Machi's Morse Interpreter
(X) to morse
(O) to reset the text
I included the standard codes for the english alphabet plus ó,á and ú, standard symbols, numbers and ........ error shorthand (deletes last character)
my first try ended up giving a OUT OF MEMORY error on the BBS, I hope this one works.
Renders Ulam spiral starting at 0 rotating counterclockwise.
Shoutouts to JWinslow23 for bringing me down to my senses with how to map the numbers within the position table haha
Mouse - Select number
MB1 - Show number and highlight diagonal primes
And she keeps truckin' with these updates!
Now features a 2x2 screen level to jump around in! Also added semi-solid platforms because I'm bad at setting priorites! HOORAY!
Also first attempts at a somewhat decent text-display implementation (looks good, token efficent, what more would you want?)
For now the hearts are just FAKE (like the friendships of celebrities)- But this what the HUD will more or less look like (unless I add a broom-meter, but idk if that'd be fun, might be!)
- you can jump
- fancy animations and working map colission (yay)
- added broom float
- slightly edited level
- crawl jump added
- prettier debug HUD
- M O O N
- 4 times larger level
- moving camera (wip)
- hilarious and relatable messages to give you big funny and teach the game
- map colission simplified (saved tokens and allowed inclusion of semi solid platforms)
- P A R A L L A X - M O O N
public progress of next version:
- fixed wrong sprite showing for one frame when turning rightwards whilst floating
Past Game Versions:
It took me WAY too long, but I alchemized myself some map colission and physics!
(c) Oh uh graphics and all the code by me, duh.
My goal with this isn't just to make a game. but to come up with my own ways of doing so. I want to use as few tutorials as possible as to keep with my moto "no copy pastig under any circumstances".
PS: (Don't look at ye source code if thee wants to keep thine sanity)
This isn't much more than my own naive implementation for sprite-animation. The little cat can walk (looping animation), look up, lie down (transitional animation), and meow(non-interuptable animation). The current sprite is displayed in a box at the bottom left, together with some variables.
I'll prolly expand this into an actual game at some point, would be a shame to let the cat sprites go to waste, nyohohee~