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I'm an amateur coder and artist.
I upload most of my scribbles to twitter (plus some lukewarm takes haha)

Hokori (in alpha)
by machi

I am working on something new

And with a new project comes, of course, a new witch protag~

P#95503 2021-07-31 00:25

Machi's Morse Interpreter

Cart #machi_morse-0 | 2021-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

(X) to morse
(O) to reset the text

I included the standard codes for the english alphabet plus ó,á and ú, standard symbols, numbers and ........ error shorthand (deletes last character)

P#87803 2021-02-17 16:33 ( Edited 2021-02-17 16:59)


Cart #ulam_machi-0 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

my first try ended up giving a OUT OF MEMORY error on the BBS, I hope this one works.

Renders Ulam spiral starting at 0 rotating counterclockwise.
Shoutouts to JWinslow23 for bringing me down to my senses with how to map the numbers within the position table haha


Mouse - Select number
MB1 - Show number and highlight diagonal primes

P#87393 2021-02-08 17:11

Hokori 0.2a

Cart #hokori-5 | 2020-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

And she keeps truckin' with these updates!

Now features a 2x2 screen level to jump around in! Also added semi-solid platforms because I'm bad at setting priorites! HOORAY!
Also first attempts at a somewhat decent text-display implementation (looks good, token efficent, what more would you want?)
For now the hearts are just FAKE (like the friendships of celebrities)- But this what the HUD will more or less look like (unless I add a broom-meter, but idk if that'd be fun, might be!)

Update Notes:


  • you can jump
  • fancy animations and working map colission (yay)


  • added broom float
  • slightly edited level
  • crawl jump added
  • prettier debug HUD
  • M O O N


  • 4 times larger level
  • moving camera (wip)
  • hilarious and relatable messages to give you big funny and teach the game
  • map colission simplified (saved tokens and allowed inclusion of semi solid platforms)
  • P A R A L L A X - M O O N

public progress of next version:

  • fixed wrong sprite showing for one frame when turning rightwards whilst floating

Past Game Versions:

Cart #hokori-0 | 2020-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #hokori-4 | 2020-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#81019 2020-08-21 14:41 ( Edited 2020-08-24 23:01)

Cart #hokori-0 | 2020-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It took me WAY too long, but I alchemized myself some map colission and physics!
(c) Oh uh graphics and all the code by me, duh.
My goal with this isn't just to make a game. but to come up with my own ways of doing so. I want to use as few tutorials as possible as to keep with my moto "no copy pastig under any circumstances".
PS: (Don't look at ye source code if thee wants to keep thine sanity)

P#80967 2020-08-20 00:47

Humble beginnings!

This isn't much more than my own naive implementation for sprite-animation. The little cat can walk (looping animation), look up, lie down (transitional animation), and meow(non-interuptable animation). The current sprite is displayed in a box at the bottom left, together with some variables.

Cart #machi00-1 | 2020-08-03 | Code ▽ | Embed ▽ | No License
It may be bad and basic but I'm still a BIT proud of it.
I'll prolly expand this into an actual game at some point, would be a shame to let the cat sprites go to waste, nyohohee~

P#80282 2020-08-03 00:26 ( Edited 2020-08-04 23:03)

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