Time your speed and angle in an attempt to throw a Frisbee as far as possible. Then take control of the receiving player, and position yourself for the catch! If you do manage to catch it, quickly throw it again. Keep going until the Frisbee hits the ground, and see how far you can make it!
An update to the classic "Flying Disc" mini-game from California Games.
Update September 30th, 2016 (version 1.0):
Considering this game done! Moving out of WIP section.
Update September 18th, 2016 (version 0.4):
Full game loop now in place, including infinite levels (no more running off the end) and saving your high score.
Implemented a split screen mechanic (receiving player in one view, and disc in the other) but the limited view for the receiver made the game too hard.
- More level layouts.
- More sprites.
- Music and sound.
- Less Mario :)
- Power-ups (maybe).
- Randomized layouts (maybe).
Update September 13th, 2016 (version 0.3):
Basic game loop now implemented (although it is easy to go beyond the play area and break the game).
Pretty neat trajectory, acceleration, and gravity effect for a first Pico code. Might have a meter show the distance it is traveling while it is.
Could have wind working against you - or you could be trying to hit a ground target and it determines how close you were depending upon the selections you make on angle and power.
This game can go lots of ways. :) Gold star work.
Haha, sweet! California Games was a favorite of mine too.
I added a frisbee game to my list too but was going to try and remake (demake) the frisbee mini game from Wind Jammers, where you toss the frisbee then take control of the dog to try and catch it. Might borrow some of your math if no one makes it before me
Love the update with the catcher guys...actually reached the end of the map, ahh! Like that you can catch it in the air and pause before you throw again, adds a really nice way to think about your next move.
While I just dig throwing and catching, might be neat if there were items that the Dude could get to give him speed or higher jump or something like that. Or maybe hoops that if the frisbee goes through you get bonus...
I'm liking the relay effect, Mr. Hugson. You might set it so any of the guys can jump the full height of the screen so they do not miss catching the frisbee.
As it is now, if you have a perfect throw, it might be too high for the relay guys to catch and the game is over.
This is awesome! Great update. Minimap is sweet and the varying landscape is a great touch too.
Might be nifty to have "run power" for the catcher. He gets a limited amount of boost that he can use with a button press, but when it's gone, it's gone...might make for some cool and rewarding "diving" catches.
Haha, this is fun! Such a simple idea, but really cool! The mini-view is cool too - it almost makes me feel like I am really catching a frisbee, looking at the disc while also trying to watch where I'm going!
I agree with morningtoast - without a boost mechanic of SOME kind, as soon as the frisbee passes the catcher, the game is done - it is impossible to catch up.
I love the idea of randomized layouts. You could even make more dramatic terrain so that the player needs to tweak the angle sometimes to get over a hill. It's like an endless runner game.
As for a boost, I imagined something where you can dive to catch the frisbee for a brief speed boost, but if you miss your guy falls on the ground and takes a second or two to get up. Risk/reward, you know?
@Connorses: level layout was really the most rushed part of the game. i'd like to go back and create some more interesting thing. i originally imagined that the landscape would change as you go (eg. ice area, lava area, etc). dive would be cool too. thats actually in the original (California Games)
@bitJericho: good idea. it caught me off guard a couple times too.
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