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Cart [#35444#] | Copy | Code | 2017-01-11 | Link
83

Added HotSoup's door sfx. Much less ear bleed.

Cart [#34875#] | Copy | Code | 2017-01-03 | Link
83

Here's a thing.
Mostly works.
Loads missing. Only 1 level. You get the idea.
Didn't bother re-drawing the art, just passed it through a palette converter.

P#34876 2017-01-03 17:12 ( Edited 2018-11-08 14:26)

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Great port! It's nice and smooth, not to mention fun to play.

P#34880 2017-01-03 18:30

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This is awesome work dude!

P#34881 2017-01-03 18:37

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Very nice job!

I noticed you replaced the swastikas with hearts. What's stopping you from translating all the levels / assets? If it's a lack of space, maybe some compression would help?

P#34898 2017-01-04 05:06

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Yeah I replaced the swastikas when I did the Scratch version (because it's a child friendly site) and I've just reused the same assets. I didn't bother with all the assets mostly because I couldn't be bothered trying to fit more in :)

P#34902 2017-01-04 06:15

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wow! that's awesome! great job!
couldn't pick up the hidden machinegun though =(

P#34944 2017-01-04 18:26

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Very slick!

P#34955 2017-01-04 20:46

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hmmm the machine gun works for me. I didn't put in a different gun graphic so it looks the same. You should be able to hold down Z for rapid fire.

P#34976 2017-01-05 02:31

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wow! Great port!

P#34980 2017-01-05 05:19

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Wow, amazing!

P#35023 2017-01-05 19:21

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Loving it!
The door sound effects sounded like place holders, I'm no foley master, but I made a couple you can try in their place:

00020000073230832308323206122061204612016120160002600046000361202612026120161201612016120261203612036120161201612036120361201600036000b610116103d61033210292213c2213b221
0002000036211362113c21106600056100561008612086120561204612036120261204612046120a6120a6120b61206612076120000000000000000000002610016100c3100b3100b31020613063130731307313
P#35307 2017-01-09 01:37

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ALL the sounds are place holders :) But yes the doors are particularly offensive and your version is MUCH better so I've updated to include them. Ta

P#35445 2017-01-11 03:56

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Great port and so fun to shoot nazi soldiers of two pixels height !

P#35447 2017-01-11 04:39 ( Edited 2017-01-11 04:41)

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This is really cool! The hex encoded data is a great trick, totally going to use that :)

P#35654 2017-01-14 04:33

:: Hi :)

I made this <3

P#35872 2017-01-16 18:18

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Yeah the hex encoded data feels like a bit of a cheat and it burns through code space quickly but it's a nice way of having more gfx space. I was going to use it store more gfx/maps for the later levels.

P#36090 2017-01-19 12:28

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You know, this pretty much looks and feels exactly like the original, apart from the colour palette and low resolution - haha, sometimes I couldn't tell who was shooting at me :)

This is super impressive...

P#37850 2017-02-26 09:05

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Very nice work. :)

Here's a shorter way to draw zero-padded numbers:

function drawnumber(x,y,value,digits)
  print(sub("0000"..value,-digits),x,y)
end

Obviously this assumes you're drawing positive 16-bit integers.

Also might be good to use a table lookup, rather than an if/else series, for your run-length decompression:

hextoint={}
for i=1,16 do
  hextoint[sub("0123456789abcdef",i,i)]=i-1
end

Edit: hm, why won't that show the indenting I see in the editor? Oh well, you get the idea.

P#37918 2017-02-28 06:17 ( Edited 2017-02-28 06:38)

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Quite right on both counts Felice, thanks. Yeah I was being a bit rubbish with the hextoint function.

P#38265 2017-03-15 03:37

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Haha, this is brilliant. ^^
How is that even possible.

P#38270 2017-03-15 04:45

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Really great recreation. Considering Pico's limits on colors you've translated assets pretty well.

I could help with the sounds, while gun sound seems very well-made, other sounds don't seem to be like in original Wolf3d.

P#40991 2017-05-26 08:33

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Awesome job!

Feels just like the original, except the fact that if you don't see the enemy,
they don't shoot. It probably has to do with PICO's limitations, and it was fun to waddle to the exit with zero ammo :D

P#52258 2018-05-02 02:33

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That this exists and is possible is amazing. But I would trade a few of set pieces graphics for an ending message about winning or finding the secret exit.

A few suggestions to kick it up a notch.

Also, I think the score on this game could be made to more accurately represent a "perfect" game. For instance, decremented the score for every wasted bullet or every time you get shot. Give the game a time counter and report your time and score when you get to the end. And if you find the "secret" exit, send you back to the beginning, but enemies are more powerful and there's more of them.

P#52267 2018-05-02 09:03

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Uh, I was one of the guys THAT MADE the original Wolfenstein 3D. Was so surprised to see it here! This is SO COOL. Those are my levels in a little virtual console! Fun!

Astounded that lil' ol' Pico-8 can do this! Impressed. Great job.

P#58071 2018-10-18 00:14

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Wow ! What a great demake !
Any chance of a 2D demake ?
I'm no good at 3D games. The 2D is the one I grew up with.

https://youtu.be/ZJZ3FEG-szg?t=23

P#58092 2018-10-18 13:29 ( Edited 2018-10-18 13:45)

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Dw... my thing didnt work halp

P#58093 2018-10-18 13:31

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What are you trying to do ?

P#58097 2018-10-18 13:45

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so so good

P#58312 2018-10-23 22:07

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It's a child friendly game where you kill people, so ironic

P#58880 2018-11-08 14:26 ( Edited 2018-11-08 14:27)

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