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Cart #52597 | 2018-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was my final project for a Senior Game Design class.

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Cart #52628 | 2018-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first mostly complete game with PICO-8. Its a de-make of the gba/dreamcast game "ChuChu Rocket". It should run at 60fps for about 90 of the levels. All the levels should be able to be solved with the same solutions as the original games.

Controls should be intuitive. Click on an arrow tile to pick it up. Click on a blank tile to either run or place an arrow tile. The movement speed will double if you click while its running.

There is a level editor, but I have it disabled at the moment. I'm trying to figure out a way to share the levels easily (web, codes, etc...).

I am working on the sounds and music. I'll update the cart when its finished.

Feedback is welcome. Let me know if you find any bugs or issues.

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Cart #52585 | 2018-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a "HD" version of my Lowrez Jam 2017 entry (https://fartenko.itch.io/space-cave)

Basically you fly through the cave and kill other ships just because, lol.
Have fun!

Controlls:

  • X - SHOOT BULLETS
  • Z - SHOOT ROCKETS aka FIREBALLS
  • UP - FLY UP
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Cart #52573 | 2018-05-10 | Code ▽ | Embed ▽ | No License
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This is my first attempt at using PICO-8. I'm pretty impressed with how quick and easy it is.

The code's a bit messy because I didn't really know what I was building at first, and I've never used lua before.

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Cart #52887 | 2018-05-20 | Code ▽ | Embed ▽ | No License
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Cart #52555 | 2018-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Very simple and quick cart to play around with The Coin Hexagon puzzle (https://youtu.be/_pP_C7HEy3g)

Move the cursor with arrow keys. Hold z while moving to change up/down slant
Grab and drop coins by pressing x. You can only drop coins where they will have 2 neighbours, and you can't move them through narrow spaces. Try to get from the starting position to an hexagon in 3 moves. Good luck :D

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This is a simple command line interface for developing pico-8 carts.

I wanted something that didn't care where my pico-8 carts were stored,
and would interface nicely with different development tools.

Tested on Mac and Windows 10.

I've also included my vscode tasks.json which uses the CLI tools from hotkeys.

Its open source, so use as you like, or if you have an improvement feel free to send a PR!

Full details are here:
https://github.com/nicholaswagner/pico-tools

Or just check it out by running

 npm install -g pico-tools 

Cheers,

-N

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Hi everyone,

As exams get closer, for some reason I started getting interested in Pico-8 again (terrible timing), but as a total beginner to programming im not to sure where to start, even when I follow tutorials online I find myself understanding the code (at least how it applies to the rest of the program), but I never manage to really retain the information, sadly looking at source code only gets me so far, understanding a little but not a lot.

There seems to be a huge gap between knowing how to make a breakout clone, and being able to knowing enough tools to make your own game no matter how simple (within the limits of pico 8). That being said, im incredibly glad that there is such an enthusiastic community who is willing to make videos and fanzines that will teach new people how to use pico 8. Another issue is that as soon as I try to deviate from the tutorial I run into issues that I cannot seem to solve, and due to the nature of online teaching it's very difficult to get advice.

As a result I decided that to help me understand how to program I should really get to grips with the syntax. To do this ive set up a long question sheet which looks at the Pico-8 manual, and asks questions on the various parts. Then I use the internet and other resources to find the answers.

I've found it very useful, and I thought I might post it here for other beginners to use, I try to cover as much as possible with the questions, but most are very basic.

If you have any suggestions or amendments, or want to contribute to the more difficult questions, pleasure feel free to edit the list accordingly. I understand that the list doesnt teach you how to actually program and think likea computer, but I hope it goes some way to helping people know what the tools they have at their disposal.

