Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Well, that was unexpected. :D

Zep, I may still wish that you talked to us more, but wow, I sure as hell can't say you don't pay attention or consider our suggestions.

I doff my hat to you. Thank you for all of that, most genuinely.

1
5 comments


Hi,

I am trying to store some binary data as a string in lua, like so:

local data="ã.ç.G W.§.Ó.×..."

but after saving, all common ascii characters in this string get moved to lowercase:

local data="ã.ç.g w.§.Ó.×..." --(note: G and W are now g and w)

Is there anyway to prevent this?

Thanks!

2
3 comments


Cart #47029 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

A game where you delve into the depths of dangerous caves to find and retrieve precious gold, armed only with the ability to pick things up.

LUDUM DARE PAGE

BEHIND THE SCENES

This game was built on some platformer code I’ve been working on before. I want to make a full Pico-8 engine and this was a useful test case to see where my engine design would fall short (and fall short it did)! The code more than doubled in size to accommodate collisions, the level traversal and the picking up mechanic. The engine itself is very “gameobject” oriented, but I found that this style is unnecessary and might be more optimal with shared components and some kind of inheritence.

In the end, it was a struggle against the physics bugs, and a fight against the engine to implement features that made the game fun. I wanted to get more out of the “you can only pick things up” mechanic, such as a box that dropped a bomb every time you jumped on it, the permanent whip upgrade and the magnet (although gold isn’t magnetic). The bounce box was the only special item that made it into the game. In the end, it would have been incredibly hard to create unique opportunities for each item. The bounce box is made redundant by stacking the normal boxes (or corpses).

I like that dying a lot makes it (sometimes) easier. If you want a ridiculous challenge, try beating the game with 0 deaths!

I didn’t really have enough time to playtest level 4, so it’s a bit too hard and unfair in my opinion. I wanted to get around 6 levels in but I ran out of time. I probably should have cut it at 3 levels to make it more achievable and fun. If you beat the game, I commend you!

10
0 comments



Created for Ludum Dare 40. Play and rate it there if you like.

6
4 comments



Created for Ludum Dare 40. Play and rate it there if you like.

0 comments



Created for Ludum Dare 40. Play and rate it there if you like.

5
5 comments


Cart #46990 | 2017-12-04 | Code ▽ | Embed ▽ | No License
117

Here's my entry for ludum dare 40.
Every 4 hours youe phone will ring and you can command and sell crates of goods.
Everyday the taxcollector will send you an email claming money before midnight.
Try to reach day 7 if you can :)

LD page : https://ldjam.com/events/ludum-dare/40/warehouse-panic

--- CONTROL ---

<cursor> move
<z> grab/drop one crate
<x> grab/drop all crates you can

--- CARACS
You have a strength limit that affect the number of crates you can lift or the maximum size of columns
Increase your strength by purchasing offers on email
You also have a stamina bar :

  • you won't be able to use 'grab all' command while you re under 50%
  • you re slowed by 50% when you're stamina is under 25%
    Go to bed to gain some stamina back

-- RATS
They will eat salads and fruits
You can get rid of them with a cat or by chasing them around until they leave on a truck.

-- GAMEOVER
you will loose the game if :

  • you make a truck driver wait for too long
  • you don't pay your tax before midnight
117
28 comments


Cart #46982 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

"Juggle Jam" is more of a toy than a game. It's based on some mathematical theory behind juggle patterns. It has been made in 48h during LDJAM 40.
You can :

  • load premade juggling patterns
  • create your own juggling patterns using a dedicated in-game editor
  • create a random juggling pattern and let it hypnotise you

If you know how to juggle, you can try to follow the motion and the patterns.
Let me know if you have managed to reproduce some patterns with real balls.
Time spent during the jam actually juggling instead of coding : too much

Controls :

  • keys C and V and arrow keys
  • return : menu/help
    In play mode :
  • c:toggle view
  • v:go to editor mode
    In editor mode :
  • c:grab a ball or a throwing node
  • v:go to play mode

This idea was inspired by a video from Numberphile, you can check it if you want to know more about some math theory of juggling :
https://www.youtube.com/watch?v=7dwgusHjA0Y

[ Continue Reading.. ]

12
1 comment


Cart #47000 | 2017-12-04 | Code ▽ | Embed ▽ | No License
1

My first Ludum Dare game, for LD40: "The more you have, the worse it is." Collect loot and bonk monsters, but be careful -- it's dangerous in the depths!

