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Cart #mortem-2 | 2019-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

a simulator for suicide. i spent a month working on this, i'm slow at programming

character art was done by vinh duong

EDIT: i accidentally commented out a small effect before

P#69103 2019-10-20 10:28 ( Edited 2019-10-22 13:23)

PICO-8 apparently supports 8 players but keyconfig() only covers players 1 and 2. How do I set the controls for the other 6 players? The manual does not cover this, so if someone could give me some insight that would be helpful.

P#36690 2017-01-26 00:49 ( Edited 2017-01-27 16:14)

Cart #36219 | 2017-01-21 | Code ▽ | Embed ▽ | No License
12

It's finally out!

This took me about a month to make, and it's my first ever game that I've made, ever.

The code is incredibly messy and there are a lot of things that could be done several times more efficiently, and there are a few features that I wanted to add but didn't, but I am just happy that this is finally done.

More comments about the game can be found here, on the itch.io page.

Let me know what you think. And thank you for playing! And let me know scores you get too.

P#36220 2017-01-21 19:03 ( Edited 2018-11-03 22:04)

It doesn't appear as if there is a way to let players, playing within the web browser, to remap controls. I have gone through the manual a few times and experimented with this myself and did not find anything on this. Keyconfig() only lets the developer change it, during development, and when it gets published this is static, as far as I can tell.

If this feature does exist, could someone please help direct me on this?

I would really appreciate a feature being added to PICO-8 that allows players to remap their controls. Either through letting me, the developer, let players call keyconfig() if they press a certain button, or putting an option in the web browser to call keyconfig() (like mute or fullscreen).

This would do a lot for accessibility, by helping many physically disabled players play PICO-8 games who aren't currently able to, and I feel like that would be a really cool thing.

P#36167 2017-01-20 23:58 ( Edited 2017-01-22 13:48)

I'm currently working on a game and I seem to be stuck on something that should be fairly simple.

I want to create arrows under specified conditions (I have a beatmap in the spritesheet) and whenever a beat should happen, an arrow should be created which goes down the screen until it hits the buttons etc etc. The part I'm stuck on seems to be creating those arrows.

From what I gather, I am supposed to be using tables and metatables? I have started some code relating to this but I feel like I am just making guesses, and none of the tutorials that I see cover instance creation.

Also I spent a lot of time working on what I have so far, especially the music, so let me know what you think of the very little that is there.

Cart #35095 | 2017-01-06 | Code ▽ | Embed ▽ | No License
1

P#35096 2017-01-06 14:09 ( Edited 2017-01-07 01:28)

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