1. What are the three key functions?
2. What do they do?
3. What are the buttons in numbers?
4. What is a function?
5. What is a type and assignment?
6. What is a number?
7. What is a string?
8. What is a Boolean?
9. What is a table?
10. What is an array?
11. What is a string?
12. What is a conditional in code.
a. What is the syntax?
13. What is a loop?
a. What is the syntax?
14. What is a local variable?
15. How is it used in a function?
16. What is indexing in programming?
17. What do they mean by 1-based indexing?
18. What notation can we use for an index that is a string?
19. What are the unary math operators?
a. What are these in code?
20. What is clipping?
a. What is the code for setting clipping in pico 8.
21. What code do I use to get or set the colour of a pixel at x and y.
22. What is the code I use to get or set the colour of a sprite sheet pixel?
a. What is a spritesheet?
23. What code do I use to get or set the value of a sprites flag?
a. What is a sprite flag.
b. What is the value (v) of a sprite flag?
c. What is the initial state of flags 0/7
d. What is the meaning of a sprite flag?
e. What is a bitfield?
24. How would you print a string?
25. How would you set the cursor position and carriage return margin in code?
a. What is a carriage return margin?
26. How would you set the default colour to be used by drawing functions?
a. What is drawing functions?
27. What does cls

[ Continue Reading.. ]

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Cart #52509 | 2018-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've submitted this cartridge to the WIP section because it is not finished, it does not have sound and it starts lagging like crazy after a minute. I would appreciate it if someone could tell me a way to store a table with the bullets and remove them once they are no longer visible. I have tried using the DEL() function, but it just changes a value into nil, which bugs the code.

How are the bullets stored in a table?

This is pretty much the way they are stored:

if btn(4) then
 -- storing the X so it stays there
 add(bullets, player_x)
 -- storing the Y, so it can be changed
 add(bullets, 100)
end

And this is how the table is read:

for i=1, #bullets do
 if i % 2 == 0 then

  -- change the y so that they go up
  bullets[i-1] -= 2

 end
end

[ Continue Reading.. ]

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The demo cart for my tweening/easings library PICO-Tween.

You can see the thread for the library here: https://www.lexaloffle.com/bbs/?tid=31241

Alternately you can view the repository here: https://github.com/JoebRogers/PICO-Tween


The cart just demonstrates all the available easing functions provided with the library (all easing functions from the traditional Robert Penner easing libraries are ported).

Left Arrow and Right Arrow to cycle through the different easings.

Enjoy!

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Cart #52464 | 2018-05-06 | Code ▽ | Embed ▽ | No License

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Cart #52504 | 2018-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old Version

Cart #52440 | 2018-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pilot your state-of-the-art RAH-66 Comanche helicopter over once-peaceful tropical shores. Take on an endless barrage of enemies and leave their wreckage littering the voxel landscape.

The engine and overall game is inspired by the Comanche series from NovaLogic.
https://en.wikipedia.org/wiki/Comanche_(video_game_series)

Features:
--Voxel landscape engine (as seen in Tera Firma tech demo)
--Shaded 3D polygon enemies
--Seamless map
--Awful self-made music and sound effects

Controls:
z: Fire Missiles
x: Fire Mini Gun
tab: Enable Mouse Control (left button fires gun)

-ElectricGryphon

[ Continue Reading.. ]

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Hey guys, remember this?
https://www.lexaloffle.com/bbs/?tid=3266

Well I talked to Arnaud, and he gave me the green light to continue the fanzine since he's busy with his own projects right now. The topic for the fifth fanzine which was last voted for was micro-rpg, with sim being the runner up. If anyone is interested in writing articles, or if you previously sent articles or stuff to Arnaud, please send them to me.
My email is pablocortes28 at gmail dot com. People interested in writing articles should read the thread link I posted at the beginning. Any questions or doubts, please comment here.

