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Cart #28213 | 2016-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A super simple game I made for the Etsy Pico-8 game jam.

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Just for fun!

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Cart #28197 | 2016-09-08 | Code ▽ | Embed ▽ | No License

It's just a Tic-Tac-Toe game.

Rules :

  • Do a line with 3 cross/circle to win

To add later :

  • AI to play against the player
  • Add music/sound effect (SFX when drawing a cross/circle is pretty annoying)
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Cart #28170 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a TAS (Tool-Assisted Speedrun) of CELESTE. Uploaded here so you can watch it on your home PICO-8 console :)

EDIT: Doesn't seem to work on PocketCHIP for some reason...

If you'd rather just watch a video, you can see it here:

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Cart #28140 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Thank you for playing.
This is my first game.

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I uploaded a test cart to the BBS but didn't make a post for it. Now the test cart shows on my user carts page, but I cannot delete it. It also says it has 8 stars somehow XD

Is there any way to delete carts from the BBS, or at least keep them from appearing on my user carts page?

Thanks

EDIT:
loll okay nevermind; now that I just posted this, I looked again and the test cart is gone. Is there some cron job that cleans up orphaned carts periodically or something? XD

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Cart #29780 | 2016-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Time your speed and angle in an attempt to throw a Frisbee as far as possible. Then take control of the receiving player, and position yourself for the catch! If you do manage to catch it, quickly throw it again. Keep going until the Frisbee hits the ground, and see how far you can make it!

An update to the classic "Flying Disc" mini-game from California Games.

Update September 30th, 2016 (version 1.0):

Considering this game done! Moving out of WIP section.

Update September 18th, 2016 (version 0.4):

[ Continue Reading.. ]

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hi!

this is my remake of this music: http://zxart.ee/rus/avtory/x/xpeh/sokomix/

free to any use. download here http://rgho.st/8fd2WWFxx

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Cart #28083 | 2016-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey there!

Blob Smasher is a game we made during the BBQ Game Jam 2016, which is a 24-hour jam during which you spend more time eating grilled stuff than actually creating something.

Florian & I went with pico8 for the fun, and it's our very first experience with it and lua.

Blob Smasher is a 2-player versus game. Smash the blob to divide it and throw it at your opponent. Don't get touch by a blob while it's of the opposite color!

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Simple Voronoi diagram generator. I was trying to see if I could get a speed boost from writing pixel values directly to the video RAM, but regardless the fill walking through all the pixels is still very slow. Any ideas on how I could speed things up?

--voronoi diagram
--by hypothete
points={}

function makepoints()
	for i=1,16 do
		e=rnd(128)
		f=rnd(128)
		add(points,{
			x=e,
			y=f,
			c=rnd(255)
		})
	end
end

function jitter()
	for i=1,#points do
		p=points[i]
		p.x+=rnd(2)-1
		p.y+=rnd(2)-1
	end
end

function near(pts,b)
	nt=nil --nearest pt
	nd=4096--dist to nt
	for i=1,#pts do
		a=pts[i]
		nl=(b.x-a.x)^2 + (b.y-a.y)^2
		--dist leaving off sqrt
		if(nl<nd)then
			nd=nl
			nt=a
		end
	end
	return nt
end

function drawvoro()
	for i=0,63 do
		for j=0,127 do
			k=i+64*j --x+y*w = 1d position
			z={x=i*2,y=j}
			np=near(points,z)
			if(np) then
				memset(0x6000+k,np.c,0x1)
			end
		end
	end
end

function _init()
	makepoints()
	drawvoro()
end

function _update()
	if(btnp(5)) then
		jitter()
		drawvoro()
	end
end
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9 comments


Cart #28051 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Very straightforward game thrown together in about 80-90 minutes when I realised nothing was really getting ready/finished for August's #onegameamonth.

Control a rad person as they aim to save their precious physical media from the dastardly rule of scissors.

Arrows to move, avoid scissors, collect CDs.

