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Cart #34947 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I have stomach flu so the time that should have been dedicated to this was dedicated to that instead. But have this 80-minute game. Move the arrows to move your bucket. Catch the bricks before they fall offscreen!

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Hi everyone, I'm glad to join PICO-8's community!

I heard about the "fantasy console" for the first time when I became aware of the newest Humble Bundle. Just the idea of a tiny virtual machine on which is possible to create little softwares to play on the same system on which they have been made amazed me. It could make no sense being already limited in game development, but it perfectly agrees with the meaning of "vintage" and "retro".

I come from a childhood during which I used to play many old games through emulators, but I also had the chance to buy a real NES (..obviously my favourite console)! I have been able to study what makes games enjoyable to play thank to my passion for game development, in fact I started learning coding and game design by himself at early age. I did not have many experiences with different programming languages or game engines: I started with GameMaker and kept growing my knowledge in using that great tool.

During 2016 I founded Credici, a development team with which I'm developing a PC game dated to be released at the end of spring. I would like to continue talking about Credici and our game but I feel it would be inappropriate "making advertising" on this forum.

Here are my questions:

  • How PICO-8 born? (I didn't find much surfing the net..)
  • What "BBS" stands for?
  • When you find someone to have a collaboration with, how do you work on the same cartridge at the same time? or how do you merge your jobs?

Thank you in advance for the answers!
I hope to feel comfortable in this community and to have good relations with you other :)

[ Continue Reading.. ]

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For my first PICO-8 project I decided to make a game similar to Pac-Man Battle Royale, my favorite multiplayer arcade game of the decade. Right now you can play 1-player with an AI opponent, or 2-player battle.

The basic pac-man gameplay is there, but so far the only mechanic I've implemented is players bumping off each other on collision. I still need to add a lot more gameplay and flair, and hopefully find some ways to make it my own (besides the greek labyrinth theme). This is my first PICO-8 project, I'd welcome any feedback!

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Cart #34933 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is Squashy Ball, based off of the tutorial in Picozine #1. As a fun project I decided to enhance the game and make it more enjoyable and less buggy. This is my first try at coding something in this language and I have very little experience coding at all. Any feedback on the game is very welcome! Also any feedback on how to make my code more efficient/better would be good too. Thanks!

In the menu's, press X to go to the selected item, and Z to go back to the main menu. You can press left and right to choose your skin in the options menu, but I haven't worked out changing the difficulty yet so that is not available. For reference, I think the way the game is now would probably be Hard mode, as it is quite difficult.

One thing I would specifically like to ask is: how can I get rid of the trail that appears behind the ball? Specifically with the Christmas skin it is very noticeable, and I would like this to look nicer.

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Cart #34919 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought that I'd have a go at making something that wouldn't seem out of place in an 80s arcade. The result was probably more like an old ZX Spectrum game, but despite its simplicity it's not the worst way to kill a few minutes.

High scores are saved between sessions.

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Written in a few hours. Woo!


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Added sound


New version with a "gameplay" but I'm not sure what I wanted in the first place so it feels like crap. I'll probably do something else and won't go any further with this game.


first test on pico8, I had an idea of a game and I'll discover and submit pico8 to my will while making it.

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Cart #34891 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple remake of a classic game.
The main purpose of this cart is the procedurally generated sunsets though.

Can you survive into the night?

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Demo Controls:
Position the pointer in one of the 4 quarters using the arrow keys to change the music.

The music will change depending on which quarter you're in. The check marks in these quarters show which channels are enabled for each quarter.

The changes will go into effect as soon as the pattern ended.

Background Story:
I came up with the idea of having the music chance depending on where you are while still keeping the same song. I quickly ran into an issue. I realized that there was no way to make this happen using just the "music" function.

Later that day I found out about the "peek" and "poke" functions: allowing you to directly read and write to ram. I found out where to find the music pattern section and started mapping it out to get more control over it.

