A game made for Trijam #57. You're a little enzyme, reconstructing a strand of DNA - remember, A goes with T, and C goes with G! Build the complementary of the strand using the pieces you have, and make sure no base reaches the top of the screen without its twin!
Up/Down - Move cursor
Z - Place base
X - Discard base (move to next)
You have been chosen by Comshield to operate the new Strategic Telegraphic Interception System, or in short, STSI. Built by Babbagetech Industries, the STSI is the new best mechanalytical science can offer to intercept enemy messages and provide the Western European Republics an invaluable edge in the current battle for the soul of the continent.
I need not explain to you how crucial it is for us to gain any possible advantage in the current Franco-Teutonic war. The mass employ of wireless long distance communication is perhaps the greatest innovation that this was has seen. Gone are the days of messengers or slow wired telegraphs. Nowadays each platoon has their own wireless telegraph machine, sending messages through the air encoded with the peculiar brainwaves of the operator. The wonders of mechanalysis have created a new sort of war - fast, mobile, deadly. When the war started, in 1921, no one could have imagined things would be this different from the last conflicts - but now we're quickly catching up. This project will hopefully turn the tide.
Thanks to the technology of the STSI, you will be able to immerse yourself into the flow of communication we can intercept, but not easily decipher, from the enemy lines. Your brainwaves will synchronise with the message, and you will experience a natural interface to the decryption system. Your own body's natural physical instincts will aid you in the complex task of cracking the encryption. All you will have to do, from your perspective, is jump.
The STSI connects with your brain at a deep level. Without such a deep connection, it would not be able to harvest the full capabilities of your own neurons to crack the encryption. If you make a mistake and do not jump in time, the feedback will not be innocuous. Let's just say that you run just as many risks as your brothers and sisters fighting in the trenches. A good soldier knows how to face a honourable death. A great one manages to stay alive to better serve their country. Be a great soldier.
That is all. You may begin your work. Stay sharp: the country, and our own Founding Father, Emperor Napoleon himself, have their eyes on you.
Press UP to jump and avoid the Morse code messages.
A simple simulator of the cat experience. You're in a room, it's warm and cozy while the snow falls outside, and you would be perfectly happy, if not for one thing.
That devilish, inexplicable red dot teasing you.
I'm sure it can not escape your hunting prowess.
I'm sure you can catch it.
I'm sure something will happen if you do, eventually.
Made for Trijam #41. What happens when the hero fights for too long? When he uses up life after life, walks too much, stares (and falls) into too many abysses?
A short, dark take on the Super Mario world!
Super short game made for TriJam - an endless shooter in which you have to dodge a lot of asteroids with a spaceship with inertial dynamics!