Trianull [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=33787 Kiloman Music Encoder Tool <p>This here is the Kiloman Music Encoder, or KM-Encoder for short. I made it to store the music for a Mega Man clone project that's been on the backburner for a while.</p> <h3>Multi-channel examples</h3> <p>Two covers by me, two originals by <a href="https://www.lexaloffle.com/bbs/?uid=11292"> <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a></a> and <a href="https://www.lexaloffle.com/bbs/?uid=38130"> <a href="https://www.lexaloffle.com/bbs/?uid=38130"> @BoneVolt</a></a> respectively.<br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_km_example-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KM-Encoder Examples</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> </p> <h3>As many 2-channel Mega Man covers as I could fit</h3> <p>Originally 8 seperate carts worth of music, all in one!<br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_kilomus-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> Kiloman Music Compilation</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> </p> <p>The only limit for storing music now is the character (and cart size) limit! Even SFX filters are stored properly!</p> <p>It uses the full range of <code>ord()</code> and <code>chr()</code> to store the data in <em>base-256</em>. (A pointer from <a href="https://www.lexaloffle.com/bbs/?uid=41031"> <a href="https://www.lexaloffle.com/bbs/?uid=41031"> @merwok</a></a> helped me bump that up from base-240!)</p> <h3>The Tools</h3> <p><strong>How to use</strong>: <a href="https://docs.google.com/document/d/1A1dydhxVaCSEObqKKoZIaOsFkMbZXg4FakKssZkFpEQ/edit?usp=sharing">https://docs.google.com/document/d/1A1dydhxVaCSEObqKKoZIaOsFkMbZXg4FakKssZkFpEQ/edit?usp=sharing</a></p> <p> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_km_template-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KM-Encoder Template</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_km_encoder-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KM-Encoder</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> <br /> Have fun!</p> <p>OLD VERSION:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> This here is the Kiloman Music Compressor, or KCOMP for short. I made it to store the music for a Mega Man clone project that's been on the backburner for a while.</p> <h3>Multi-channel examples</h3> <p>Two covers by me, two originals by <a href="https://www.lexaloffle.com/bbs/?uid=11292"> <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a></a> and <a href="https://www.lexaloffle.com/bbs/?uid=38130"> <a href="https://www.lexaloffle.com/bbs/?uid=38130"> @BoneVolt</a></a> respectively.<br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_kcomp_example-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KCOMP Examples</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> </p> <h3>As many 2-channel Mega Man covers as I could fit</h3> <p>Originally 8 seperate carts worth of music, all in one!<br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_kilomus-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> Kiloman Music Compilation</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> </p> <p>It can compress any kind of sound effect, and music with any number of channels and at any length (provided your cart has the character space to store it.)</p> <p>It uses the full range of <code>ord()</code> and <code>chr()</code> to store the data in <em>base-256</em>. (A pointer from <a href="https://www.lexaloffle.com/bbs/?uid=41031"> <a href="https://www.lexaloffle.com/bbs/?uid=41031"> @merwok</a></a> helped me bump that up from base-240!)</p> <h3>The Tools</h3> <p><strong>How to use</strong>: <a href="https://docs.google.com/document/d/10aF3-KLCE2ujXwpu3zjZbS1L8AXfJ9Spy1gaqlVRrE4/edit?usp=sharing">https://docs.google.com/document/d/10aF3-KLCE2ujXwpu3zjZbS1L8AXfJ9Spy1gaqlVRrE4/edit?usp=sharing</a></p> <p> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_kcomp_template-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KCOMP Template</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=128274#p"> <img src="/bbs/thumbs/pico8_kcomp_compressor-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128274#p"> KCOMP Compressor</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=128274#p"> [Click to Play]</a> </td></tr></table> <br /> Have fun!