
PICO-8 seems to disable the OS screensaver all the time, not just when playing a cart, which is the only time it really needs to, as far as I would guess for most use-cases.
This means if I am using the editor tools to work on a cart, and I walk away for a while, my monitor stays on the whole time, using way more precious electrons than it needs to :O
So feature request: either a config-file option to never disable screensaver, or (ideally) have it only disable the screensaver when running a cart or something :)


Description
The soul of the Moon has been stolen and imprisoned. Guide it to freedom!
Instructions
Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.
Version
The current version is 1.1 and features the following changes:
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
All previously published versions can be found Here.





Be a X-Wing pilot!
Take a seat in the most advanced fighter of the galaxy. Fight against the evil empire!
Use proton torpedo to quickly dismiss enemy forces or your 4 blasters (aiming skill required).
Go through 4 epic missions, from space to Deathstar and back.
Flight Manual

Copyright Notice
Starwars logo/music/... credits to their respective owners. Don't sue me :/
Dev Log
This is a demake of the X68000 Attack of the Deathstar game, (kind of) complete with space/ground/trench missions.
This version departs from the original with a less arcade/grinding gameplay.
The un-minified version can be found (as usual) on my Github page (includes all 3d assets).









Hi football/soccer fans,
Check out this new world cup 2018 official soccer simulator. You'll have so much fun taking your team to the very top of the soccer world cup glory charts :
https://twotimesday.itch.io/soccer-world-cup-2018-official
Lots of love, David Bekham and Maradonna xxx
live love laugh
The extended color bits to specify the fill pattern are applied to the next draw command.
There is no way to remove the fill pattern by specifying a draw command color unless fillp() is called.
circfill(64,64,20,0x114e.abcd) -- expected: solid white -- actual: 0xabcd pattern is applied circfill(32,45,12,7) |
Example cart:


https://www.hardkernel.com/main/products/prdt_info.php?g_code=G152875062626
Odroid just released this new product. I'm to noob to understand how, but since it can run game boy it could run pico-8, or am I missing something?


This is an animation editor I've made to help me with my current project. It's made for a very specific use case and I don't expect it to be particularly useful for other people, but might as well post it. In particular it's designed to help compress animations that have lots of repeated elements. e.g. In the example data in this cart the head layer is used across almost every animation, but only appears once in the spritesheet.
To this end it is very much optimised to favour saving space in the sprite sheet, and not optimised for CPU or RAM usage. It also assumes the data outputted is going to be handled in a very object-oriented fashion (see example implementation further down).




Hi devs,
I'm tryin' to code a Magical Drop demake, and currently i'm doing the pull mechanic, but in the for loop where i get all the drops with the same color i can't set them to blank (value = 5, the blank sprite slot). It's like it doesn't read that line at all :/
Here is the snippet, in case someone comes up with something.
function drps_by_v(c,v) local ds={} for d in all(c) do if d==v then add(ds,d); d=5; -- here i set them to blank elseif d~=5 and d~=v then return ds; end end return ds; end |
where "c" is for column of the player board and "v" the first drop value of the column (to get all consecutive same drops).
Lots of thank in advance! :D