[b]Music in RAM:

[ Continue Reading.. ]

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Cart #35444 | 2017-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added HotSoup's door sfx. Much less ear bleed.

Cart #34875 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a thing.
Mostly works.
Loads missing. Only 1 level. You get the idea.
Didn't bother re-drawing the art, just passed it through a palette converter.

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Here is my vortex thing,
feel free to remix it if you want :)
x and c do create random vortex
arrow keys do other interesting things

Cart #34872 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34833 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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..

Pongatron
(basically Pong, but with some cool fx)
my first experiment in pico-8
based on pico-8 fanzine tutorial by Alex Mole (@TheRealMolen)

twitter: @umutdervis
strangecat.net / umutdervis.com
..

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Hi,
there is a way to set up a controller on the games played in bbs?
I ask this question because with the mobile version of the site i can finally play with my phone, but the touchscreen controls are not for me, and i wanted to know if i can use a BT controller..
Thanks everyone!

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Cart #34871 | 2017-01-03 | Code ▽ | Embed ▽ | No License


Updated the cartridge with some input from Atlantis regarding the scrolling text and added a few effects in the process. I tried to achieve a simple blob-sine effect and some raster bars.

Cart #34826 | 2017-01-03 | Code ▽ | Embed ▽ | No License


Just trying to achieve some demo effects

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Cart #34799 | 2017-01-03 | Code ▽ | Embed ▽ | No License
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TinyKnight is a game that I made for WDBT2. It was a jam that I started with some friends. The idea was that we would all learn to make something in PICO-8 over the weekend. This was my idea.

There's definitely not a whole lot there gameplay-wise and I'd REALLY love to spend more time on the music, but what can I say? I can do more later, but a jam is a jam. Here's the jam version of the game in a "finished" state.

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Cart #34785 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Happy 2017!

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Cart #marballs_2-0 | 2021-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
307

A sequel to Marballs, now with verticality, orbs and jump pads!

Controls:
Roll around with the arrow keys, jump with Z and use X to pause and restart.
Use the pause menu (ESC or enter) to return to the main menu.
To swap to 45° controls choose "swap controls" in the pause menu.

Custom Level Packs

Purie by THATUSERUSER

Create and share your own levels using the custom cart below!

Cart #marballs_2_custom-1 | 2021-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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1.0.1: Quick fix for the title screen

main inspiration

The main slowdown factor of the whole thing is this:

for x=0,127 do
		for y=0,127 do
			if brd[x][y] != 0 then
				pset(x,y,brd[x][y])
			end
		end
	end

I have to copy everything from the board to the screen, every frame. Maybe someone could help with a more efficient way to do that?

Sometimes, very rarely, snakes just crash into themselves when nothing happens. Should maybe fix that.

The stupid AI is surprisingly good at beating me. I should probably practice some curve fever.

Feedback is greatly appreciated!

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Cart #34743 | 2017-01-02 | Code ▽ | Embed ▽ | No License
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First cartrige! Hey!

Made a name entry screen for exercise. Can type strings, can make beeps and blops. Nice sparkling like in Game Genie menu included!

Amount of letters per line and the charset can be customized, left arrow, dither and button o symbols are reserved for special buttons

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Cart #34736 | 2017-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So I made a tetris clone a little while back, I used the 8x8 spirtes as whole blocks. Which worked well with the flag collision thing, but it couldn't fit on the screen, so I'm back with 5x5 blocks and as far as I'm aware there's no way to use the map + flags for sprites under 8x8 besides maybe a virtual screen that your code scales down. I also started off with all the blocks as ints in an array[ 220 ], but these 1 based arrays are throwing me off, I eventually just scrapped it because the code was a mess and currently have an object { x, y, type } for each block, which really isn't efficient but w/e. Feedback/Criticism welcome, new to Lua and Pico and any suggestions on how you guys tackle collision under 8x8 would be stellar.

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