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Cart [#35444#] | Copy | Code | 2017-01-11 | Link

Added HotSoup's door sfx. Much less ear bleed.

Cart [#34875#] | Copy | Code | 2017-01-03 | Link

Here's a thing.
Mostly works.
Loads missing. Only 1 level. You get the idea.
Didn't bother re-drawing the art, just passed it through a palette converter.

P#34876 2017-01-03 17:12


Great port! It's nice and smooth, not to mention fun to play.

P#34880 2017-01-03 18:30


This is awesome work dude!

P#34881 2017-01-03 18:37


Very nice job!

I noticed you replaced the swastikas with hearts. What's stopping you from translating all the levels / assets? If it's a lack of space, maybe some compression would help?

P#34898 2017-01-04 05:06


Yeah I replaced the swastikas when I did the Scratch version (because it's a child friendly site) and I've just reused the same assets. I didn't bother with all the assets mostly because I couldn't be bothered trying to fit more in :)

P#34902 2017-01-04 06:15


wow! that's awesome! great job!
couldn't pick up the hidden machinegun though =(

P#34944 2017-01-04 18:26


Very slick!

P#34955 2017-01-04 20:46


hmmm the machine gun works for me. I didn't put in a different gun graphic so it looks the same. You should be able to hold down Z for rapid fire.

P#34976 2017-01-05 02:31


wow! Great port!

P#34980 2017-01-05 05:19


Wow, amazing!

P#35023 2017-01-05 19:21


Loving it!
The door sound effects sounded like place holders, I'm no foley master, but I made a couple you can try in their place:

P#35307 2017-01-09 01:37


ALL the sounds are place holders :) But yes the doors are particularly offensive and your version is MUCH better so I've updated to include them. Ta

P#35445 2017-01-11 03:56


Great port and so fun to shoot nazi soldiers of two pixels height !

P#35447 2017-01-11 04:39


This is really cool! The hex encoded data is a great trick, totally going to use that :)

P#35654 2017-01-14 04:33

:: Hi :)

I made this <3

P#35872 2017-01-16 18:18


Yeah the hex encoded data feels like a bit of a cheat and it burns through code space quickly but it's a nice way of having more gfx space. I was going to use it store more gfx/maps for the later levels.

P#36090 2017-01-19 12:28


You know, this pretty much looks and feels exactly like the original, apart from the colour palette and low resolution - haha, sometimes I couldn't tell who was shooting at me :)

This is super impressive...

P#37850 2017-02-26 09:05


Very nice work. :)

Here's a shorter way to draw zero-padded numbers:

function drawnumber(x,y,value,digits)

Obviously this assumes you're drawing positive 16-bit integers.

Also might be good to use a table lookup, rather than an if/else series, for your run-length decompression:

for i=1,16 do

Edit: hm, why won't that show the indenting I see in the editor? Oh well, you get the idea.

P#37918 2017-02-28 06:17


Quite right on both counts Felice, thanks. Yeah I was being a bit rubbish with the hextoint function.

P#38265 2017-03-15 03:37


Haha, this is brilliant. ^^
How is that even possible.

P#38270 2017-03-15 04:45


Really great recreation. Considering Pico's limits on colors you've translated assets pretty well.

I could help with the sounds, while gun sound seems very well-made, other sounds don't seem to be like in original Wolf3d.

P#40991 2017-05-26 08:33

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