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Cart #57020 | 2018-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the game I made for the Low Res Jam 2018. Your task is to collect Carbon Credits to heal the melting iceberg and avoid Bad Don who will corrupt you and Doom the planet.

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Hey guys! The weekly highscore competition starts today! This week's game will be rez's ZEPTON
https://www.lexaloffle.com/bbs/?tid=28957
https://www.playpico.com/games/play/zepton

Rules for the competition:

  1. You must play the game within the web browser in one of the two links provided above. This is to prevent cheats and anyone changing source code to gain an unfair advantage.
  2. You must have an account in lexaloffle.com in order to post your score in this thread. You can make an account for free to my knowledge, so this shouldn't be a problem. This is to make checking and tallying scores easier as it's all in one place.
  3. When posting your score, you must both write your score in your post and also post a screenshot of your score.
  4. You can submit your score as much as you want, in case you manage to beat your previous high score.
  5. Only highscores achieved within the week count, you cannot submit highscores from the past.

Example:
0079 (I know, I suck)

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Cart #57104 | 2018-09-26 | Code ▽ | Embed ▽ | No License

[8x8]

Since copyright was a concern earlier, I would like to state that this code and any other code I have or may produce in the future is licensed for use only under PICO-8. That is, my code is free for anyone and everyone to use entirely as they like for whatever freeware project they have in mind, yet its use is to remain strictly in this programming language PICO-8, and no other languages or derivations are allowed unless permission otherwise is granted from the author.

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Cart #57097 | 2018-09-25 | Code ▽ | Embed ▽ | No License
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STANDARD PICO-8 COPYRIGHT
Details: https://www.lexaloffle.com/bbs/?tid=31927


UPDATED 09-24-18
WHAT'S NEW ??
09-25-18 (final)

  • Decrease chance cars will back up when in a jam

09-24-18

  • Allow traffic to back up if it gets clogged.
  • Traffic level now set default at =3=

Cart #56995 | 2018-09-22 | Code ▽ | Embed ▽ | No License
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Hey guys!
The PICO-8 fanzine is still underway, don't fret, it's just that @e6host, who's doing the layout has been busy. Between today and tomorrow I'll give more specifics as to what percentage the magazine is done.

Another thing I want to announce is a highscore competition for the PICO-8! The PICO-8 community has a very strong maker culture, which is great, as that was @zep's original intention, however, no (fantasy) console is complete without a strong player-base, and I think that a highscore competition is a great way to foster that. It'll be a weekly thing, every week (or every week I possibly can) and the game will be chosen by me from playpico.com 's selection of curated games, though there maybe the occasional non-listed game if I feel it's good enough to my standards. The winners of these competitions receives honor and glory, and a shoutout. Once we're done with this current issue, however, there is a possibility that we might put on the next upcoming issues the winners of each weekly competition (hence, honor and glory, and the shoutout). With that said, the game will be announced tomorrow, Saturday. Just giving everyone a heads up. The competition will be run in Twitter, Facebook's PICO-8 group, Discord's PICO-8 server, and here. Therefore, the person with highest score, regardless of where he posted his score, will be the overall winner of the competition, and will have a shoutout across all platforms.

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Cart #57431 | 2018-10-03 | Code ▽ | Embed ▽ | No License
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Ninja Edit: 4.1 release because I accidentally left in some stuff from testing that made the only event that ever occurred Orbital Strike.

I've hit the token limit, so this seems to be as far as I go, unfortunately. I think it's pretty nice, and dw817's image compression code is to thank for the title screen (thank you!). I may try to optimize this a bit before I release it for real, with the proper title image, since I'd like to add more.

Cart #57185 | 2018-09-27 | Code ▽ | Embed ▽ | No License
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Cart #56943 | 2018-09-20 | Code ▽ | Embed ▽ | No License
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Coffee Bug loves coffee mugs! That's why the critter built a coffee shop in the forest, where creatures of all shapes and sizes can come to kick back, sip a hot cup a' joe, and relax. There's a field of genetically modified crops outside, growing coffee straight into the cup without the need for beans, roasting or brewing!

Harvest as much coffee as possible, for the love of the bean, and for the love of your patrons! But keep in mind, the sweet aroma of your rich blend has reached the nostrils of some hooligans!

Instructions:
Touch coffee mugs to pick them up! Take them to your cafe for points.
Throw coffee mugs with [Z]! Hit baddies to stun them!
Baddies can also be thrown into the shop, to be turned into paying customers. Basically, if you can grab it, toss it or knock it over, try throwing it into the cafe!

[ Continue Reading.. ]

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I've read somewhere that you can show a flipped sprite using TRUE like in spr(1,x,y,TRUE) but it doesn't seem to work for me.

Is it possible? what i'm i doing wrong?

thank you!!! :)

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Cart #57082 | 2018-09-25 | Code ▽ | Embed ▽ | No License
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Updated version with better music, and quite a few bugfixes. Bomb collision still is a weird ass collection of hacks.


In the finishing phases, new music coming.

2-4 player local multiplayer brawler. Kill each other by jumping on their heads. Physics very much informed by celeste and advanced microplatformer kit, with added tweaks for that snappy looney tunes feel.

