ever!
controls
- up Down | move flag
- z | play randomized sounds
Was wondering if someone could help me figure out a poke that I wanted to do.
I was trying to figure out how to edit the first note in sfx7,
So when I hit a button it pokes that address and then plays a diffrent pitch depending on the value I poke.
could someone help point out what address(es) that would be?
Thanks in advance! (I'm newish to peek/poking!)


My entry for this years GMTK game jam, The theme was "Out of Control"
In Snaaake, i tried to keep the scope narrow since i'm prone to feature creep so i decided to put a spin on an established theme. In Snaaake each pill (apple) you collect has a chance to mutate the game state, which can eventually lead to you losing control.
I would have added music but i'm not very music-savvy, enjoy!
Mutations:
- Time warp: The speed of the game can get faster or slower.
- Double time: Every time you collect a pill, 2 more spawn.
- Break walls: Random sections of the map will break, allowing you to wrap around.
- Glitch: The screen becomes fuzzy and difficult to see


So... This started as an excercise to pico8 the "A Friend Like Me" song from the Disney movie Aladdin. Then I had the poor judgement to decide to make an animation to go with the song.
This turned out to be a very time consuming task, and I wasn't happy with what it looked like, so I lost the motivation to continue. So this cart has been on my disk for a while - waiting for the motivation to return - until I finally decided to release it in its current unfinished state.
I hope it still brings some joy to someone, and that it doesn't anger the Mouse.









