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Cart #47242 | 2017-12-10 | Code ▽ | Embed ▽ | No License

Look, naming is hard.

I've been wanting a good infinite match-3 for a while so I figured I'd try my hand at it. The twist here is that you select pieces to remove, not to swap. In order to keep some pressure on, there's still a turn counter -- you lose a turn when you remove a piece, but you get one back every time you match three, and two back if you match at least five. So if you move efficiently you can keep it going for a while (but more piece types will start showing up after a few boards to make it harder).

This can still get a little tight in the early levels, I'm working on tuning that, but if you lose on the first board you just got unlucky.

P#47243 2017-12-10 07:29 ( Edited 2017-12-10 20:08)

interesting mechanics, looks good too. the solving is a little fast though. maybe have the tiles fall only 1 pixel per frame and have them blink for half a second before they disappear. that could make things more clear and polished.

P#47245 2017-12-10 08:18 ( Edited 2017-12-10 13:18)

Good call. I was worried about the animation feeling too slow (which I see in demo match-3 games all the time and drives me crazy), but I'll fiddle with it. And yeah, agreed about some clearer "these blocks are disappearing now" signal. Thanks!

P#47252 2017-12-10 15:08 ( Edited 2017-12-10 20:08)

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