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Cart #yikanomor-1 | 2019-12-19 | Code ▽ | Embed ▽ | No License

2 comments


Cart #snowysskatingadventure-0 | 2019-12-17 | Code ▽ | Embed ▽ | No License
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Snowy has skates and wants to help his friend Bunny decorate his tree! Skate the lake to find five ornaments for the tree.

  • Hold X and a direction to accelerate.
  • Press Z ("O") while moving to jump.

Tip: Hold Z ("O") for longer before letting go to jump longer.

Tip: If you get stuck in water, try jumping your way out. Snowy isn't a strong swimmer, but he's a great jumper!

This is my and TimSwast's contribution to PICO-8 Advent 2019. Thanks to everyone who participated, and everyone who played!

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Cart #she_returned_with_friends-0 | 2019-12-19 | Code ▽ | Embed ▽ | No License
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Non-interactive music cart for my song She Returned With Friends, with enchanting animation by @modernmodron (https://mozz.itch.io). Now you can loop this track forever and watch the owls come and go as they please :3

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4 comments


Cart #katamari_christmassy-1 | 2019-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Katamari Christmassy

A PICO8+Xmas homage to the Katamari series by Namco by Mathieu @p01 Henri and Matt @gasmanic Westcott

The King of All Cosmos was completely naughty. The stars are all gone and you, the 5cm Prince of All Cosmos, must fix this mess.

How to play

Walk forward with ⬆️, steer with ⬅️ and ➡️
Roll things up with your Katamari ball to build the biggest clump.

The King will make a star with it. If it is big enough.

Game modes

Switch between Story and Arcade mode in the Pause menu.

Rebuild the Christmas constellation in Story mode to make the King of All Cosmos proud.

[ Continue Reading.. ]

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8 comments


I've thrown all my 32-bit games overboard and upgraded to macOS Catalina. I notice that the current PICO-8 binary (0.1.12c) asks for broad keyboard permissions (read keystrokes in all applications). I assume this permission isn't actually needed (I can deny it and everything seems to work) and this is a side effect of an older SDL macOS interaction. It'd be nice if the app can be configured to not ask for the permission.

If it is used for something I'd enjoy knowing what it is.

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I haven’t seen this mentioned but somebody ported Celeste Classic to GBA by reimplementing just enough of Pico 8 to get it running.

https://github.com/JeffRuLz/Celeste-Classic-GBA

This should mean porting other Pico 8 games to GBA should be easy?

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3 comments


Cart #greta-0 | 2019-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game has be made for Ludum Dare 45 : “Start with nothing”. You’re the Spirit of the Nature. You have nothing and should collect with the appropriate tool droplets of water, sun and earth to feed the plant.

Use arrows to move and [x] key to change the current tools.

Could you help Greta to grow? ( the name of the flower)

(Done by @s_yanik & @wdwave)

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1 comment


Cart #rifoyhpu-0 | 2019-12-18 | Code ▽ | Embed ▽ | No License
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Made this for the Yogscast Christmas Game Jam, came in 51st!

https://geeitsomelaldy.itch.io/simons-christmas-rush

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3 comments


Cart #winenemofa-0 | 2019-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


a little game for christmas for my programming courses
happy hollidays (warning text in german . . . for the kids to understand:-))

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Hi, My name is Rimuru, I have been going around and informing creators that their game is on another website without their permission. here is a list of the games
Santa Can't Breath On Mars.
Snow Plower.
Polar Panic.
Dot Gobbler.
Planet Wreckers.
BK'S Super One Wheel Adventure.
Last Christmas.
X-Zero.
Mouse Maze.
Mars.
Funklost.
and many others. The website is ArcadePreHacks. To find your game, go on their website, Click the Unity box so you dont have to look through Unity games but leave the Flash box ticked and look through the website and if you find your game go on the forums and talk about it in one of the existing forums. I will get back to you eventually.

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13 comments


This is a bit obscure and possibly a limitation of SDL, but I notice as of 0.1.12c that if my default audio output device changes while PICO-8 is running, PICO-8 will continue to use whatever output device was the default when PICO-8 started for output, instead of switching to the new device.

For example, if I start PICO-8, then connect headphones, PICO-8 will continue to use the speakers. The rest of the system (at least for apps that don't have this issue) will use the headphones. To get PICO-8 to use the headphones in this case, I have to restart PICO-8.

