if (bird.beauty=="incredible") protect_at_all_costs();
You are an experimental military drone. Captivated by the beauty of a passing bird, you vow to protect it from the threats surrounding it -- including your former comrades, who've realised you've gone AWOL and are chasing you down. Keep the bird (and yourself) alive for as long as you can!
- Shoot down obstacles, or lure the bird away from them
- Endless gameplay that gradually ramps up in difficulty
- Local high-score table to track your best runs
- Arrows: Move
- Z: Shoot
- X: Call the bird to you
Created in 72 hours for Ludum Dare 46.
A Ludum Dare 45 entry about trying to create a Ludum Dare 45 entry. Explore town, examine the scenery, and talk to those around you as you search for... inspiration.
- 2019/10/12: Further collision detection fixes.
- 2019/10/10: Fixed the bar exit so it no longer glitches you into a wall.
- 2019/10/09: I fixed an error that caused the game to sometimes not progress past the logo screen, and added collision detection to the traffic cones so you can no longer glitch out of bounds.
The gods are angry. The mountain has awoken. You are a human sacrifice, and your mission is to travel to the mountain and throw yourself into its volcanic crater. Success will mean your death, but if you fail, your tribe is surely doomed...
Created in 48 hours for Ludum Dare 43. Original Compo version is at the bottom of the page.
UPDATE [03/01/2019]: Implemented all the post-jam fixes and improvements from the Newgrounds version. I've been alerted to another bug that needs fixing but that'll have to wait for now.
My Ludum Dare 42 entry. AsterVoid is an Asteroids-style game with a twist: each destroyed asteroid leaves behind a "void" in space that you can't fly through. Dodge the asteroids and the ever-growing void, and try and rack up a high-score!
Fixed the various boss fight glitches, such as the game not ending when you run out of health, the menu cursor not aligning properly, and the health bar going into the negatives. I won't be updating the game again until after LD41 is over.
My entry for LD41, finished (if not quite polished) after a hard night of debugging. It's also my first-ever completed PICO-8 game. So proud of myself for getting this done within the Compo deadline, even if I'm gonna be short on sleep for work tomorrow...
'Love Is A Battlefield" combines a bullet-hell shooter with a dating sim. On the surface, it's a game about shooting hearts at coloured circles while your date asks you if you know who Pat Benatar is for the sixth time. Deep down, though, it's about helping others to deal with their insecurities and break down their emotional barriers.
I hope you enjoy it, and feedback is appreciated, especially since this is my first PICO-8 game and the code is probably a horrendous mess!
I stumbled across PICO-8 a few days ago and decided that I had to try it out. This is my first PICO-8 cartridge, just to get to grips with it. I started out following the TRON lightcycle tutorial on YouTube, but then inspiration struck me halfway through so I made this instead.
Pretty simple program, really. Use the arrow keys to draw, and Z/X to cycle through the colour palette. Black works like an eraser, and you can also use it to create gaps between drawings, like the letters in the thumbnail. I know it's kinda fiddly, but so is an actual Etch-a-Sketch :P
Probably could've put this in the "Completed Cartridges" section tbh, as there's not much room for expansion or improvement on a program this simple, but I didn't think it was big enough to warrant it. Maybe later.