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Cart #blackdeath-1 | 2019-10-17 | Code ▽ | Embed ▽ | No License
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Hello!

I'd like to present a little game I made called Black Death. It's an action game in which you play as The Plague. You have infected a rat and your goal is to kill all of the villagers with your putrid bite.

However your rat only has limited health. You must maintain your ability to infect the villagers by transferring yourself to other rats.

Beware the attacks of the villagers. They will try to kill you. Use the rat holes if you must.

Watch out for The Doctor. Though he will not harm you, his goal is to heal infected villagers. Ensure that he cannot reach them before the infection has had time to kill them.

Control your rat with the arrow keys. Bite by touching a villager or rat with your nose. If a villager touches you on any other side then you will be hit.

[ Continue Reading.. ]

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6 comments


Cart #footloose-0 | 2019-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Pico-8 version of Footloose by Kenny Loggins. Hope you enjoy!

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1 comment


Updated to fix a design error that prevented accessing all the computers following certain paths. Added map transitions

Cart #space_engineer-6 | 2023-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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10 comments


Here is the latest, 10-18-19

brw
by dw817
Cart #brw-3 | 2019-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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To load this in Pico-8, in the console immediate mode type:

load #brw-3

. . .

brw
by dw817
Cart #brw-2 | 2019-10-15 | Code ▽ | Embed ▽ | No License
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(older version)

Hope you don't mind me starting a new thread. I literally had to rewrite more than half the code here so I think it's deserving of it.

And yes, it now has a proportionally spaced font.

[ Continue Reading.. ]

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16 comments


Cart #adventuremaze-0 | 2019-10-15 | Code ▽ | Embed ▽ | No License
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I created this as part of a tutorial, and I ended up making my own maze. There is a way to speed run this if you can figure it out. Have Fun!

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3 comments


Pico Lib

After making some games in pico8 I found I was copy and pasting some functions, code designs. With the new(ish) "#include" functionality, I decided to pull those things out into a cart to use as a library. Its still a WIP but right now includes

  • Vector obj with some functions
  • screenshake manager
  • gamestate manager
  • Actor class with optional..
    • animation (multiple sprites per frame)
    • collision (with map flag 1 and other actors)

Cart #pico_lib-1 | 2019-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Examples

Cart #pico_lib_actors_example-0 | 2019-10-15 | Code ▽ | Embed ▽ | No License

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0 comments


Now that I'm mixing and matching my metaphors in programming, metaphorically speaking of course, I'm running into some curious behavior by Pico-8.

For instance, take this code:

a="1"
b=2
?a+b

Which gives you 3, and that's fine.

But if you do this:

a="1"
b={1}
?b[a]

The result is NIL. Now I already know why it is because it's a string, but wouldn't it be easier for Pico (and possibly other programmers) to remove the number "type" completely and instead treat all variables as strings, only doing calculations when desired, and even then the results while visually appearing numerically are still just in truth a string ?

We already have ".." to show linking two strings together so there would be no difficulty with getting the "+" chosen correctly for calculations in determining whether or not it needs to be added to or appended to.

What problems would typecasting everything as a string cause ?

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10 comments


Hi guys !

I have a license for PICO-8 and Voxatron. But many of my friends don't. They downloaded PICO-8 on pirate sites and are still able to develop games.

So I was wondering: except access to future updates and a remuneration for PICO-8 creators, what is a license for? The right to submit carts on BBS?

Thanks !

7 comments


Cart #ball_effects-0 | 2019-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made this cart to test some distortion effects for future projects.

A lot of people got interested in a tweet I made with it so I'm posting here in case anyone wants to see the code or use it on a project.

Move with the mouse;
Z/X (O/X) to change size;
Left mouse click to switch effect.

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4 comments


Cart #avoition-0 | 2019-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A TweetTweetJam inspired 560 char game. Inspired by the flash game Avoision. But that name was already taken on Pico8. Everything is under 560 chars including the metadata and high score save system (If you want to delete the high score just delete or rename vsn.p8d.txt). Make the square avoid the swirlies. the square will always follow your mouse (marked by a semicolon) but will lag behind it.

