Machi's Morse Interpreter


(X) to morse
(O) to reset the text
I included the standard codes for the english alphabet plus ó,á and ú, standard symbols, numbers and ........ error shorthand (deletes last character)
ULAM.P8


my first try ended up giving a OUT OF MEMORY error on the BBS, I hope this one works.
Renders Ulam spiral starting at 0 rotating counterclockwise.
Shoutouts to JWinslow23 for bringing me down to my senses with how to map the numbers within the position table haha
controls
Mouse - Select number
MB1 - Show number and highlight diagonal primes


Hokori 0.2a
And she keeps truckin' with these updates!
Now features a 2x2 screen level to jump around in! Also added semi-solid platforms because I'm bad at setting priorites! HOORAY!
Also first attempts at a somewhat decent text-display implementation (looks good, token efficent, what more would you want?)
For now the hearts are just FAKE (like the friendships of celebrities)- But this what the HUD will more or less look like (unless I add a broom-meter, but idk if that'd be fun, might be!)
Update Notes:




It took me WAY too long, but I alchemized myself some map colission and physics!
(c) Oh uh graphics and all the code by me, duh.
My goal with this isn't just to make a game. but to come up with my own ways of doing so. I want to use as few tutorials as possible as to keep with my moto "no copy pastig under any circumstances".
PS: (Don't look at ye source code if thee wants to keep thine sanity)
Humble beginnings!
This isn't much more than my own naive implementation for sprite-animation. The little cat can walk (looping animation), look up, lie down (transitional animation), and meow(non-interuptable animation). The current sprite is displayed in a box at the bottom left, together with some variables.
It may be bad and basic but I'm still a BIT proud of it.
I'll prolly expand this into an actual game at some point, would be a shame to let the cat sprites go to waste, nyohohee~
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