I actually did sound effects (limited, but present!). Quite happy with the speed/completeness of this, full disclosure though I have a basic 3-state template (update/draw for title, game, endgame) which I loaded up as boilerplate so that I could maximise the time I had.

Enjoy!

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I took some time to rewrite things so that a more deliberate architecture was in place before moving forward with more changes. I wouldn't exactly call it "clean" at this point, but it's better. I'd happily listen to feedback on architecture once I've released it.

For now, a screenshot of my first finished game in Freecell for PICO-8. Lots to do still! I'd like to strike a balance that saves button presses without turning the game too much into "autopilot." As it stands right now, it requires far too much input though.

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Cart #28048 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #28139 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- 0.5 --

  • Added blinking text cursor
  • 1646 tokens

Cart #28131 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-- 0.4 --

  • Numbers & Symbols keyboard
  • (Potentially annoying) keyboard sounds
  • Weird bug fix for the PocketChip version of Pico-8
  • Token count has creeped up to 1529

Cart #28095 | 2016-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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3 comments


Cart #28037 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a silly little dungeon crawler I put together to learn PICO-8. It hasn't been balanced at all and is way too difficult right now. There's also only one level; the stairs are a lie :).

TODO:

  • Player buffs
  • More levels
  • More enemies
  • Better dungeon generation
  • Possibly an end condition
  • High scores table
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Couple people asked about how I did sprite rotation for josefnpat's collab cart https://www.lexaloffle.com/bbs/?tid=27582
Included is a sprite rotation function, and a way of layering them on top of each other to create an illusion of a 3d sprite.
Everything is commented, hopefully it's clear.
Enjoy, hope this is helpful for someone!


(the effect isn't perfect and can be a little unclear if you don't consider it when drawing sprites, if anyone has any more accurate examples of rotation functions I'd like to see!)

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Cart #28026 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My first 'game' playing around with some of the math functions and learning how the system works. Will hopefully flesh this out into something a bit more interesting.

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Cart #28021 | 2016-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi !

This is a demake/adaptation of the game Sorcery (on Amstrad CPC), yes, a demake of a game from 1984... And I want it to be easier (Sorcery-eaZy).

In this game you are a sorcerer who has to save his apprentices. To do this you have to collect Items (swap items in fact), slay monsters and most of all, find your way.

As stated, it's a work in progress. It's not really playable. So I have still a lot to do :

  • Apprentices
  • Items (to open doors, and free Apprentices)
  • Items (Weapons)
  • Game Over
  • End Game
  • Cauldrons (to restore life)
  • Complete the map
  • Anything else I forgot

What's working :

  • Not so much
  • Doors (a big one)
  • Moves (Sorcerer and some monsters)
  • Monster management (pop and depop)
  • Collisions with landscape : Block movements
  • Collisions with Monsters : loosing life

If you want sorcery+, you'll have to wait :P
Oh and yes, I have included a Black Mage because I love them ;)

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Cart #28017 | 2016-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple simulation of Bracewell probes, AI-guided spacecraft that explore star clusters, looking for life and intelligence. Most of what I experimented with in this cartridge was depth-based sorting for drawing and hacky 3D projection techniques.

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Hello,

I'm working on the collab16 jam, which is my 1st real work on Pico-8 and I'm having quite some fun! Alas! my Pico-8 is now bugging a little:

  • I want the bottom bar to show the tokens used, but everytime I go back to the code editor from another tab or after launching my program, the bottom bar shows the memory used, not the tokens. No improvement after quitting Pico-8 and reloading my file. It seems to happen only on my current p8 file btw.
  • When I switch to the sprites tab, too often it will go back the 1st of the 4 pages, although I'm working on page 3.

FYI I recently discovered the Alt+left/right keyboard shortcuts to change the current tab and uses it a lot. But the bugs happen with clicking as well as keycuts.

It's not the big real breaking bug, but I need to keep an eye on tokens count and check my sprites, so that's really annoying. Anyone has an idea, or had the same pb?

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