Controls -

Player 1: arrow keys - move, X - jump, C - throw
Player 2: ESDF - move, W - jump, Q - throw

More players using gamepads, not sure if the HTML on the bbs allows for gamepad input.

Graphics by bloodqwen, music by nkue, code by me and mxmstr.

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Cart #fagofenumu-0 | 2024-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #57374 | 2018-10-02 | Code ▽ | Embed ▽ | No License
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Cart #56915 | 2018-09-20 | Code ▽ | Embed ▽ | No License
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Cart #56898 | 2018-09-19 | Code ▽ | Embed ▽ | No License
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After having lost your life, you having a second chance. You must recover all souls for revive. Explore and find all souls in a 2D pixel world with 2 colors. You will playing a little ghost called fayber.

The goal is to catch all lost souls with your best record. All souls are dispersed under the world. Find them all, good luck !

The game offer you a little tutorial and story before to starting your adventure. ( You can pass it fastly )

Enjoy !

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Cart #56896 | 2018-09-19 | Code ▽ | Embed ▽ | No License

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by neuya
Cart #56889 | 2018-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by 'Bootleg 24-in-1 multicart' https://www.lexaloffle.com/bbs/?tid=31895

Menu component with native pico menu look and feel

This demo allow you to launch a few pico games from the BBS

Usage :

menu:init({
   { label = 'item 1', action = function() print("hello") end },
   { label = 'item 2', action = function() sfx(1) end }
})

menu:update()
menu:draw()

By the way, did anyone tried to reverse the api used by SPlore to get cart lists ?

I'd like to complete the cart with more games -> #id listed !

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Cart #56880 | 2018-09-19 | Code ▽ | Embed ▽ | No License
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Hi all,

Together as "Road Software", Robsoft (of Pico8 Tanks fame) and I have joined forces to create a tribute/de-make of Oh Mummy! There’s a superb version for Pico8 by Hokutoy (which I’m sure many of you will already played) however we’ve tried to take a different path, wanting to create something aligned to the 1984 Gem Software, CPC 464 version (although it does deviate in a few places where we feel we’ve built on the original…).

Coding is from Robsoft, with SFX, music and GFX from me. We’d love to have your feedback – we’ve got plenty more ideas that we’re looking to develop as a team and want to learn as much as we can from the Pico-8 community.

Gameplay is very similar to the original – walk around 4 sides of each box to uncover various items including treasure, golden and guardian mummies, keys and scrolls. To complete a level: find the key and royal mummy, with 5 levels per pyramid.

You can also download the game at itch.io.
Hope you enjoy playing as much as we enjoyed making this.

Cheers,

Road Software

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Cart #56875 | 2018-09-19 | Code ▽ | Embed ▽ | No License

Little test thing I made cause I wanted to code something.

Used a combination of randomly placing pixels on the sprite sheet and random map generation to get a cool trippy tv type effect.

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Cart #56846 | 2018-09-18 | Code ▽ | Embed ▽ | No License
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As I needed an OVAL drawing routine for the paint cart I'm working on, I was surprised to see how small of code it was required in order to do such an effective one !

Here is the original C source code by roger dahl found in stackoverflow.com :

for(int y=-radius; y<=radius; y++)
    for(int x=-radius; x<=radius; x++)
        if(x*x+y*y <= radius*radius)
            setpixel(origin.x+x, origin.y+y);

Here is my code for Pico-8:

-- lovely oval drawing function
-- converted by dw817
-- original by roger dahl

function oval(h,v,x,y,c)
  x=(x+1)/2 y=(y+1)/2 h-=1-x v-=1-y
  for i=-y,y do
    for j=-x,x do
      if ((j/x)^2+(i/y)^2<1) pset(h+j,v+i,c)
    end
  end
end

x1=64-30
y1=64-20
x2=60
y2=40

cls()
rect(x1,y1,x1+x2-1,y1+y2-1,1)
oval(x1,y1,x2,y2,12)

[ Continue Reading.. ]

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Cart #59270 | 2018-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I put this together for a game I'm working on, but I thought it might be useful to folks as a standalone cart. The code is clearly segregated between the demo and the actual high score code, so should be easy to lift and shift, or feel free to adapt as you like.

To try the demo: left and right increase/decrease the score, up checks the score against the high score table and switches to score entry if your score is high enough.

Features:

  • Large score support (from the discussion here: https://www.lexaloffle.com/bbs/?tid=3577 )
  • "Fancy" High score table display
  • Inline entering of high score name (3 characters to fit in with the 80s/90s game vibe, but could be extended easily enough)
  • Persistence of the save data (uses dget and dset, I know you can store more using alternative methods, but I believe you then lose that data if the cartridge is updated)

Haven't needed to worry too much about token counts yet - its not a huge amount of code as it is, but I might optimise it a bit more in the future, but I don't want to impact the readability.

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Cart #56815 | 2018-09-18 | Code ▽ | Embed ▽ | No License
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smoll boy who loves to wiggle and phase through floating islands

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Cart #56813 | 2018-09-18 | Code ▽ | Embed ▽ | No License

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