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Cart #52548 | 2018-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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added:
black border on all tiles
scrolling background
slight level changes (still nothing thought out though)

fixed:
tiles deplete when pressing z, x, or attempting to move diagonally
goals don't reopen if you die after opening them

sorry if it is bad taste to update this thread so often, i am very excited to develop more for this platform!

post3:
thanks to kittenm4ster on the tip, levels now reload upon death.
also added:
goal now only opens when all droppable tiles are dropped
incredibly laggy background thing (can be enabled/disabled with z)

post2:
i've updated it with the crumbling tiles! however, i'm not sure how to reload the initial map when the player dies. i was thinking about writing a mapread() and mapwrite() function that scans the initial map and saves the x,y,v in a table with mget, and then use mset to rewrite it all on death. before i do that i want to make sure i'm not overlooking something simpler.

post1:
this is the beginning of a tile based puzzle game i'd like to make that i started today. i haven't programmed in a very long time but i'm pretty proud that i was able to get this to work so far. there are 3 dummy screens. the numbered tiles on screen 2 are going to be added as tiles that allow you to step on them a certain number of times before they disappear.

any pointers on how to make my code neater are greatly appreciated!

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Hey all!

I've recently worked on a couple of different libraries for the PICO-8, which are available on Github. I've posted them around on the subreddit and Discord server to good responses, however have held back from posting here until now!

So without further adieu..

PICO-Tween - Repository

PICO-Tween is a port of the easing functions developed by Robert Penner. This port was based on the Lua port by EmmanuelOga and optimised to suit the PICO-8 by refactoring to remove unnecessary tokens and making it compatible with the way the PICO-8 handles math functions.

It comes packaged with some various sourced and ported additional math functions to make some things work, such as asin and acos.

It comes with a pretty hefty token count if using every tween, at 2083 tokens, however on average each easing function is only around 40-60 tokens so can just be picked out and slotted in where appropriate along with any math dependencies.

It should come pretty easy to use, if you have any experience with tweens, particularly of the Penner variety, in any other language or framework. Here's a small code example that you can paste directly into a cart to see how to get set up with something basic like linear tween:

function linear(t, b, c, d)
  return c * t / d + b
end

local distance = 50
local duration = 1

function downFunc(v)
  return linear(v, 0, distance, duration)
end

function upFunc(v)
  return linear(v, distance, -distance, duration)
end

local easeProp = 0
local timeElapsed = 0
local currentFunc = downFunc
local lastTime = time()
local dt = 0

function _update()
  t = time()
  dt = t - lastTime
  lastTime = t
  timeElapsed += dt

  if timeElapsed > duration then
    timeElapsed = 0
    if currentFunc == downFunc then currentFunc = upFunc else currentFunc = downFunc end
  end

  easeProp = currentFunc(timeElapsed)
end

function _draw()
  rectfill(0, 0, 128, 128, 3)
  circfill(64, 40 + easeProp, 20, 15)
end

[ Continue Reading.. ]

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Cart #52430 | 2018-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gamekitty is a project I started back in September 2016. This little pixel cat has several poses, and it chooses the next pose randomly based on its current pose. The next pose has to have a good transition from the current one. This means the cat's state can be represented with something called a Markov chain.

I like to think of it as a little digital life roaming around the cart. Hope you like it!

P.S. I'm hoping to expand on the ideas I've prototyped here in Pikov (https://github.com/google/pikov) as a way to create a new kind of pixel art animation.

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Made a tiny game for the 158th onehourgamejam called Burnt!

Cart #52428 | 2018-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are Prof Howard and you are entering the danger zone. You need to find the three key cards and escape via the lift! Careful tho - don't get BURNT!

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Cart #52426 | 2018-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was supposed to be a game for the one hour game jam, but I made a song instead!

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Cart #52410 | 2018-05-05 | Code ▽ | Embed ▽ | No License

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The insidious rulers of Al-Sarmalabim have wronged you, and now it's time to get revenge!

Press Z to jump, press it again to smash into the ground, but careful not to fall or it's game over.
Press X to slice away at your enemies. Kill the blinking red one, but be sure to grab any loot you might find first, or you're not going to afford upgrades between levels.

Little game i made after messing with some casual dungeon random generation. No sound at all, sorry!

UPDATE: I've optimized the code enough to add a few suggestions from the comments!

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