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Cart #marballs_2-0 | 2021-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
257

A sequel to Marballs, now with verticality, orbs and jump pads!

Controls:
Roll around with the arrow keys, jump with Z and use X to pause and restart.
Use the pause menu (ESC or enter) to return to the main menu.
To swap to 45° controls choose "swap controls" in the pause menu.

Custom Level Packs

Purie by THATUSERUSER

Create and share your own levels using the custom cart below!

Cart #marballs_2_custom-1 | 2021-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
257

P#34773 2017-01-02 18:41 ( Edited 2021-06-25 08:03)

pretty awesome :-) where's my joystick?

P#34778 2017-01-02 19:37 ( Edited 2017-01-03 00:37)
1

Wow! This is really top notch.

P#34781 2017-01-02 20:09 ( Edited 2017-01-03 01:09)

wow, so well done!

P#34784 2017-01-02 20:13 ( Edited 2017-01-03 01:13)

Top shelf, man, top shelf. Did you do the music too?

I haven't inspected any code yet but there are a ton of things I'd love to learn from this cart...or have snippeted out, even - like the intro "drawing" of the title. Is that some magic or just drawing lines from coordinate to coordinate?

And now I really need to find my old NES Max controller :)

P#34787 2017-01-02 20:17 ( Edited 2017-01-03 01:17)
1

Lovely work. I thought I didn't care for the genre but this is so well done that I can't stop playing

P#34793 2017-01-02 20:44 ( Edited 2017-01-03 01:44)

Same as ilkke - I never really liked Marble Madness on NES, but I actually have found both Marballs games to be a TON of fun! The custom cart for user-created levels is an awesome idea as well.

P#34795 2017-01-02 20:48 ( Edited 2017-01-03 01:49)

Very nice game, dude! I thought Marballs was pretty good, but this is even better!

P#34807 2017-01-02 23:03 ( Edited 2017-01-03 04:03)

This is incredible! The music is awesome.. the gameplay is so frustratingly addictive.. Custom levels.. whaaaat? Like others have said, I hope to learn a lot by dissecting this.

P#34810 2017-01-02 23:19 ( Edited 2017-01-03 04:19)

My favorite Pico game thus far

P#34813 2017-01-03 00:44 ( Edited 2017-01-03 05:44)

wow great game! the music was really well done, and the controls+collision feels just right. Your attention to detail is amazing, like that intro is so good it gives me shivers, haha

P#34855 2017-01-03 13:22 ( Edited 2017-01-03 18:22)

This is just superb - so slick and playable! Congratulations!

P#35102 2017-01-06 16:49 ( Edited 2017-01-06 21:49)

Wonderful!

Would you consider adding an option where the controls can be rotated 45 degrees? That is, up becomes diagonally up and right, down becomes diagonally down and left?

P#35140 2017-01-07 02:11 ( Edited 2017-01-07 07:11)

Thanks for nice comments everyone :)

@johnesco Good idea! You can change this in the pause menu now.

@morningtoast Yep the musics all me! Here's the logo thing clipped out:

P#35226 2017-01-08 03:52 ( Edited 2017-01-08 08:52)
2

This makes me feel like a failure

P#35291 2017-01-08 20:12 ( Edited 2017-01-09 01:12)

I got all of the ace times! Climb was the hardest for me just because I kept bumping into the walls and missing the shortcut almost every time. This is one of my favorite games for the PICO-8.

P#36153 2017-01-20 19:20 ( Edited 2017-01-21 00:20)

Hey all!

P#37547 2017-02-17 03:35 ( Edited 2017-02-17 08:35)

This is great work! Thanks for sharing!

P#37687 2017-02-22 02:22 ( Edited 2017-02-22 07:22)

Wow this is awesome! My favourite game for pico-8 so far. I Especially loved the music.

P#40977 2017-05-25 18:59 ( Edited 2017-05-25 22:59)

Still trying to get the blue time left which is exciting.

P#40979 2017-05-25 19:52 ( Edited 2017-05-25 23:52)

I love this. So smooth and polished, and really fun to try to better times, even though I don't think I'll ever beat the aces times. And I am so happy it has to option to swap the controls 45°!

P#41070 2017-05-27 19:43 ( Edited 2017-05-27 23:43)

v1.11 just fixes some wonky code that got broken by 0.1.11 :)

P#46033 2017-11-08 23:41 ( Edited 2017-11-09 04:43)

I want to test the level editor, but I cannot run the custom cartridge with pico8 0.1.11 nor 0.1.12c. Loading works (2683 chars) but on RUN:

Syntax error line 11 (tab 0)
creator_name = ???
unexpected symbol near `?`

Also, I had to download it and put it in my pico8/carts folder, as it was not present on the BBS like the actual game.

P#72073 2020-01-18 21:55
1

Now we need Marballs vs where you play with friends and try to push them out of the stage

P#72709 2020-02-04 01:52

Really cool! How'd you make the pixelate effect? ... (as if PICO isn't pixelated already--) how'd you make it pixelate... more?

P#73802 2020-03-10 14:10

Where is the custom cart

P#76718 2020-05-16 20:07
1

Love the music! the track at pattern 19 is my favorite! ^_^

P#82486 2020-10-01 07:56
1

@Blessmyday I saved the png of the cartridge at the bottom with "custom" written on it (then got the issues mentioned in my previous post).

But I've just realized I may have to fill the "???" in the creator_name, that's all!

