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Cart #41771 | 2017-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Lots to be done but pleased with my first attempt at platformer physics and collision.
Next to work on will be enemy ai and sword attack collision.

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Cart #41753 | 2017-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


My first pico8 project. Need to improve Boss damage effect.

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Cart #41800 | 2017-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #41745 | 2017-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Frontier Village Dali
From the FFIX OST
Composed by Nobuo Uematsu
Ported to PICO-8 by davidsquared

WIP v2

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Cart #41737 | 2017-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple demonstration of shader-like iterative code that runs basically CPU bound.

It does a manual flip() and copies colors downwards. Press TAB to see how it's generating the image.

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Cart #41722 | 2017-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple demake of that classic After Dark screensaver as my first PICO-8 project

Controls: none, just chillback & zen

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Cart #41719 | 2017-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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another pico-8 chinese bootleg I found on a flea market*.

    • not actually real

Thanks to Benjamin Soule for the original cart.

Music from Surfin' Pico8.

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Cart #42246 | 2017-07-07 | Code ▽ | Embed ▽ | No License
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Updated
Ran out of tokens, I will call it a day :) It's rather short, but it should be somewhat original and challenging I hope :)

Started this for CGA Jam 2017 but was (as always) too late and spend way more time

I'm most happy with the blood particles and fighting mechanics :P

Includes code from basic platformer kit by mhughson.

Buttons

  • Left,Right-Run in direction
  • Up - Jump
  • Down - Block / Action (Talk to friendlies etc.)
  • z,x - Punch,Kick
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Cart #41711 | 2017-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It's just a cool thing im making based off Esc.

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An odd game about texting.

You can choose when it ends...
How far are you willing to go?

Cart #42296 | 2017-07-09 | Code ▽ | Embed ▽ | No License
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CONTROLS:
Z/C: Look at Phone; Send Message
X: Put Phone Away; Go to Sleep (Hold)
Arrow Keys: Choose Message
(All controls are explained in-game)

WARNINGS:

  • This game touches on some darker subjects, which people may be sensitive to.
  • This game includes some dialogue which is arguably like cyberbullying.
  • This game is about dialogue, so be prepared to read. The script contains nearly 350 individual texts, though there's no way to see each one in a single playthrough.

OTHER NOTES:
This is a companion game to my surreal adventure game NULL.

[ Continue Reading.. ]

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Cart #wewudonko-0 | 2024-03-24 | Code ▽ | Embed ▽ | No License
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Update 0.4: fixed a bug that would cause bad behavior when changing the loop duration.

Update: Added more functions, including critically damped spring and cosine interpolation. Also added the "kaneda" easing function visualization for fun :-). Also removed even more code so its even easier to see how it all works and add your own functions.

PRs welcome!
Easing Gallery github page

Cart #41893 | 2017-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #41649 | 2017-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first (actual) game! I learned a lot from this tutorial before I just started figuring it out myself: https://ztiromoritz.github.io/pico-8-shooter/

Press x to shoot. Press z to clear all enemies in a wave with a bomb. Use the arrow keys to move.
Progress by clearing waves of aliens. The aliens's speed and number of rows increase as more waves are cleared.

TIPS: Don't worry about getting all of them in one go, they wrap back to the top of the screen.
Bombs are gained every 5 waves.

*Updated to fix an issue with a sprite incorrectly being used as a star. Improved the title text.

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Cart #41624 | 2017-06-14 | Code ▽ | Embed ▽ | No License
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By lotuslotl (code) and hushcoil (art/music/sfx)

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Cart #41621 | 2017-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #41610 | 2017-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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wip for cgajam and corgijam. UPDATE: bullet collisions and jumping on heads work! but doggo still cannot die

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I have a several 8x8 boxes on the screen.
I have a line from a/b to c/d.

I need to find out the line intersects with the boxes.

How I'm doing that right now is by using some line intersection formula I found to check if the line passes through each segment side of each box. So for each box, checking 4 sides for intersection. This works but I'm finding it's dreadfully inefficient once you get many boxes on the screen.

Hoping someone has a snippet or can at least point me in a direction of what to explore.

I've done a little searching and see something about Bresenham's algorithm but I don't have the brain power to translate it into Pico-8 in a manner that spits out a true/false for a given 8x8 box.

Currently, I'm checking each box, which could be up to 100 or more. I'd like to think there's a way to avoid having to loop through all 100 and compare, but maybe not.

Any help is appreciated.

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I made this game for the CGA Jam : https://itch.io/jam/cga-jam/rate/151002

This is my first Pico-8 game. It was a lot of fun building it and I hope you enjoy

DEFEND THE TRAIN!!!!

Controls: Left, Right, Up, X (to shoot)

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While trying to make a looping rocket sound effect using white noise I ran into difficulties with its loudness compared to other effects. Most of my other effects were at volumes 4-5, while the rocket effect was at volume 1. It still had a similar loudness compared to the volume 4-5 effects. I ended up not using it because I found that too annoying. White noise being louder than regular sound is something I noticed before when working with synths, but there you can usually compensate by turning down the gain.

Is this intentional? Did real-life consoles also have this kind of behaviour or did they compensate for it somehow?

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Is there a way to adjust how quickly held keys repeat keypresses within the code editor, etc? It appears Pico-8 applies its own setting/behavior to this, it does not inherit it from the host operating system. I like to use very fast key repeat settings, in general. In particular it would be nice for using page up/page down to navigate a large program.

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I've finally managed to get a clean, 3d wireframe engine up and running. It does backface culling but otherwise is as plain as it comes.

Working through the maths and pulling together from various sources was a pain as writing a software renderer is a bit of a lost art form with D3d/OpenGl doing all the maths for you these days.

So I thought people might appreciate a simple example to start from.

THis doesn't do any camera transforms - the camera is at 0,0 starting down the z-axis.

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this is mainly aimed @ zep, but if anyone else can help feel free

I have been playing with portable stuff, and decided to try and make a device using a 320x240 tft screen.

now pico8 is 128x128, so it technically wouldnt scale properly, but i was trying to make it fill more of the screen.

It currently sits in its 128x128 box in the centre of the screen

so i checked the manual, and found the height and width settings. The problem is, they are being ignored :(

can anyone see anything wrong with this?

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