<br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=52352 https://www.lexaloffle.com/bbs/?tid=52352 Fri, 07 Apr 2023 23:23:41 UTC (DEMO) Boo's World: Super Mario Maker 2 Map <p>Updated to include World 6!</p> <p>Hello, this here is NOT a fully contained Mario game, but instead a world map for a Super Mario Maker 2 project of mine.<br /> You might be wondering why I chose to make this when super worlds exist, but to answer that: this project was started before super worlds were introduced! I decided to keep working on it even after the fact because super worlds do not include secret exits and cannons.<br /> If you'd instead like to play through it as a super world, here is my Maker ID: <strong>844-PXJ-HCG</strong><br /> The project laid dormant for a while, so this here is a demo featuring all the levels I had completed. It goes up to World 5. Timestamps for 'date modified' are included next to each level, just to show how old some of these are.</p> <p> <table><tr><td> <a href="/bbs/?pid=114379#p"> <img src="/bbs/thumbs/pico8_bbmapdemo6-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114379#p"> Boo's World (6-World Demo)</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=114379#p"> [Click to Play]</a> </td></tr></table> </p> <p>How to play:<br /> Open up Super Mario Maker 2 and go to course world<br /> Start the PICO-8 project<br /> Each level tile gives you the ID of said level, enter that into Super Mario Maker 2<br /> Play through the course, and clear the tile on the PICO-8 map once you finish the level in Mario Maker<br /> If you find any secret exit codes in the level (an arrangement of either Donut Blocks, Fire Flowers, Note Blocks, and/or Keys in a row of 4), remember those, and re-open the level you just cleared on the PICO-8 map. Then you can enter the code you saw.</p> <p>Have fun! I hope you enjoy the levels I've crafted.<br /> Inspired by the <a href="https://www.worldmapbuilder.com">World Map Builder</a></p> <p>OLD VERSIONS:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=114379#p"> <img src="/bbs/thumbs/pico8_bbmapdemo5-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114379#p"> Boo's World (5-World Demo)</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=114379#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=48518 https://www.lexaloffle.com/bbs/?tid=48518 Fri, 15 Jul 2022 22:04:54 UTC SMAS - Underground (PICO-8 Cover) <p> <table><tr><td> <a href="/bbs/?pid=88355#p"> <img src="/bbs/thumbs/pico8_letsnottalkaboutit-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88355#p"> SMAS Underground Theme</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=88355#p"> [Click to Play]</a> </td></tr></table> </p> <p>While playing around with PICO-8's new sound capabilities, the reverb instantly made me think of the reverb effect in Super Mario All-Stars. An hour or two later and you have this, enjoy!</p> <p>With credit, feel free to use in any cart.</p> https://www.lexaloffle.com/bbs/?tid=41828 https://www.lexaloffle.com/bbs/?tid=41828 Mon, 01 Mar 2021 04:08:32 UTC Kirby's Dreamland 2 - Dark Castle (PICO-8 Cover) <p> <table><tr><td> <a href="/bbs/?pid=84296#p"> <img src="/bbs/thumbs/pico8_darkcastle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84296#p"> Kirby's Dreamland 2- Dark Castle</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=84296#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a pretty old cart that I never ended up sharing for whatever reason, but here it is now.<br /> This one as well is open for credited use wherever.</p> https://www.lexaloffle.com/bbs/?tid=40419 https://www.lexaloffle.com/bbs/?tid=40419 Sun, 15 Nov 2020 22:08:30 UTC Hotfoot [GMTK Jam] <p> <table><tr><td> <a href="/bbs/?pid=79215#p"> <img src="/bbs/thumbs/pico8_hotfoot-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79215#p"> Hotfoot 1.0</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=79215#p"> [Click to Play]</a> </td></tr></table> </p> <p>&quot;Hotfoot is a frictionless platformer with the objective of completing each course as fast as possible. Use the slopes to gain speed and zoom off to victory! Test your time against the creator's!&quot;</p> <p>Made for the GMTK Game Jam 2020, in 48 hours.