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Cart #battlewing_alliance-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for ToyBoxJam 2019!

I kind of went broad with scope in terms of features so there's not much in terms of a "game loop" but plenty of neat graphical effects and mechanics and hopefully a bit of "fun". It's my hope that you find the overall concept of the game as striking as I did when making it.

Concept:

Humankind is at war with a hostile alien race called the Skrull.

The idea of this concept and prototype was that you would start off liberating the solar system from the Skrull invaders, and then seek out allies by liberating other alien races from Skrull oppression. They would then join you in an alliance and offer you better technology to upgrade your ships. As you go you would fight more and more titanic Skrull battlecruisers until you finally invade their space in the Gataxian system.

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Cart #flappy_boffin_advanced_danb91-2 | 2020-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

My submission for the #toyboxjam. This isn't your normal Flappy Boffin game. Not only can you flap, you can fire fireballs too! Watch out for the walls and flying enemies!

Controls

  • Up -- Flap
  • X or Z -- Fire
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Cart #monster_speeddating-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for the ToyBoxJam 2019. Goal of the jam was to use only existing graphics, sounds and music to create something new. I made the game on the go because i was traveling a lot around christmas and NYE. For the jam, i wanted to make something nice with the monster sprites. I thought about what the monsters would do in their dungeon when no hero is around. And it had to meet my skill-level and scope, because i had so little time.
The jam was fun and i learned a lot :)

Cart Full Name: Monster Speeddating
Alias on Itch.io it was submitted under: Lu_Bu https://lu-bu.itch.io/monster-speeddating
Cart Name on Lexaloffle: #monster_speeddating-0#

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Cart #arcanenectar-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
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ARCANE NECTAR

You have heard about the place that offers arcane nectar to those worthy. The nectar is said to change the life, and even the soul, of those who are able to find it. You've finally arrived at the place the fables speak of. Now all that's left to do is find the nectar.

CONTROLS

Arrows - Move
X - Interact
Z - Fly slowly

NOTE

This game attempts to run at 60fps, but if your computer isn't too good, it has trouble doing so in the web browser. Downloading a binary will help.

This game was made for Toy Box Jam 2019: https://itch.io/jam/toy-box-jam-2019.
On itch.io: https://dogsplusplus.itch.io/arcane-nectar

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Cart #saucerinv_nosnibor28_20200101-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello and Happy New Year!

I'm new to PICO-8 but I've been dabbling with coding and game development for most of my life. So far, I'm really impressed with this platform and the community around it. I'm looking forward to creating and sharing with all of you!

Without further ado, I present my first PICO-8 cart. Thanks to @dw817 for the Applecart prompt/challenge! Little projects like this are a great way to learn and engage with the community.

Saucer Invasion is a game in which you shoot missiles at flying saucers. You can move the silo horizontally across the bottom of the screen and fire vertically at your foes. Your score for hitting a target is based on its height and speed, and there's a penalty for missing. The game ends when you run out of either time or ammunition. This is explained in a big ol' wall-o-text intro at the beginning, in keeping with the spirit of the original 1977 Apple ]

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Cart #myrtlecity-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Myrtle Takes The City

My submission for Toy Box Jam 2019. Thanks to the organizers and content creators for putting together an awesome event!

Myrtle is visiting the big city, and wants to climb city hall! To get in, she needs to collect 7 gems. Maybe there are people in the city who can help?

How to play:
Arrows - walk
action key 1 (x, v) - run
action key 2 (z, c) - jump

There are not fatal hazards in this game, so don't be afraid to walk up to everything.

Feel free to post your best times, for both any % and 100%.

Thanks!
-PBG

Notes for launcher:
cart name: myrtlecity-0
alias on itchio: Myrtle Takes The City
itchio link: https://paloblancogames.itch.io/myrtle-takes-the-city

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I am aware there is already code available by various authors for trifill, plus benchmarks and all that jazz.
However I have a particular use case which:

  • can leverage known properties (rotated rect) to halve draw calls needed (no triangulation)
  • requires compatibility with line() for drawing outlines (otherwise I'd need custom line code to match the fill)

So I've been cooking my own. (Use case aside, it's also a good learning experience.)

The basic idea is vertical slices drawn using rectfill, endpoints based on principles of Bresenham's algol. The goal is to match line() output exactly -- the endpoints should get overwritten if line() calls are subsequently made to draw outlines for the shape -- and it should work for both upper and lower edges.

