Log In  

61

Cart [#35444#] | Copy | Code | 2017-01-11 | Link
61

Added HotSoup's door sfx. Much less ear bleed.

Cart [#34875#] | Copy | Code | 2017-01-03 | Link
61

Here's a thing.
Mostly works.
Loads missing. Only 1 level. You get the idea.
Didn't bother re-drawing the art, just passed it through a palette converter.

P#34876 2017-01-03 17:12

::

Great port! It's nice and smooth, not to mention fun to play.

P#34880 2017-01-03 18:30

::

This is awesome work dude!

P#34881 2017-01-03 18:37

::

Very nice job!

I noticed you replaced the swastikas with hearts. What's stopping you from translating all the levels / assets? If it's a lack of space, maybe some compression would help?

P#34898 2017-01-04 05:06

::

Yeah I replaced the swastikas when I did the Scratch version (because it's a child friendly site) and I've just reused the same assets. I didn't bother with all the assets mostly because I couldn't be bothered trying to fit more in :)

P#34902 2017-01-04 06:15

::

wow! that's awesome! great job!
couldn't pick up the hidden machinegun though =(

P#34944 2017-01-04 18:26

::

Very slick!

P#34955 2017-01-04 20:46

::

hmmm the machine gun works for me. I didn't put in a different gun graphic so it looks the same. You should be able to hold down Z for rapid fire.

P#34976 2017-01-05 02:31

::

wow! Great port!

P#34980 2017-01-05 05:19

::

Wow, amazing!

P#35023 2017-01-05 19:21

::

Loving it!
The door sound effects sounded like place holders, I'm no foley master, but I made a couple you can try in their place:

00020000073230832308323206122061204612016120160002600046000361202612026120161201612016120261203612036120161201612036120361201600036000b610116103d61033210292213c2213b221
0002000036211362113c21106600056100561008612086120561204612036120261204612046120a6120a6120b61206612076120000000000000000000002610016100c3100b3100b31020613063130731307313
P#35307 2017-01-09 01:37

::

ALL the sounds are place holders :) But yes the doors are particularly offensive and your version is MUCH better so I've updated to include them. Ta

P#35445 2017-01-11 03:56

::

Great port and so fun to shoot nazi soldiers of two pixels height !

P#35447 2017-01-11 04:39

::

This is really cool! The hex encoded data is a great trick, totally going to use that :)

P#35654 2017-01-14 04:33

:: Hi :)

I made this <3

P#35872 2017-01-16 18:18

::

Yeah the hex encoded data feels like a bit of a cheat and it burns through code space quickly but it's a nice way of having more gfx space. I was going to use it store more gfx/maps for the later levels.

P#36090 2017-01-19 12:28

::

You know, this pretty much looks and feels exactly like the original, apart from the colour palette and low resolution - haha, sometimes I couldn't tell who was shooting at me :)

This is super impressive...

P#37850 2017-02-26 09:05

::

Very nice work. :)

Here's a shorter way to draw zero-padded numbers:

function drawnumber(x,y,value,digits)
  print(sub("0000"..value,-digits),x,y)
end

Obviously this assumes you're drawing positive 16-bit integers.

Also might be good to use a table lookup, rather than an if/else series, for your run-length decompression:

hextoint={}
for i=1,16 do
  hextoint[sub("0123456789abcdef",i,i)]=i-1
end

Edit: hm, why won't that show the indenting I see in the editor? Oh well, you get the idea.

P#37918 2017-02-28 06:17

::

Quite right on both counts Felice, thanks. Yeah I was being a bit rubbish with the hextoint function.

P#38265 2017-03-15 03:37

::

Haha, this is brilliant. ^^
How is that even possible.

P#38270 2017-03-15 04:45

Log in to post a comment

user:
password:

New User | Account Help
:: New User
X
About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2017-05-26 07:28 | 0.141s | 1835k | Q:38