<br /> &lt;hr&gt;<br /> <a href="https://trianull.itch.io/hotfoot">Hotfoot on itch.io</a><br /> <a href="https://www.1001fonts.com/hot-grill-demo-font.html">HOT GRILL demo font</a></p> <p>TIP: Holding forward on a slope will give you additional speed, but will negate speed off a slope!</p> https://www.lexaloffle.com/bbs/?tid=38793 https://www.lexaloffle.com/bbs/?tid=38793 Sun, 12 Jul 2020 19:55:36 UTC SMB Overworld Cover <p>A little cover I made two months ago and forgot to post on the BBS. Enjoy!</p> <p> <table><tr><td> <a href="/bbs/?pid=78799#p"> <img src="/bbs/thumbs/pico8_mariocise-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=78799#p"> Super Mario Bros. Overworld Cover</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=78799#p"> [Click to Play]</a> </td></tr></table> </p> <p>There's four different visual modes picked at random on reset, I tried to sync two of them to the music.<br /> Mario's colors based on the SMB port by <a href="https://www.lexaloffle.com/bbs/?uid=15406"> @mhughson</a></p> https://www.lexaloffle.com/bbs/?tid=38644 https://www.lexaloffle.com/bbs/?tid=38644 Thu, 02 Jul 2020 18:08:19 UTC Pasting does not respect CAPS <p>If you copy any text from outside of PICO-8 and paste it into PICO-8, it will show up as uppercase (or non-puny font) regardless of capitalization. I can see that being both a positive and negative in some instances, and in my case it wasn't. I propose that if puny font mode is ON then pasting will respect capitalization (which would actually be reverse capitalization because printh(&quot;@clip&quot;) and .p8 files store the puny font as capitals).</p> <p>EDIT: Okay actually this problem also exists when you copy puny font characters using printh() too. This is breaking a few things with my system of saving level data using characters (and parsing them with ord().)<br /> @zep I kindly ask you do something about this.</p> https://www.lexaloffle.com/bbs/?tid=38322 https://www.lexaloffle.com/bbs/?tid=38322 Sun, 07 Jun 2020 22:10:23 UTC CHRPRINT tool <p>I've created a tool that lays out all of the characters in PICO-8 and allows you to copy them with the press of a button. The inclusion of CHR() and ORD() allows for many cool things, so I hope this can be of help to some.<br /> Open in desktop program PICO-8 for best experience.</p> <p> <table><tr><td> <a href="/bbs/?pid=77724#p"> <img src="/bbs/thumbs/pico8_chrprint-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=77724#p"> CHRPRINT v3</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=77724#p"> [Click to Play]</a> </td></tr></table> </p> <p>Left/Right to navigate the characters, Up/Down to change the speed<br /> Z to copy the selected character to your clipboard<br /> X to turn on the selection &quot;backlight&quot;<br /> Pause for cool tip :)<br /> Removed the selectability of characters 0-15 because of PICO-8 0.2.2</p> <p>Old version(s):</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> &quot;Characters 0-15 are now selectable by pressing the . key (left shift on web)&quot;<br /> <table><tr><td> <a href="/bbs/?pid=77724#p"> <img src="/bbs/thumbs/pico8_chrprint-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=77724#p"> CHRPRINT v2</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=77724#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Release)<br /> <table><tr><td> <a href="/bbs/?pid=77724#p"> <img src="/bbs/thumbs/pico8_chrprint-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=77724#p"> chrprint</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=77724#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=38309 https://www.lexaloffle.com/bbs/?tid=38309 Sat, 06 Jun 2020 07:13:09 UTC Deleting item from table at index? <p>So I made a function to search for a key value in a table and delete that index three times, but the problem is del() deletes the first instance of the value I want to delete and not the index of said value. I put my function below, please help.</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function delindex(val) for i=1,#table/3 do if table[i*3-2]==val then del(table, table[i*3-2]) del(table, table[i*3-2]) del(table, table[i*3-2]) end end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=38087 https://www.lexaloffle.com/bbs/?tid=38087 Sat, 23 May 2020 07:13:41 UTC [GMTK Game Jam] Only One Bad Guy <p>UPDATE 1: Added achievements, fixed a few visual bugs.