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Cart #rockhopper-3 | 2020-04-21 | Code ▽ | Embed ▽ | No License
5

This is a little game I while learning the basics of pico-8.

It is inspired by Rock Hopper for the Amstrad CPC computer which was one of the first games I played when around 5 years old.
http://www.cpcwiki.eu/index.php/Rock_Hopper

It's quite basic but hopefully someone will get a few minutes fun from it :)

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Cart #drcovid-6 | 2024-10-20 | Code ▽ | Embed ▽ | No License
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Here's DrCovid.

A Pico-8 version of Dr Mario

v1.6 (2024-10-20)

  • added option: 5 virus/pill colors (red,yellow,blue,green,pink) game
  • separate highscores: 3,4,5 virus colors

v1.5 (2021-06-29)

  • added option: 4 virus/pill colors (red,yellow,blue,green) game
  • separate highscores: 3 or 4 virus colors

v1.4 (2021-04-27)

  • bugfix incorrect retrieve of saved pill count

v1.3 (2021-04-26)

  • save "best time" and "minimal pills used" per level for each speed (low/med/hi) in cartdata and show it when level is complete
  • highscore overview screen

v1.2 (2020-07-29)

  • speeddrop button enabled by default
  • bugfix: incorrect offset of green color indicator of doctor's watch when gs_level_achieved
  • bugfix: continue with last visible next pill when gs_level_achieved, gs_game_over

v1.1

  • bugfix: reset screen offset when screenshake was still busy and a new game was already started after gs_game_over

v1.0

  • Initial version
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6 comments


Cart #campfire_ld46-0 | 2020-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


campfire (LD46)

submitted here to Ludum Dare 46, theme: keep it alive

light the campfire and keep it burning for as long as you can!

  • keep the fire going to add to your score; the more enemies there are on your screen the more points you will get
  • when the campfire is not burning your score will decrease

  • walk with the arrow keys
  • extra jump with [z] + arrow keys
  • skip turn with [x]
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Cart #campfire_ld46-0 | 2020-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


campfire (LD46)

submitted here to Ludum Dare 46, theme: keep it alive

light the campfire and keep it burning for as long as you can!

  • keep the fire going to add to your score; the more enemies there are on your screen the more points you will get
  • when the campfire is not burning your score will decrease

  • walk with the arrow keys
  • extra jump with [z] + arrow keys
  • skip turn with [x]
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2 comments


Cart #bunny_envmap-0 | 2020-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demo using tline to perform 3d environment/material mapping in pico8.

Both the object and the texture are stored in sprite memory.

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6 comments


Cart #woolcat_cubg-0 | 2020-04-21 | Code ▽ | Embed ▽ | No License
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WoolCat! Take Woolly home.

Made for Fantasy Console Game Jam #5


This is the jam version! The improved post-jam version can be found here: WoolCat 3D
It features more levels, pseudo-3D graphics and easier diagonal inputs.


Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.

  • Run around with the arrow keys.
  • Collect all the wool to move to the next level.
  • There are over 60 levels.
  • To move diagonally, press two directions at the same time.

[ Continue Reading.. ]

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5 comments


Cart #motherhen-2 | 2020-04-21 | Code ▽ | Embed ▽ | No License
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Your eggs have been strewn willy-nilly about the barnyard!

Get those eggs back into your nest, and ROOST for heaven's sake.


HOW TO PLAY

Arrow keys move Mother Hen
Z lets out a power-squawk!
X resets the level
There are 5 levels. Can you beat them? I hope so!

By Tom Brinton for LDJAM 46

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3 comments


Cart #whinyslime_2-0 | 2020-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Final Update!

  • Now has the missing intro
  • Hit detection is a bit better.

Lexicon’s spaceship runs on slime, but the slime has run off! Get the slime back into the tank so you can get going again, and nevermind that all those creatures you caught have gotten loose. What’s the worst that could happen?

Z or C to fight, X to run. The digi-bugs are only interested in the slime, who will follow you if you’re close enough and she isn’t busy eating or complaining, and her voice is so distracting, that you can’t fight while she’s talking.

Your slimy companion will consume any nearby defeated digi-bugs whenever she’s hurt or hungry. If you can get her safely across the ship to her tube, you win!

For Ludum Dare 46 https://ldjam.com/events/ludum-dare/46/whiny-slime
By Brightmoth Games! (Ava, Nette and Robin)

Patched LD46 Cart:
A new build was uploaded to fix

-Crash on death in certain cases
-Music randomiser only played the wrong song
-Bugs didn’t spawn when retrying.


Cart #whinyslime_1-1 | 2020-04-22 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #kiptchulhulhive-0 | 2020-04-21 | Code ▽ | Embed ▽ | No License
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Hi!

This is the version that was submitted to ludum dare 46.
I'm planning to continue the development after I have some rest.

Thanks for checking it out!

You can get more details about it here:
http://cantarim.itch.io/kipthulhulhive

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0 comments


Cart #ld46_savethebird-1 | 2020-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

if (bird.beauty=="incredible") protect_at_all_costs();

You are an experimental military drone. Captivated by the beauty of a passing bird, you vow to protect it from the threats surrounding it -- including your former comrades, who've realised you've gone AWOL and are chasing you down. Keep the bird (and yourself) alive for as long as you can!

