slumberheart [Lexaloffle Blog Feed] Cube <p> <table><tr><td> <a href="/bbs/?pid=70408#p"> <img src="/bbs/thumbs/pico8_threecube-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70408#p"> threecube</a><br><br> by <a href="/bbs/?uid=25840"> slumberheart</a> <br><br><br> <a href="/bbs/?pid=70408#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's the cube. You know the one.<br /> Check the menus. There are options.</p> Sat, 30 Nov 2019 20:21:25 UTC chatnoir <p> <table><tr><td> <a href="/bbs/?pid=67632#p"> <img src="/bbs/thumbs/pico8_chatnoir-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=67632#p"> chatnoir</a><br><br> by <a href="/bbs/?uid=25840"> slumberheart</a> <br><br><br> <a href="/bbs/?pid=67632#p"> [Click to Play]</a> </td></tr></table> </p> <p>A demake of's &quot;chat noir&quot;.</p> <p>Updated, thanks to your valuable feedback.</p> <p>Three difficulty modes:</p> <ul> <li>normal: 6 spots are blocked at start.</li> <li>easy: 12 spots.</li> <li>practice: 18 spots.</li> </ul> <p>Visible distance is now a toggle and does not reset the current game.</p> <p>Moves is now a separate setting, 1 or 2 per each of the cat's one move.</p> <p>Wins are tracked in the upper left-hand corner. Plays are not counted.</p> <p>Cartdata saves win count, difficulty, visibility, and move setting.</p> <p>After a win or loss, the game waits for a button press to reset.</p> Fri, 13 Sep 2019 21:14:07 UTC Petri <p> <table><tr><td> <a href="/bbs/?pid=46957#p"> <img src="/bbs/thumbs/pico47164.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46957#p"> Petri 1.0.2</a><br><br> by <a href="/bbs/?uid=25840"> slumberheart</a> <br><br><br> <a href="/bbs/?pid=46957#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first PICO-8 cartridge, and my first time with Lua outside config files for i3wm.</p> <p>Petri is a puzzle game based on a problem I've been obsessing over for a few years.</p> <p>It's Conway's Game of Life, but run backwards. It's pretty tough, even the 6x6 board.</p> <p>Let me know what you think.</p> <p>1.0.1:</p> <ul> <li>removed todo in tab 1</li> </ul> <p>1.0.2:</p> <ul> <li>fixed cart data bug. defaults to six if not present</li> <li>fixed graphical bug after resizing to 6x6. tiles deliberately zeroed now.</li> </ul> Sun, 03 Dec 2017 12:12:50 UTC