Just a simple space shooter.
Controls:
Up: Accelerate
Left/Right: Turn
Z/C: Fire
X: Rocket
Items:
Small heart: Restores 10 health
Bigger heart: Restores to full health
Rocket: Adds one rocket
Bulk of rockets: Fills rockets up to max
Small shield: Invulnerability for a short amount of time
Bigger shield: Invulnerability for a longer amount of time
Yellow circles: Destroys all enemies
Green arrows: Permanently increases speed and mobility of your ship
Green +heart: Increases max health permanentely
Green +rocket: Increases max rockets by 1 permanentely
Green -R: Reduces reload speed of rockets
Shoot down paratroopers before they explode your cannon!
Frantic arcade action with increasing difficulty.
Made for the CGA JAM on Itch.io.
Z to shoot left
left arrow to shoot upwards-left
up arrow to shoot up
right arrow to shoot upwards-right
X to shoot right
Inspired by games:
- Paratrooper (Greg Kuperberg, DOS)
- Typing School (some unknown chinese pirates, NES/Educational Computer famiclone)
to clarify - used themes are History Repeats (it's a remake mashup thing of two old games) and Gravity (paratroopers fall from the sky, and dropping them on others plays a big role here)
fun fact: this was supposed to be a typing game but pico doesn't have a keyboard
PLAY ON ITCH.IO:
Paratrooper
I certainly don't mean to complain about free games, but maybe a gentle reminder that Pico-8 games are not just played on desktop.
Using the player 2 controls as "extra buttons" makes it very difficult to play on mobile or on PocketCHIP, or even just with controllers. The problem is compounded when you refer to the buttons by however they're bound on your system instead of their 'official' pico-8 names.
Again, I know these are just hobby games, and I haven't paid a dime for them, so I have absolutely no right to complain, but I hope people realize that they're cutting out some potential players when they tell people to press "D" or "Left Shift" or something like that

still a heavy work in progress and was more just messing around with bad improvised methods to do parallax+skewing and faux 3D since I've never actually done it before. Might clean it up vastly later and start adding interactive elements to it, but I still had a ton of fun doing this.
There's a decent amount of unfinished/uncleaned content in the sprites and music but hopefully some of that'll resurface in the future of this little project. Most of this was me running off fumes trying to relax from some obnoxious life stuff.

After a LONG time of working on multiple different projects, I finally had the chance to finish AND upload this game :D I almost lost all of my data for all of my games, but luckily I was able to retrieve them at the last minute :# Hope you enjoy ;D
~ PixelDough
U/D/L/R = Move
X = Continue
Enter = Pause and restart level
Goal:
Get all of the cards on the screen. Wooden tiles break after you step off them.

Wander through the Lands Of Yocta on this strange night.
controls
z,x: rotate
arrows: walk
double-tap up: run
~
This is my latest Pico-8 voxel tech demo! It has a completely homemade voxel engine which you can totally borrow if you want to!
Also, you can (and should) read about the tech side of this project in this terribly long walkthrough!
And I do weekly Pico-8 tech write-ups on that blog now, so bookmark it or something! ;D
~
[b]Special thanks to my generous 'Super Helper' tier Patreon patrons:
Kept wanting to do different things this month, just like every month. Ended up working on this but couldn't think of any further gameplay that didn't kind of ruin the peacefulness. So I just left it like this, and I quite enjoy it. Perhaps you will too. Or not.
Controls
Z to start. Arrows move the gull back and forth, up and down, but otherwise players do not affect the game.
Objective
No objective. Just hang out above the fields and roads.
itch.io page: here (If something really bothers you about this and you want to ensure I read your message, post it there. Lexaloffle forums sadly don't notify me of replies.)
1GAM May 2017
Some rubbish.
First started a half-assed attempt at the Butterscotch Shenanijam last weekend.
The theme I rolled was "Squeaky Elk", so this is "A Game about a Squeaky Elk".
Then, somewhere in the middle, I made PICO-8 crash and lost a lot of the code and stopped working out of frustration.
I still wanted to do something for May's #1GAM, so I tried to redo some of what I lost in the crash.
It's not that much fun and I even left out any beginning/menu/end, but it's still playable.
You move the elk, trying to get the screen squeaky clean. Scrub that dirt. Reset the screen at any point by pressing any of the action buttons.
Well, that ought to do it, i guess.

Wire up your robot pals using sensors and logic gates to solve the puzzles and maybe even reunite with an old friend.
The original development thread is here.
I've put it up on itch.io as well.

-Fixed a bug where the color/part selector information would not always show when it should
-Improved / new sfx and sfx logic
-Some physics improvements (potentially highest max speed without a stroboscopic effect causing it to appear super slow.)
Z / X (o and x) - Spin left/right
Up / Down - Select Part
Left / Right - Change part color
So based on feedback, this new version mucks with the physics a bit so that the inertia is more realistic.
..It also adds a spin counter and color customization.
Orange, Light-Grey and Black are available at the start. New colors are unlocked every 100 spins.

Just started learning Pico-8 today. What an awesome software. This game will evolve, stay tuned!
OMEGA Enforcer X
Fight through endless waves of aliens (+ asteroids), and become first on the leaderboard!
Controls:
X - action/fire
UP, DOWN, LEFT, RIGHT - to move around
Update 1.1:
- Added music, made by awesome Gruber
- Updated main menu:
- Credits tab
- Smooth animations
- Fixed boss particles
- Fixed leaderboard bug
[b]Older versions:

I'm simply curious to know whether midi input will be added natively to Pico-8. I enjoy composing in FamiTracker using my KORG nanoKEY2 (tiny piano keyboard for entering midi notes), and I really wish I could do the same in Pico-8. I guess there are workarounds for this, but, I'm still hoping this will be added in the future; it'd really push this product over the edge for me enjoyability wise.






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