UPDATE: ok, so to actually make it work:

  1. Create a copy of the png cart in case you want to start anew
  2. Open the custom png cart with pico8 (drag and drop to PICO-8 if your OS support it, else run "pico8 marballs_2_custom.p8.png" (not "pico8 -run" the first time, it would fail on the "???" mentioned above)
  3. In the source code editor, read the comments. In particular, you need to set your author and custom cartridge name, as well as fill some level data (replace the "???").
  4. Edit the cartridge data following the instructions
  5. Save and run!
P#82490 2020-10-01 14:45 ( Edited 2020-10-01 14:58)

I've just noticed a bug in the Restart message that shows the same input for Yes and No.

It was in the custom cartridge, I don't know if this has been fixed in the normal game cartridge.

P#82491 2020-10-01 14:59 ( Edited 2020-10-01 15:00)

@huulong Ah thanks for the feedback! I've updated the custom cart to work out of the box, and it can now be loaded from PICO-8 using load #marballs_2_custom

P#82512 2020-10-02 15:34 ( Edited 2020-10-02 15:34)
1

Man I had a ton of fun with this. My first playthrough was pretty fun, but speedrunning is where it's at.

Here's a list of my best times (good luck beating them):

  • Simple - 4.03
  • Climb - 6.86
  • Orbs - 3.66
  • Tetrominoes - 6.80
  • Eight - 7.10
  • Boost - 3.16
  • Trampoline - 5.53
  • Snake - 8.63
  • Example (from the custom cart) - 2.00
P#88508 2021-03-04 02:46 ( Edited 2021-06-10 06:07)

How do we work the custom levels? I would love to make some!

P#89619 2021-03-26 16:03

If the custom carts have to do with code and such, I cannot do anything lol

P#89620 2021-03-26 16:06
2

I have had a lot of fun with this over the past week. It is really polished, and it has a lot of level potential. Speaking of that, I couldn't find anybody else who had made a custom cart yet, which I thought was a shame, so I made thirteen levels of my own! (Great work implementing the custom level cart, by the way, it was great idea!) You can play the cart here. And yes, @lucatron, if you wanted to implement any of my levels into the offical game I would be honored. Sorry if that sounded a bit like an advertisement, it was just an unintended side effect of what I was trying to say.

On another note, I do have one suggestion for a change you could implement. On the level select screen, there is no scrolling, so if you have any more than thirteen levels (which is why I didn't have any more) the text will start to run off the screen. If you could implement this, then there would probably be enough map space for at least 20 large levels per cart, and many more if you were doing smaller levels. In any case, this is a great game. Good work!

P#93632 2021-06-17 04:47

New version with 3 new levels from THATUSERUSER's level pack :D
We got a more convenient cart ID now too!

Also updated the custom cart so that the level selector scrolls when there are more than 13 levels.

P#94013 2021-06-25 08:07

Thanks, @lucatron! The plateaus level is a lot more polished now, the changes you implemented are very effective!

P#94179 2021-06-28 15:06

What are the strats to getting ace time on "The Pyramid"?

P#94217 2021-06-29 17:39 ( Edited 2021-07-02 22:55)

Ha, @StinkerB06, my brother had a lot of fun routing that one. There is this interesting mechanic in the game that he used extensively to move the ball faster in many of my levels, especially that one, though. Basically, if you hit a wall at a certain angle, you move away from the wall at a higher speed from normal. This may be considered a bug, but it actually made many of my levels, as well as the official levels, more fun to play. So try to hit as many walls as possible (well, the ones that will help you anyway). Another thing you should try is to do a sort of zig-zag route. Like, start the map by going (relative to the screen) north-west, then go east till you hit the edge of the map, then go north west for one tile, then go west until you hit the edge, and then, if you picked an efficient route, you should have a straight shot north-east to the finish. I didn't want to spoil it all for you though. :)

P#94390 2021-07-03 02:55 ( Edited 2021-07-03 02:55)

@THATUSERUSER Heh, I beat gold time without doing that glitch.

P#94391 2021-07-03 03:58

@StinkerB06 Nice! All of the ace times (at least my original pack; I haven't checked to see if @lucatron changed any of them) were simply the best times that me and my brother were able to get. There was one map in specific that he sat grinding for hours. It's the "Residue" map, and it is similar to the pyramid map in the sense that you have to collect a bunch of orbs before reaching the exit, and you can go in pretty much any direction. If anyone beats his time, I will honestly be pretty surprised.

P#94409 2021-07-03 13:24

Love the gameplay. I have lots of fun :)

P#94436 2021-07-04 09:13

@THATUSERUSER Here's my best time on the level:

I beat aced time on every other level :)

P#94454 2021-07-04 21:13

This game is beautifully constructed, down to the finest details! Great job.

P#94461 2021-07-04 22:13

Nice, @StinkerB06! If you liked my levels that were added to the official cart, you should check my custom cart. There are some pretty tricky ones in there! So far, the last one hasn't been completed by a single person, so far as I know, though I have tested all of the jumps to make sure that they were possible.

P#94520 2021-07-06 19:56

Excellent game, thanks a lot

P#98834 2021-10-18 21:56

aaaand flashback to the NES

P#98835 2021-10-18 21:58

Rolling around at the speed of sound.

P#104475 2022-01-07 16:44

Love it! Thank you for making this, I can appreciate the controls and way that it feels.

P#106257 2022-02-03 14:11

this is so rad!

P#124535 2023-01-19 05:15

finished!

P#124595 2023-01-20 14:41 ( Edited 2023-01-23 19:25)
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