This is a little game I while learning the basics of pico-8.
It is inspired by Rock Hopper for the Amstrad CPC computer which was one of the first games I played when around 5 years old.
http://www.cpcwiki.eu/index.php/Rock_Hopper
It's quite basic but hopefully someone will get a few minutes fun from it :)
Here's DrCovid.
A Pico-8 version of Dr Mario
v1.6 (2024-10-20)
- added option: 5 virus/pill colors (red,yellow,blue,green,pink) game
- separate highscores: 3,4,5 virus colors
v1.5 (2021-06-29)
- added option: 4 virus/pill colors (red,yellow,blue,green) game
- separate highscores: 3 or 4 virus colors
v1.4 (2021-04-27)
- bugfix incorrect retrieve of saved pill count
v1.3 (2021-04-26)
- save "best time" and "minimal pills used" per level for each speed (low/med/hi) in cartdata and show it when level is complete
- highscore overview screen
v1.2 (2020-07-29)
- speeddrop button enabled by default
- bugfix: incorrect offset of green color indicator of doctor's watch when gs_level_achieved
- bugfix: continue with last visible next pill when gs_level_achieved, gs_game_over
v1.1
- bugfix: reset screen offset when screenshake was still busy and a new game was already started after gs_game_over
v1.0
- Initial version




campfire (LD46)
submitted here to Ludum Dare 46, theme: keep it alive
light the campfire and keep it burning for as long as you can!
- keep the fire going to add to your score; the more enemies there are on your screen the more points you will get
- when the campfire is not burning your score will decrease
- walk with the arrow keys
- extra jump with [z] + arrow keys
- skip turn with [x]

campfire (LD46)
submitted here to Ludum Dare 46, theme: keep it alive
light the campfire and keep it burning for as long as you can!
- keep the fire going to add to your score; the more enemies there are on your screen the more points you will get
- when the campfire is not burning your score will decrease
- walk with the arrow keys
- extra jump with [z] + arrow keys
- skip turn with [x]






WoolCat! Take Woolly home.
Made for Fantasy Console Game Jam #5
This is the jam version! The improved post-jam version can be found here: WoolCat 3D
It features more levels, pseudo-3D graphics and easier diagonal inputs.
Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.
- Run around with the arrow keys.
- Collect all the wool to move to the next level.
- There are over 60 levels.
- To move diagonally, press two directions at the same time.





The Final Update!
- Now has the missing intro
- Hit detection is a bit better.
Lexicon’s spaceship runs on slime, but the slime has run off! Get the slime back into the tank so you can get going again, and nevermind that all those creatures you caught have gotten loose. What’s the worst that could happen?
Z or C to fight, X to run. The digi-bugs are only interested in the slime, who will follow you if you’re close enough and she isn’t busy eating or complaining, and her voice is so distracting, that you can’t fight while she’s talking.
Your slimy companion will consume any nearby defeated digi-bugs whenever she’s hurt or hungry. If you can get her safely across the ship to her tube, you win!
For Ludum Dare 46 https://ldjam.com/events/ludum-dare/46/whiny-slime
By Brightmoth Games! (Ava, Nette and Robin)
Patched LD46 Cart:
A new build was uploaded to fix
-Crash on death in certain cases
-Music randomiser only played the wrong song
-Bugs didn’t spawn when retrying.

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Hi!
This is the version that was submitted to ludum dare 46.
I'm planning to continue the development after I have some rest.
Thanks for checking it out!
You can get more details about it here:
http://cantarim.itch.io/kipthulhulhive
if (bird.beauty=="incredible") protect_at_all_costs();
You are an experimental military drone. Captivated by the beauty of a passing bird, you vow to protect it from the threats surrounding it -- including your former comrades, who've realised you've gone AWOL and are chasing you down. Keep the bird (and yourself) alive for as long as you can!
Features:
- Shoot down obstacles, or lure the bird away from them
- Endless gameplay that gradually ramps up in difficulty
- Local high-score table to track your best runs
Controls:
- Arrows: Move
- Z: Shoot
- X: Call the bird to you
Created in 72 hours for Ludum Dare 46.
Made for Ludum Dare 46, by Sam B and Josh S.
BLOOM ETERNAL is an arcade shooter / water-em-up, in which you must keep your plants alive and fend off the attackers. Make sure every flower patch is kept hydrated!
Story
You are the BLOOM SLAYER, a peaceful garden-loving ex-marine who tends to his nursery in HELL. Out of nowhere, your garden is laid siege to by a never-ending army of plant-eating SLUGS. Equipped with an array of powerful weapons (and your trusty watering can) you must relive your past life to keep your flowers safe...
Featuring:
- Numerous equippable weapons & powerups!


SPRITE FONT PRINTING!

This cart -- all it does -- is provide a sprite font and routines to print to the screen.
All the routines print either a colorized font, or a colorized font on a color background (if provided). If the first color is black, it prints in black, assuming the background to be transparent (say, if you were printing on a white background).
The three print functions do the following:
- SPRINT. Prints on 8x8 boundaries
- SPRINTC. Prints centered in X, but on a Y at pixel resolution.
- SPRINTXY. Prints at an X,Y at pixel resolution
The two SPRITE FONTS match the Pico-8 font, including the glyphs. (It doesn't contain Kana characters).

This has been solved. you may still look at the non-working code and working code.
So for my Merge Chickens game, I have a limit of 64 chickens because there are only 64 save spaces, but when I try to make it so I can save more chickens all I get is:

here is my code:
--savebuk() and loadbuk() function savebuk() local d=0 for x=0,15 do--go thrugh all of for y=0,15 do--the map tiles local i=0 local s=0 if mget(x,y)>63 then i=mget(x,y) --if this tile is a chicken --set i to the sprite number end if x+1<16 then if mget(x+1,y)>63 then s=mget(x+1,y)*1000 --if the tile next to the --tile at x is not off the --map and if the tile is a --chicken set s to the tile --times 1000 end else if mget(0,y)>63 then s=mget(0,y)*1000 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=75072#p) |


I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quarentine
I hope you like this fun, silly game!
This game has 63 chickens.
Thank you @kyubr for doing the math for me on how many of the first chicken you need to get the last one.
Please do not comment what the chickens look like (It's a surprise).
If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.
If you would like to show a screenshot, please make it hidden, like this.
Merge Chickens Hall of Fame
First Highest Chicken Discovered: Anonymous tied with @CandyColt_Games: level 12






https://ldjam.com/events/ludum-dare/46/capture-trace
Introduction
Hey! This game was made for Ludum Dare 46 by LiquidFunk and Lukas018 using the fantasy console PICO-8!
Capture & Trace
Capture & Trace takes place inside a fictional city in which a disease is spreading. The problem? It is virtually impossible to detect it. That's where you come in. Your job? Capture & Trace citizens. How you ask? It's easy!
Instructions
The game takes place in cycles where the simulation runs. After each cycle, it is yours, the player's, turn. You have two tools to utilize each turn which both cost action points to use. Capturing costs 5 action points. Tracing costs 10 action points.
You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...
Controls
- ​Move: Arros
- Open Spells Menu: X
- Use Action: C
- Options: ENTER
Changelog
2020.04.26 - V4:
A small bug fix / balance tweak for the jam version as we noticed the more interesting late game content wasn’t spawning and squirrels had about a 25% chance to be useless for a good long while.