Features:

  • Shoot down obstacles, or lure the bird away from them
  • Endless gameplay that gradually ramps up in difficulty
  • Local high-score table to track your best runs

Controls:

  • Arrows: Move
  • Z: Shoot
  • X: Call the bird to you

Created in 72 hours for Ludum Dare 46.

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Cart #bloometernal-2 | 2020-04-25 | Code ▽ | Embed ▽ | No License
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Made for Ludum Dare 46, by Sam B and Josh S.

BLOOM ETERNAL is an arcade shooter / water-em-up, in which you must keep your plants alive and fend off the attackers. Make sure every flower patch is kept hydrated!

Story

You are the BLOOM SLAYER, a peaceful garden-loving ex-marine who tends to his nursery in HELL. Out of nowhere, your garden is laid siege to by a never-ending army of plant-eating SLUGS. Equipped with an array of powerful weapons (and your trusty watering can) you must relive your past life to keep your flowers safe...

Featuring:

  • Numerous equippable weapons & powerups!

[ Continue Reading.. ]

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My first pico-8 game and my entry for Ludum Dare 46. Catch packages while keeping a voice call going!

It's pretty short and the text could've used more work, but I enjoyed making it and learning the ins & outs of the dev environment.

Enjoy!

0 comments


Cart #spritefont-0 | 2020-04-20 | Code ▽ | Embed ▽ | No License
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SPRITE FONT PRINTING!

This cart -- all it does -- is provide a sprite font and routines to print to the screen.

All the routines print either a colorized font, or a colorized font on a color background (if provided). If the first color is black, it prints in black, assuming the background to be transparent (say, if you were printing on a white background).

The three print functions do the following:

  • SPRINT. Prints on 8x8 boundaries
  • SPRINTC. Prints centered in X, but on a Y at pixel resolution.
  • SPRINTXY. Prints at an X,Y at pixel resolution

The two SPRITE FONTS match the Pico-8 font, including the glyphs. (It doesn't contain Kana characters).

[ Continue Reading.. ]

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1 comment


This has been solved. you may still look at the non-working code and working code.

So for my Merge Chickens game, I have a limit of 64 chickens because there are only 64 save spaces, but when I try to make it so I can save more chickens all I get is:

here is my code:

--savebuk() and loadbuk()

function savebuk()
	local d=0
	for x=0,15 do--go thrugh all of
		for y=0,15 do--the map tiles
			local i=0
			local s=0
			if mget(x,y)>63 then
				i=mget(x,y)
			--if this tile is a chicken
			--set i to the sprite number
			end
			if x+1<16 then
				if mget(x+1,y)>63 then
					s=mget(x+1,y)*1000
				--if the tile next to the
				--tile at x is not off the
				--map and if the tile is a
				--chicken set s to the tile
				--times 1000
				end
			else
				if mget(0,y)>63 then
					s=mget(0,y)*1000

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=75072#p)
2 comments


Cart #mergechickens-10 | 2020-07-17 | Code ▽ | Embed ▽ | No License
11

I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quarentine
I hope you like this fun, silly game!
This game has 63 chickens.
Thank you @kyubr for doing the math for me on how many of the first chicken you need to get the last one.
Please do not comment what the chickens look like (It's a surprise).
If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.
If you would like to show a screenshot, please make it hidden, like this.

if you would like to know how to do this look at the formatting help.

Merge Chickens Hall of Fame

First Highest Chicken Discovered: Anonymous tied with @CandyColt_Games: level 12

[ Continue Reading.. ]

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12 comments


Not really a bug, but I accidentally discovered that '!' now gets replaced with 'self' at runtime, except when followed by '=':

> !ish = 42
> ?selfish
42

This is a bit confusing because in other languages, ! is an operator, whereas here it behaves almost like any other letter.

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5 comments


Cart #captureandtrace-0 | 2020-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

https://ldjam.com/events/ludum-dare/46/capture-trace

Introduction

Hey! This game was made for Ludum Dare 46 by LiquidFunk and Lukas018 using the fantasy console PICO-8!

Capture & Trace

Capture & Trace takes place inside a fictional city in which a disease is spreading. The problem? It is virtually impossible to detect it. That's where you come in. Your job? Capture & Trace citizens. How you ask? It's easy!

Instructions

The game takes place in cycles where the simulation runs. After each cycle, it is yours, the player's, turn. You have two tools to utilize each turn which both cost action points to use. Capturing costs 5 action points. Tracing costs 10 action points.

[ Continue Reading.. ]

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0 comments


Cart #grove_guardian-3 | 2020-04-26 | Code ▽ | Embed ▽ | No License
1

You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...

Controls

  • ​Move: Arros
  • Open Spells Menu: X
  • Use Action: C
  • Options: ENTER

Changelog

2020.04.26 - V4:

A small bug fix / balance tweak for the jam version as we noticed the more interesting late game content wasn’t spawning and squirrels had about a 25% chance to be useless for a good long while.

[ Continue Reading.. ]

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Cart #podizopsa-0 | 2020-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Ludum Dare 46 entry: Zombie Horde

Our first ever game with PICO-8. Made with my son for Ludum Dare 46, had fun :D

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