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PICO-8 seems to disable the OS screensaver all the time, not just when playing a cart, which is the only time it really needs to, as far as I would guess for most use-cases.

This means if I am using the editor tools to work on a cart, and I walk away for a while, my monitor stays on the whole time, using way more precious electrons than it needs to :O

So feature request: either a config-file option to never disable screensaver, or (ideally) have it only disable the screensaver when running a cart or something :)

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Cart #53918 | 2018-07-03 | Code ▽ | Embed ▽ | No License
11

Description

The soul of the Moon has been stolen and imprisoned. Guide it to freedom!

Instructions

Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.

Version

The current version is 1.1 and features the following changes:

+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

All previously published versions can be found Here.

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Cart #53741 | 2018-06-23 | Code ▽ | Embed ▽ | No License
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Game of the One-Hour-Game-Jam.

Theme: 1 Object.

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Cart #53728 | 2018-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Be a X-Wing pilot!

Take a seat in the most advanced fighter of the galaxy. Fight against the evil empire!
Use proton torpedo to quickly dismiss enemy forces or your 4 blasters (aiming skill required).
Go through 4 epic missions, from space to Deathstar and back.

Flight Manual

Copyright Notice

Starwars logo/music/... credits to their respective owners. Don't sue me :/

Dev Log

This is a demake of the X68000 Attack of the Deathstar game, (kind of) complete with space/ground/trench missions.
This version departs from the original with a less arcade/grinding gameplay.

The un-minified version can be found (as usual) on my Github page (includes all 3d assets).

[ Continue Reading.. ]

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what does data.pod file contains cart data ? i looked inside it bunch of ? and weird characters

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I have had great fun playing with pico-8. Over a few nights I made a little breakout clone.

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Hi football/soccer fans,

Check out this new world cup 2018 official soccer simulator. You'll have so much fun taking your team to the very top of the soccer world cup glory charts :
https://twotimesday.itch.io/soccer-world-cup-2018-official

Lots of love, David Bekham and Maradonna xxx
live love laugh

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Working on a simple desktop-based PICO-8 IDE for Windows/Linux/MacOS. Features: syntax highlighting, code overview, reads/writes the P8 file format, copy/paste sprites directly to system clipboard for easy interop, large map editor.

What other features would you enjoy in a desktop IDE?

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Time attack racing game for two players with random track generation.
Use the arrow keys to change generation settings in the menu.

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The extended color bits to specify the fill pattern are applied to the next draw command.

There is no way to remove the fill pattern by specifying a draw command color unless fillp() is called.

	circfill(64,64,20,0x114e.abcd)	
	-- expected: solid white
        -- actual: 0xabcd pattern is applied
	circfill(32,45,12,7)

Example cart:

Cart #53676 | 2018-06-21 | Code ▽ | Embed ▽ | No License

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https://www.hardkernel.com/main/products/prdt_info.php?g_code=G152875062626
Odroid just released this new product. I'm to noob to understand how, but since it can run game boy it could run pico-8, or am I missing something?

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Cart #53807 | 2018-06-25 | Code ▽ | Embed ▽ | No License
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Update!
Left and right to rotate the faces

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Cart #53656 | 2018-06-19 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #53919 | 2018-07-03 | Code ▽ | Embed ▽ | No License
1

1.1
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

Cart #53743 | 2018-06-23 | Code ▽ | Embed ▽ | No License
1

Well, here's 1.0. Barring any bugfixes or additions, the game's done.

Cart #53716 | 2018-06-22 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #animation_editor-0 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

This is an animation editor I've made to help me with my current project. It's made for a very specific use case and I don't expect it to be particularly useful for other people, but might as well post it. In particular it's designed to help compress animations that have lots of repeated elements. e.g. In the example data in this cart the head layer is used across almost every animation, but only appears once in the spritesheet.

To this end it is very much optimised to favour saving space in the sprite sheet, and not optimised for CPU or RAM usage. It also assumes the data outputted is going to be handled in a very object-oriented fashion (see example implementation further down).

[ Continue Reading.. ]

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I just wondered if anyone knew of a way to run piocpi and enable wifi. I love having pico8 without all the raspbian fuss, but would also like wifi so I'm not tied to a room that has Ethernet.

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Hi devs,

I'm tryin' to code a Magical Drop demake, and currently i'm doing the pull mechanic, but in the for loop where i get all the drops with the same color i can't set them to blank (value = 5, the blank sprite slot). It's like it doesn't read that line at all :/

Here is the snippet, in case someone comes up with something.

function drps_by_v(c,v)
  local ds={}
  for d in all(c) do
    if d==v then 
      add(ds,d); 
      d=5; -- here i set them to blank
    elseif d~=5 and d~=v then return ds; end
  end
  return ds;
end

where "c" is for column of the player board and "v" the first drop value of the column (to get all consecutive same drops).

Lots of thank in advance! :D

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Cart #53614 | 2018-06-16 | Code ▽ | Embed ▽ | No License

Submit for the One Hour Game Jam

Theme: your favorite game but the most simplest possible

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A generic Space Shooter made in Pico-8 for esc@pe 2018. Now contains a highscore board.

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