A little cover I made two months ago and forgot to post on the BBS. Enjoy!
There's four different visual modes picked at random on reset, I tried to sync two of them to the music.
Mario's colors based on the SMB port by @mhughson
If you copy any text from outside of PICO-8 and paste it into PICO-8, it will show up as uppercase (or non-puny font) regardless of capitalization. I can see that being both a positive and negative in some instances, and in my case it wasn't. I propose that if puny font mode is ON then pasting will respect capitalization (which would actually be reverse capitalization because printh("@clip") and .p8 files store the puny font as capitals).
EDIT: Okay actually this problem also exists when you copy puny font characters using printh() too. This is breaking a few things with my system of saving level data using characters (and parsing them with ord().)
@zep I kindly ask you do something about this.
I've created a tool that lays out all of the characters in PICO-8 and allows you to copy them with the press of a button. The inclusion of CHR() and ORD() allows for many cool things, so I hope this can be of help to some.
Open in desktop program PICO-8 for best experience.
Left/Right to navigate the characters, Up/Down to change the speed
Z to copy the selected character to your clipboard
X to turn on the selection "backlight"
Pause for cool tip B)
Characters 0-15 are not selectable because they have no visual associated with them
So I made a function to search for a key value in a table and delete that index three times, but the problem is del() deletes the first instance of the value I want to delete and not the index of said value. I put my function below, please help.
function delindex(val) for i=1,#table/3 do if table[i*3-2]==val then del(table, table[i*3-2]) del(table, table[i*3-2]) del(table, table[i*3-2]) end end end
UPDATE 1: Added achievements, fixed a few visual bugs.
So, I participated in the GMTK Game Jam this year, and never really thought to put my result up here. I did decently well, but spent a bit too long looking into theme rather than mechanics, so the ending was a tad rushed and is unfinished. The rest of the game is still a fun experience, I hope.
I may update the game further if you want me to.
Made as both a personal tool, and for the AP Computer Science Principles Create Task.
Arrow keys to cycle through the keys, the rest of the controls are pretty self-explanatory.
Zeldamos is a Zelda-esque Engine similar in style to the GameBoy titles.
I will be updating this throughout to hopefully make an example dungeon with combat, puzzles, and a boss.
- 8-Way Movement
- Screen Transitions
So, I've uploaded a GIF three times, and it never has shown up on my Image Files list.
I've tried reloading, and shift+reloading, but nothing's happened.
If anyone knows a fix or why this is happening please give a comment.
EDIT: Images work, but not GIFs. The files fit the maximum amount, I might just not know how to upload GIFs.
This is a PICO-8 cover of Green Greens from Kirby's Dreamland.
With credit, feel free to use it however you like!