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carts I am trying to merge

Hello, vox community.
I have a question about merging rooms from different carts.
I have try doing it but it looks like rooms loose links to objects and come out broken.
What is the best way to prep rooms and objects so it can be merge easy.

Thanks for your help.
/G

0 comments


Cart #35921 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Here's my submission for #tinyTVjam

// INSTRUCTIONS //

  • Move the white cube and stick gems from the borders.
  • you can turn with [z] and [x]
  • Mix the acid with a gem cluster to remove all gem with the same color.
  • Each time you steal a gem from the border, your energy bar is filling up. When it's full you will refill the border with brand new gems as soon as you leave the border zone.

// TODO //
There's no gameover yet, but you can get stuck pretty easily
I just need to find a way to detect stuck situation and end the game

22
12 comments


Cart #46285 | 2017-11-14 | Code ▽ | Embed ▽ | No License
17


This is Go West. It is a short RPG where the goal is to go west. Here is the comments header with mentions:
-- go west v10
-- by david st-onge
-- November 14 2017
-- base code from collide.p8 by zep
-- wall and actor collisions by zep
-- features added by david st-onge:
-- flip sprite when going left 2017-1-7
-- map sector system 2017-1-7
-- speed multiplier for terrain 2017-1-7
-- added village mode 2017-1-8
-- added title and game state 2017-1-9
-- house scene copied from stroll by parlor interactive
-- moutain scene copied from jelpi 2017-1-8
-- added fade function, code from jelpi by zep 2017-1-9
-- added dialog system 2017-1-10

[ Continue Reading.. ]

17
18 comments


Cart #35678 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Ghetto themed brick breaker. Enjoy my fellow thugs!

2
1 comment


Cart #35673 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #35671 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


[FR]
Le jeu a été créer ce jeu a ete creer pour la gamejam 4 de gamecodeur mon but a été de créer plusieurs niveau,
des animations,un hud, un menu ainsi que de me familiariser avec la pico 8.
Les commandes de deplacement sont :
-Touche droite : déplacement à droite
-Touche gauche : déplacement à gauche
-Touche haut : changer de niveau
-Touche x : sauter
-Touche c : attaquer

[EN]
The game has been created for the gamejam4 of gamecodeur, my purpose was to create many level, animations,
hud, menu and to get close with pico_8.
-Right touch : right move
-Left touch : left move

[ Continue Reading.. ]

0 comments


Cart #35667 | 2017-01-14 | Code ▽ | Embed ▽ | No License

Hi guys,

not sure if this is due to updates
but the code from the warp tutorial
is throwing back -unclosed function
It seems to be for the for and if statements
however I'm not sure which require closing!

Any help with this would appreciated!

Ro

0 comments


Cart #35662 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is a game we all had fun with as a child. See if you can make the DVD logo hit the corner.

Use your mind to play.

Good luck.

12
6 comments


How can I change map from a coordinate ? For example; There is a room with skeletons, and after killing skeletons I will go next to the door and I'll be teleported to room with spiders

6 comments


Cart #35651 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first game...if you have suggestions on improving the looping and performance, they will be gladly taken

I could not get the collision working, I found a solution and adapted it from this cartridge #23035# - The slow and the Curious 1.2

Press up to jump
Move a bit with left and right

The spawning is not complete, it still spawns unbeatable patterns every now and then.

2
0 comments


Cart #36001 | 2017-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Got Pico yesterday, and was up all night hacking at it. Wanted to start out by not pushing the limits of pico too hard and working pretty close to the constraints the engine provides.

I wanted to dabble slightly in lighting effects via my little shadow function, though it definitely doesn't scale as is. Also messing with the perspective of the camera and hacking in a tile animation/some more interesting blending on the tile boundaries.

Code is seriously messy, so next step is to clean it up a bit.

6
12 comments


Cart #35624 | 2017-01-14 | Code ▽ | Embed ▽ | No License
3

Tanks

Move around and shoot enemy tanks!

Arrow keys - Move

(In-game):
Z-Restart (when dead)
X-Shoot

Welp, here it is. My first published Pico-8 game. OUO This was made for Eevee's Games Made Quick game jam over here. Honestly, I don't think I would've had much motivation to do anything with the one moving tank thingy I had beforehand if I hadn't seen this. Plus it meant I could practice my multitasking! :P

The process for creating this game was actually kinda easy.. besides a few mishaps here and there. Thankfully I got some help from Guerragames when I made a few small errors here and there, thanks for pointing those out! c:

[ Continue Reading.. ]

3
0 comments


Cart #35622 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Basically just a WELL CYBER screensaver. Needs more work.

3
0 comments


Cart #35878 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


\ Press 'Z' to spawn enemies//
v_003 is a nearly completed version of the game. The game loop is feature complete, but there's a lot I need to adjust to make it more interesting. Obviously there's no visuals on the map, and you can just walk off the map, so I want to fix that. I also want to add some art, adjust some things like the player knock-back when hit, and a splash-screen when you start the game.

Cart #35734 | 2017-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

0 comments


Cart #35664 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
59

I made this simple tool for generating tables for fading colors with pal(). It generates the table and a simple function for setting up.

http://kometbomb.net/pico8/fadegen.html

In the future, I will experiment with stuff like non-linear interpolation and separate speeds for R, G and B.

59
16 comments




sizzle equals subs

move knife with arrow keys (move knife to the right to cut stuff)

15
6 comments



2
0 comments


Cart #35570 | 2017-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


It really goes without saying, it's snow..

kind of maybe accidentally forgot about the bottom of the screen glitchy thing, but it makes for a satisfying experience, watching the "ground" get covered with snow is quite lovely, or incredibly infuriating as it took 4 minutes to cover the whole thing the first time i ran what you are seeing now.

0 comments


Cart #35565 | 2017-01-13 | Code ▽ | Embed ▽ | No License
3


This is my first Pico-8 project. The idea is to make a game about a guy who is stranded on a planet and survives by cloning himself a zillion times.

Right now, I'm just working on the survival and construction framework. No cloning or research implemented. Survival has not been balanced either. Harvesters produce until they hit their max. The player must vacuum the resources from the harvesters and deliver them to the dome.

I'll post more later, but it's late, and I grow tired.

3
1 comment


I created an implementation of a queue for the game I'm working on, and thought that it could be of use to someone else. And while I was at it, programmed a stack and double-ended queue implementations as well.

To make a queue, stack, or double-ended queue, call makequeue(), makestack(), or makedqueue() respectfully. These functions return the empty queue or stack and are ready to use.

For basic queues and stacks, any attempt to add a value to the table places it at the end of the table, no matter the key you assign to it. Doesn't matter if you use t[1]=val, t.key=val, or add(t,val), it all works the same. Use t.pop to get and remove the lead value; first inserted for queue, last inserted for stack. And t.peek lets you look at the next value without removing it. t[k] will allow you to look at the value at that position, but that's mostly there so foreach and count will work.

Double-ended queues work a bit differently. Adding a value will normally add to the end table as usual, but you can also add a value to the front by using t.push_front=val or t[0]=val. Access is handled with t.pop_front and t.pop_back, which pops from first-in and last-in respectfully, and use t.front and t.back to peek similarly.

[ Continue Reading.. ]

3
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