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Cart #snowglobe-0 | 2019-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Works almost like the real thing! Seriously, wait for it. It is kinda neat.

SNOWGLOBEv.1.1

Fixed the snow code ala @Albertbz update but I didnt use the final fix instead I opted for the first fix as this looks more like snowglobe snow. Then I found some code by @Krystman for shaking the camera. I also put some effort into making a decent text display and added controls for everything. Last I made some slight changes to how variables get their values and some of the sfx in the music. I think I might take this one step further, but I got sick last night and my head is kinda spinning so coding is taking longer than usual. Also have a low grade fever and severe nausea... Flu season sucks!!! Cover your mouth when you cough!!!

[ Continue Reading.. ]

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7 comments


Cart #rururokinu-0 | 2019-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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chistmas snow project made in 2 hours

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Cart #christmasfun-3 | 2019-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Okay this is the last small change for a while. Changed it to 60 updates per second and changed some of the values a tiny bit.

Cart #christmasfun-2 | 2019-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Forgot to update the screenshot and fixed and error with the snow not collecting on the sides.

Cart #christmasfun-1 | 2019-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I changed the way snow gets collected when it hits the ground to make it look and feel much better. Also, using the arrows to change windspeed and gravity now work properly!

[ Continue Reading.. ]

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6 comments


In Pico-8 there is 128x64 map of memory for making sprites and map. Right? Then why am I seeing the lower 128x32 filling up with pieces of sprites? Is the lower half reserved for something else, like game time render or something? I want to use that space but it looks like its already in use.

I remember hearing something about the lower 32 being reserved, is this the case and what for?
Anyone who cares to shed some light on this?

4 comments


The PICO-8 built-in editor supports up to 8 tabs. These are represented in the .p8 file as a single Lua code block delimited with -->8 comments. If I am editing the .p8 file with an external editor but still want to establish tabs for the internal editor, I add -->8 comments manually. If I add more tabs than the internal editor can handle (8 or more delimiters), code beyond the 8th tab is ignored.

It's a pretty edgy edge case to want both external editing and tabs for the internal editor, but I found this behavior surprising enough that I humbly request a tad more thought to it. I would agree that evaluating code that isn't displayed in the internal editor is not the right fix, nor is adding UI to support unlimited tabs. My preference would be to fail to load the file as if it didn't parse, with an explicit error message, or just consider everything beyond the 8th tab as part of the 8th tab.

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Cart #office_escape-0 | 2019-12-15 | Code ▽ | Embed ▽ | No License
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Made for 2-Button Jam 2019

Source is on github.

It's released MIT licensed.

Music was done by Cody Loyd.

Update 1.1: Now shows score for all gameovers

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Cart #wordfind-0 | 2019-12-15 | Code ▽ | Embed ▽ | No License
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Here's Wordfind, a word search puzzle.

It contains 1600 words and has 20 categories.

Words can be found in all different directions: N,E,S,W,NE,SE,SW,NW

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hello all, so i picked up my old PC with pico 8 on it and i started my old wolf 3d top down test again. i would like to know how i can make a collision script where trying to walk into a certain sprite will block you from moving in the direction of that sprite, so a type of "if you walked into a wall going right you are blocked from moving right" kind of collision. can anyone help me with this? i have linked a game file of the test, it would be nice if you could send the game file with a rough collision draft so i can get an idea of what to do. thanks!

0 comments


Cart #toboggoban-12 | 2019-12-14 | Code ▽ | Embed ▽ | No License
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It's time for Toboggoban! A Sokoban-variant featuring wintery vibes and sliding toboggans.

This game was made for the 2019 Advent Calendar - check it out for a bunch of other wintery content from other developers, gradually unlocking throughout December 2019!

Arrows: Move
Z: Undo
X: Reset level


Awkward special note: This game uses a music track supplied by Gruber, but it plays a version of his song which I modified to be less melodic (for a less-distracting puzzle-solving backdrop). My edited version isn't as good as the original song, so if you don't like the gameplay music, don't go blaming it on Gruber (check his profile - his work is A++). His original track plays during the final cutscene, so if you beat the game, you get to hear it properly!

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