Look, naming is hard.
I've been wanting a good infinite match-3 for a while so I figured I'd try my hand at it. The twist here is that you select pieces to remove, not to swap. In order to keep some pressure on, there's still a turn counter -- you lose a turn when you remove a piece, but you get one back every time you match three, and two back if you match at least five. So if you move efficiently you can keep it going for a while (but more piece types will start showing up after a few boards to make it harder).
This can still get a little tight in the early levels, I'm working on tuning that, but if you lose on the first board you just got unlucky.


Mod/remix of this fishing game by Makke:
https://www.lexaloffle.com/bbs/?pid=45809&tid=30176
This is still a work-in-progress.
Pin The Nose. Christmas Edition!!!
Before playing this game, here are some questions you should ask yourself:
- Are you really bored?
- Do you need a stupid, but funny, teaching aid for some little kids?
- Do you like Santa Clause?
- Or Frosty?
- Or Rudolph?
For those who answered "yes" to any of the questions above:
This game is definitely for you! You will probably be playing this game for the
next 5 minutes. Later today, you might even show this game to your kids when
they come back from school, because it is so silly.
For those who answered "no" to all of the questions above:
This game is definitely not for you. In fact, this game would probably drive
you crazy. You shouldn't even press the play button.
Think of an annoying 12-year-old boy you may know. Now think of the video game
he plays for hours everyday. Now think about how much you hate that game. Now
imagine that the game you are about to play is just as bad or even worse.
That's right, worse. Please, save yourself from nightmares tonight and don't
play this game.
Thank you.
-- Alan Morgan
UPDATE - 12/11: Made a lot of changes to this to clean it up, make it more reliable for edge cases, add pickups, portals, and more. I'll be tweaking it more as I go, but this is so anyone watching the livestream can follow along.
I made this code during a livestream at the end of a long day, so it probably has a lot of holes. :D But feel free to poke through it and see if it's useful to you. I'll be updating it to improve and will post improvements as it comes along. There's lots that can be added, improved on, cleaned up, etc. This is just so people from the livestream can have something to play with.
A port of the Magnavox Odyssey 2 classic: Killer Bees!
Adding in the latest version with new graphics.
You play as a swarm of bees (yellow) stinging beebots (blue circular guys) and avoiding other bees (white,pink or red)
Enemy bees will become more agitated the longer they are alive. Once they are red things become tough.
controls
-- arrows move your swarm.
-- Z submits a "Zap" from the two pink boxes. Any bad bees caught in your zapper will be killed.
-- you only get a zap once you kill a beebot. Max zaps of 1
Rounds:
-- round ends when you destroy all bee bots (blue guys)
-- game ends if the enemy bees attack you too much
-- first round you do not have a zapper... so good luck
This is just a rehash of the original logic. DX version to follow with better features

Hi y'all! I'm trying to get back to working on a game that I started on an old computer, but I'm having trouble finding the cartridge and/or any form of data for it.
I've tried looking for the library/application support/pico-8 folder, but I'm not finding anything there. I saved, loaded, and played the game multiple times while working on it, so I'm hoping the data should be somewhere, right?
A few notes:
-I no longer have the older computer, so I'm looking for the files on a backup hard drive. The computer never broke down or anything, I just got a newer one and gave it away.
-I never moved the application out of my downloads folder, which might explain why the files aren't in the application support folder. Is there a similar space in the library for downloads specifically?
Thank you for any ideas or insight! I'm hoping I can get back to my game soon~


🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
rush boyy is in a rush to get all the presents for his girlfriend
🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎
the more presents you have, the more the world is destroyed
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎
[box=ff0033]CONTROLS:
dash with X or V
jump with C or Z
A chess game with a zombie twist! Made for LD40 with the theme: "The more you have the worse it is." which in this case means the more you've lost (and the other player has gained) the harder it is to win the game.
Two player local hotseat only (no AI player) and very basic rules (you have to know how to play chess to play it properly) it's a simple prototype, but was fun to work on!

Not sure exactly how bugs are reported, and didn’t want to spam too many new topics, so combining a couple issues here:
IOS Issue Fullscreen Issue
Has anyone else managed to get full screen button working when running carts on IOS (phone or iPad) through safari or any other app? Outside full screen, Clicking on buttons the touch area seems slightly offset, and if I miss a button, iOS selects the text behind the Pico window for copy/paste, making it impossible to play. Full screen is supposed to fix this but I can’t seem to get the full screen button to work.
MS Edge Button/Key press issues
Someone reported having problems with my game Lil Space Rangers on MS Edge. It looks like it doesn’t read inputs well when playing in Edge - sometimes a button won’t read that it’s depressed, or it will think it’s still depressed when they let go of the key. Not sure if this is universal problem with carts and Edge or some combination with how I pull inputs, but it doesn’t happen on chrome or safari.
Thanks!
howdy,
is there any way to get a higher resolution just for IDE part of the program?
i'm totally fine with the 128x128 res for the games themselves but i'd really love to be able to stay in the pico8 environment while i'm playing around with code but the resolution is so low that the font is nearly unreadable because there aren't enough pixels to create a letter!
any way to overcome?
thanks
jin



Hi! This game contains flashy graphics and if you happen to have photosensitive epilepsy I would recommend not playing this game, sorry! :X
Walking through the forest feels great! But sometimes you get a little hungry... You're in luck though, because the forest is here for you in... Mushroom Délicieux!
The only controls are the arrow keys!
This is my entry to Ludum Dare #40! Jam mode because I ran out of time for Compo! ><
[b]If you participated to Ludum Dare 40 as well, please rate the game and let me know what you think over on [u]the Ludum Dare page






Hello everyone!
This is a small project that I have been working on the past two weeks -- an idle wallpaper/clock for pico-8. Just adjust the window to an appropriate size, make it stick above other windows, and leave it in the corner of your desktop while you work :-)
The position of the sun and moon are set according to your computer's clock, and the color of the leaves and the snow in the mountains are adjusted by your computer's date. You can use the in-game menu to adjust the time manually, if you wish.
Additionally, there are 11 "events" to give the mountain view some charm, such as children playing in the village, or a monster terrorizing the forest. 3 events are chosen randomly at start-up, and these are changed every 5 minutes.
Anyone is welcome to contribute more events to the cart!
Enjoy!


