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Cart #threecube-0 | 2019-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

It's the cube. You know the one.
Check the menus. There are options.

P#70408 2019-11-30 20:21 ( Edited 2019-11-30 20:21)

Cart #chatnoir-1 | 2019-09-16 | Code ▽ | Embed ▽ | No License
6

A demake of gamedesign.jp's "chat noir".

Updated, thanks to your valuable feedback.

Three difficulty modes:

  • normal: 6 spots are blocked at start.
  • easy: 12 spots.
  • practice: 18 spots.

Visible distance is now a toggle and does not reset the current game.

Moves is now a separate setting, 1 or 2 per each of the cat's one move.

Wins are tracked in the upper left-hand corner. Plays are not counted.

Cartdata saves win count, difficulty, visibility, and move setting.

After a win or loss, the game waits for a button press to reset.

P#67632 2019-09-13 21:14 ( Edited 2019-09-16 18:02)

Cart #47164 | 2017-12-06 | Code ▽ | Embed ▽ | No License
3

This is my first PICO-8 cartridge, and my first time with Lua outside config files for i3wm.

Petri is a puzzle game based on a problem I've been obsessing over for a few years.

It's Conway's Game of Life, but run backwards. It's pretty tough, even the 6x6 board.

Let me know what you think.

1.0.1:

  • removed todo in tab 1

1.0.2:

  • fixed cart data bug. defaults to six if not present
  • fixed graphical bug after resizing to 6x6. tiles deliberately zeroed now.

todo:

  • better difficulty levels
  • created levels
  • save/load/share in-progress puzzles
  • notes/single-cell test mode
  • more thorough instructions
P#46957 2017-12-03 12:12 ( Edited 2017-12-07 00:14)

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