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Cart [#28170#] | 2016-09-07 | License: CC4-BY-NC-SA | Embed

This is a TAS (Tool-Assisted Speedrun) of CELESTE. Uploaded here so you can watch it on your home PICO-8 console :)

EDIT: Doesn't seem to work on PocketCHIP for some reason...

If you'd rather just watch a video, you can see it here:

P#28171 2016-09-07 15:46 ( Edited 2016-09-10 10:12)

:: JTE

Nice work. :3 It's so weird being able to just edit the game itself to insert TAS tools and input movies...

P#28172 2016-09-07 16:02 ( Edited 2016-09-07 20:02)
:: J

I actually did a lot more to insert the tools haha, I made a whole GPIO thing to control the webplayer from a browser in order to have a full GUI for TASing. I'm slowly working on a post explaining everything that went into making this :)

P#28173 2016-09-07 16:16 ( Edited 2016-09-07 20:16)

Super cool, thanks for sharing

P#28174 2016-09-07 17:09 ( Edited 2016-09-07 21:09)
:: dw817

Watching the speed run. Wholly Spumoni ! That's unbelievable ! No doubt about it, I suck at platformers ! No wonder why I can't get past the 4th screen. :)

P#28184 2016-09-07 23:15 ( Edited 2016-09-08 03:15)

These kinds of runs really bring out the unexpected behaviour in a game.

Theres definitely moments where you jump off of a spiked wall or walk through a spiked floor.


P#28190 2016-09-08 04:29 ( Edited 2016-09-08 08:29)
:: zep

Super nice project! And I really enjoyed reading the making-of post.

I just tried it on the Pocket CHIP update that will be available soon, and it works. There is some subtle thing in 0.1.7 breaking determinism that I haven't tracked down, but the goal for 1.0 (and likely for 0.1.8 onwards) is to be deterministic across platforms & versions.

P#28257 2016-09-10 06:12 ( Edited 2016-09-10 10:12)

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