LD submission page (including bugfix changelog): https://ldjam.com/events/ludum-dare/40/treasure-balloon

1
2 comments


Cart #46976 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Made for Ludum Dare. It’s 2 minutes before the deadline, I need some sleep now.

15
9 comments


Cart #47025 | 2017-12-04 | Code ▽ | Embed ▽ | No License
82

Intro

What if there was a fantasy console in a fantasy console? That's a question that I never got. Instead, I was curious to see if I could come up with a way to get some form of programming on Pico-8.

Well, here you go. The language resembles CPU instructions. The fantasy console allows up to 256 instructions in ROM and has 256 byte RAM which can be viewed at runtime.

The console itself comes with a 16x16 1-bit display and 6 buttons. All IO can be directly accessed and manipulated through RAM. For convenience, it's marked with green (display) and yellow (input) in the editor.

Also, I came up with this idea due to the Ludum Dare theme "The more you have, the worse it is". I actually did it during Ludum Dare and finished it in time. I guess it's an unofficial Ludum Dare entry :-)

[b]Usage

[ Continue Reading.. ]

82
24 comments


Cart #47342 | 2017-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #47102 | 2017-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #47052 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #47002 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

[ Continue Reading.. ]

1
1 comment


Cart #46968 | 2017-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Goal of the game: Earn cash by opening cards and buy upgrades.
Everything is mostly pure chance.
Controls: Move cursor with arrowkeys. Open card or buy upgrades with Z

Made during Ludum Dare 40 Compo
Timelapse of gamedev: https://www.youtube.com/watch?v=Y-t3mRxAOVs

1
2 comments


Cart #46965 | 2017-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my entry for LD40. The Ludum Dare theme was "The more you have, the worse it is". Certainly true for food.

In this game you play a glutton, someone who eats a lot. You get fatter and fatter and moving gets harder. How much can you eat over seven courses?

2
0 comments






[ Continue Reading.. ]

12
0 comments



This is a port of Daniel Shiffman's Reaction Diffusion coded in P5 (JavaScript): https://github.com/CodingTrain/Rainbow-Code/blob/master/CodingChallenges/CC_13_ReactionDiffusion_p5.js/sketch.js

Runs on my laptop at about 2-3 seconds per frame, so it takes an hour or more to get going. You can tweak the feed rate (FEED) and kill rate (K) to get radically different emergent patterns.

I may try to optimize it further (believe it or not, I have done some speedups to get it here) and maybe add a menu with some interesting pre-sets, but it is working, albeit very slowly.

Reaction Diffusion is similar to cellular automata like the Game of Life, but can create really amazing organic emergent patterns over time.

3
1 comment


Cart #47164 | 2017-12-06 | Code ▽ | Embed ▽ | No License
4

This is my first PICO-8 cartridge, and my first time with Lua outside config files for i3wm.

Petri is a puzzle game based on a problem I've been obsessing over for a few years.

It's Conway's Game of Life, but run backwards. It's pretty tough, even the 6x6 board.

Let me know what you think.

1.0.1:

  • removed todo in tab 1

1.0.2:

  • fixed cart data bug. defaults to six if not present
  • fixed graphical bug after resizing to 6x6. tiles deliberately zeroed now.
4
2 comments


Cart #46951 | 2017-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


An attempt to simulate these rings, had fun messing around with the palate!

4
0 comments


Cart #46949 | 2017-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Enjoy - this is my first Pico project

3
1 comment


When binary numbers have too many digits after the comma they get parsed in a weird way:

1
0 comments




Top    Load More Posts ->