If you last for 18 minutes and 30 seconds you will find a hidden Easter Egg. Which may or may not be an integer overflow. Pro tip, the red circle doesn't hurt you.

Licensed under Unlicense, the CC-BY-NC-SA is just for the label.

0 comments


Hunger is a short game about greed.

It's my first game and will only take you a minute or two – would love for you to give it a try!

Cart #hunger-1 | 2021-06-20 | Code ▽ | Embed ▽ | No License
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--

Itch: http://ghostronaut.itch.io/hunger

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5 comments


I'm still staying pretty busy here working on something else, but thought I would give this a go using the speed of the mapper to swap pages. See what you think:

Cart #yaaa256-0 | 2019-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3 comments


At first, I saw a demo where a student implement a voxelspace algorithm with compute shaders. Voxelspace is a tech invented in the '90s by Kyle Freeman at Novalogic to render landscape. Games like Comanche, Deltaforce used it. It was based on heightmap and voxels, not polygon. I don't know much about shaders, but I know it is better at rendering polygons. So... I try to understand how all this work and here is the result: my voxelspace implementation on Pico 8

With freds72 optimization

Cart #voxelspace_ykk-2 | 2019-10-15 | Code ▽ | Embed ▽ | No License
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first release
Cart #voxelspace_ykk-1 | 2019-10-13 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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8 comments


Cart #super_cold-0 | 2019-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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For Mix and Game Jam

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2 comments


Cart #yeboyugusa-0 | 2019-10-13 | Code ▽ | Embed ▽ | No License

1 comment


Cart #nevertell_odds-2 | 2019-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super short game made for TriJam - an endless shooter in which you have to dodge a lot of asteroids with a spaceship with inertial dynamics!

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8 comments


Hey @zep!

Can you please add a feature to PICO-8's WAV export function, so that each of the four channels have one WAV file each? I've been wanting to do oscilloscope views of PICO-8 chiptune music, but the "oscilloscope view" format requires one WAV file for each channel (so that each channel is seen as a separate waveform).

I've already mentioned you on Twitter about this, but you never replied:
https://twitter.com/StinkerB06/status/1182348172548399104
https://twitter.com/StinkerB06/status/1174923908128002048

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9 comments


Cart #tipaheduyi-2 | 2019-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first cart for the Pico-8. It's not much, just me getting used to Lua and the Pico-8 API. There are a few rough edges and the cart doesn't do much. It's not a game, just a bouncing orange that gives off sparks.

I hope to be able to spend time making this a bit better and learning some tricks on how to make the graphics and physics better. Then I'll progress onto something more interactive, perhaps.

Enjoy the hypnotic dance of the electric orange.

Version 0.1 was the original upload [https://www.lexaloffle.com/bbs/cart_info.php?cid=tipaheduyi-0]

Version 0.2 has better orange physics [https://www.lexaloffle.com/bbs/cart_info.php?cid=tipaheduyi-1]

Version 0.3 has better re-draw

[ Continue Reading.. ]

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6 comments


Hello !

I am excited to say that apparently it is indeed possible to copy and paste music from Pico-8 to the Lexaloffle BBS and it creates an awesome jukebox interface besides. Here for instance is an example from @zep's own Hello demo.

[sfx]

So how is it done ? Well, it's tricky and I'm surprised anyone managed to figure it out. To the best of my knowledge, @Gruber is one of the first.

https://www.lexaloffle.com/bbs/?tid=35640

So how can you do it ? First bring up Pico-8 that has the music you want to paste Online. Make sure you are in the MUSIC editor, not the SFX. Now click HERE on the zero zero:

Now click this pink arrow HERE until you can no longer see colored dots above the numbers:

[ Continue Reading.. ]

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2 comments


Cart #nothing-1 | 2019-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the game @Niarkou and I made for Ludum Dare 45 in 72 hours.

Ludum Dare entry page · GitHub source code

A few warnings about this version:

  • the ball does nothing
  • the cave is not implemented
  • there is no reward for watering the plants
  • there is no reward for the riddle
  • there is a large empty area at the east

We want to work on the game and improve the story when the Ludum Dare voting period is over. Hope you already enjoy it as it is now, though!

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2 comments




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