Have managed to get pretty close but still getting a few isolated cases that don't match, e.g. stray pixels of fill color outside the outline. Here's what I've got so far:

Cart #linecompat-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
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Cart #tuberias_ximo-4 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart Full Name: Toy Box Pipe
Alias on Itch.io it was submitted under: ximo https://ximo.itch.io/
Cart Name on Lexaloffle: #tuberias_ximo-4
I followed the optional theme FLOW

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A not-entirely-canon demake of the game 'Zeewolf' by Binary Asylum.

Pilot your Zedwolf chopper across 6.5 km^2 of 3d open world environment, rescue hostages and repel the enemy force's attack!

epilepsy warning: contains strobe or flash effects

Cart #zedwolf-1 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Currently there's only one level and the cart will simply replay it once it's completed.
I hope to add another one in future, but I also wanted to get something out before the end of the decade, and I have.. 19 minutes (local time) to do that!

Controls:

Z: toggle landing gear up / down

X (while landing gear is down): throttle up
X (while gear is up): fire rockets

Arrow keys: move

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Cart #tbj2019_democart-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
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This is the DEMO CART for Toy Box Jam 2019.

https://itch.io/jam/toy-box-jam-2019

The code is mostly atrocious, but on purpose -- it shows what sprite numbers to use and colors to change to make the most out of a limited number of sprites.

Enjoy the fine music by Gruber!

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I discovered this while trying to reduce someone's not-quite-tweetcart, and I boiled it down to a simple repro case.

These compact lines both parse and function correctly:

x+=1y-=1
y+=1x-=1

But these don't:

x-=1y+=1
y-=1x+=1

Variable names don't seem to matter. I included versions with variable names swapped just so you know it's not the variable order at fault somehow.

Same thing happens both when executing editor/app code and at the shell prompt.

I tried on the BBS and the parser here isn't able to work it either.

I didn't try other operators, like *, /, or %.

Side note: On the same subject, would you mind adding ..= and ^= operators? I think that would make the set orthogonally-complete.

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Cart #hanohehowu-4 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use the arrow keys to move your ship and X to start/fire.
Press O to restart.

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up
by dw817
Cart #up-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(01-02-20) If you just want to see it in action, try out the cart above and examine the source-code. For a more detailed demonstration including compression, try out the cart below this.

by dw817
Cart #sccm-4 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS CART in Pico-8, in immediate mode type:

load #sccm

UPDATE (01-01-20) Removed all loose global variables.

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SOLVED: See @samhocevar's solution. Thanks everyone who contributed answers !

It's a pretty simple question that may not have so simple an answer.

Is there a way I can declare locally global variables inside a function.

By this I mean I define variables inside a function that meet two states.

  1. The variable is seen for the first time and is therefore initialized with a new value.

  2. The variable has been seen before and is NOT initialized but in re-entering this function it retains the same values it had before this same function was exited earlier.

I know I can simply declare global variables but what I wanted was to be able to retain values of simply named variables that might be just a single letter. Yet can only be seen and globally recognized by that local function.

Here is an example:

function _init()

word={"one","two","three"}

for i=1,#word do
  count(word[i])
end

end

function count(a)
localglobal n=0
  n+=1
  print(n.." "..a)
end

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14 comments


Cart #alienrescuemission-5 | 2019-12-31 | Code ▽ | Embed ▽ | No License
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Rescue helpless aliens from the moon!

This is my entry for the Toy Box Jam and my first game made with Pico8 ^_^

HOW TO PLAY:

  • Use booster to ease your landing
  • Try to save as many aliens as you can in 120 seconds
  • If you save all of the aliens before time runs out, extra points are awarded

Let me know your best score in the comments ;)

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Cart #duck_game-0 | 2019-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Leveraging some zeb demos to try things out as I learn.

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Cart #lavajoe-0 | 2019-12-31 | Code ▽ | Embed ▽ | No License
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My entry for Toy Box Jam. Keep climbing to avoid the rising lava. Collect treasure and take down monsters for bonus points.

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Hello! I can’t find a game on the BBS again. It is a minesweeper game where you can’t click on any case directly but you get tetrominos (Tetris pieces) to put down and clear cases. Anyone know which game I mean? Tried searching many things with no luck.

0 comments


Cart #roombanator-2 | 2019-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Enjoy exploring the world of a vacuum cleaning bot :)

This is my entry for the toy box jam 2019. It took me way longer as expected but I'm really happy with the results :)

Launcher info:
Cart Full Name: Roombanator (Toy Box Jam 2019)
Alias on Itch.io it was submitted under: bttrs
Cart Name on Lexaloffle: roombanator

Itch.io link: https://bttrs.itch.io/roombanator

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Cart #noob_dg-0 | 2019-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My submission for the Toy Box Jam 2019.
Actually about one minute of dungeon crawling.

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