</p> <p> <table><tr><td> <a href="/bbs/?pid=70105#p"> <img src="/bbs/thumbs/pico8_onlyebadgu-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70105#p"> Only One Bad Guy</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=70105#p"> [Click to Play]</a> </td></tr></table> </p> <p>So, I participated in the GMTK Game Jam this year, and never really thought to put my result up here. I did decently well, but spent a bit too long looking into theme rather than mechanics, so the ending was a tad rushed and is unfinished. The rest of the game is still a fun experience, I hope.<br /> I may update the game further if you want me to.</p> <p>OLD VERSIONS:<br /> <table><tr><td> <a href="/bbs/?pid=70105#p"> <img src="/bbs/thumbs/pico8_onlyebadgu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70105#p"> Only One Bad Guy</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=70105#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=35995 https://www.lexaloffle.com/bbs/?tid=35995 Fri, 22 Nov 2019 02:52:01 UTC Boo-Beam Map <p>The world map for the Boo-Beam's World Super Mario Maker 2 Project. Work in Progress.</p> <p> <table><tr><td> <a href="/bbs/?pid=66282#p"> <img src="/bbs/thumbs/pico8_boobeammap-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=66282#p"> boobeammap</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=66282#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=34922 https://www.lexaloffle.com/bbs/?tid=34922 Thu, 01 Aug 2019 15:59:26 UTC What are the keys? <p> <table><tr><td> <a href="/bbs/?pid=63980#p"> <img src="/bbs/thumbs/pico8_thekeys-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63980#p"> What are the Keys?</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=63980#p"> [Click to Play]</a> </td></tr></table> </p> <p>Made as both a personal tool, and for the AP Computer Science Principles Create Task.</p> <p>Arrow keys to cycle through the keys, the rest of the controls are pretty self-explanatory.</p> https://www.lexaloffle.com/bbs/?tid=34056 https://www.lexaloffle.com/bbs/?tid=34056 Fri, 26 Apr 2019 03:53:56 UTC Zeldamos Engine <p> <table><tr><td> <a href="/bbs/?pid=61906#p"> <img src="/bbs/thumbs/pico8_zeldamos-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61906#p"> zeldamos</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=61906#p"> [Click to Play]</a> </td></tr></table> </p> <p>Zeldamos is a Zelda-esque Engine similar in style to the GameBoy titles.<br /> I will be updating this throughout to hopefully make an example dungeon with combat, puzzles, and a boss.</p> <p>v1.0 --</p> <ul> <li>8-Way Movement</li> <li>Screen Transitions</li> <li>HUD</li> </ul> https://www.lexaloffle.com/bbs/?tid=33271 https://www.lexaloffle.com/bbs/?tid=33271 Fri, 15 Feb 2019 07:04:09 UTC GIFs Fail to Appear in the Images Files list <p>So, I've uploaded a GIF three times, and it never has shown up on my Image Files list.<br /> I've tried reloading, and shift+reloading, but nothing's happened.<br /> If anyone knows a fix or why this is happening please give a comment.</p> <p>EDIT: Images work, but not GIFs. The files fit the maximum amount, I might just not know how to upload GIFs.</p> https://www.lexaloffle.com/bbs/?tid=32847 https://www.lexaloffle.com/bbs/?tid=32847 Wed, 09 Jan 2019 00:37:55 UTC Kirby's Dreamland - Green Greens (PICO-8 Cover) <p> <table><tr><td> <a href="/bbs/?pid=60633#p"> <img src="/bbs/thumbs/pico8_junishikawa-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60633#p"> Kirby's Dreamland - Green Greens (PICO-8 Cover)</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=60633#p"> [Click to Play]</a> </td></tr></table> <br /> Updated to be more accurate to the original.</p> <p>old version:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"> <table><tr><td> <a href="/bbs/?pid=60633#p"> <img src="/bbs/thumbs/pico8_junishikawa-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60633#p"> Kirby's Dreamland - Green Greens (PICO-8 Cover)</a><br><br> by <a href="/bbs/?uid=33787"> Trianull</a> <br><br><br> <a href="/bbs/?pid=60633#p"> [Click to Play]</a> </td></tr></table> </div></div></div></p> <p>This is a PICO-8 cover of Green Greens from Kirby's Dreamland.<br /> With credit, feel free to use it however you like!</p> https://www.lexaloffle.com/bbs/?tid=32813 https://www.lexaloffle.com/bbs/?tid=32813 Sun, 06 Jan 2019 21:01:14 UTC