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I hit an out of memory error and for once I don't know where the leak is...usually I know because the last change I made triggered it, not the case this time (or I just lost track of my shit) - either way, not sure exactly how to debug to trace it down.

Any tips or tricks are appreciated.

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Cart #29382 | 2016-09-25 | Code ▽ | Embed ▽ | No License
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There were bricks in the sky. Why?

They fell on our cities - we did not like this.

We considered sending fighter jets against them, or surface-to-air missiles.

Wiser heads prevailed and instead an enormous, gravity defying bat was constructed, armed with spherical counter-measures and launched to protect us.

Sounds like the plot of a soon-to-be-commissioned movie (contact details in my about section).

--
Whelp. Arrows, X to serve. Bounce bricks for bonuses, multiple times for more.

There's only a few levels there at the moment, so I may add more. It might be a bit hard though.

Obviously I apologise for the 'music'. But nothing else.

UPDATE 1

This game is too hard! I've reduced the number of bricks, made the bat a bit bigger and added some multi-ball power bricks.

It's STILL too hard! Oh well.

UPDATE 2

Changed the bat controls to be less floaty (thanks for the feedback :)

Chris Donnelly (@gruber_music) has also very kindly spent some time on greatly enhancing the simple ditty I had playing, so there is now real music!

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Cart #27815 | 2016-09-01 | Code ▽ | Embed ▽ | No License
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Old_version:

Cart #27480 | 2016-08-27 | Code ▽ | Embed ▽ | No License
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Here's a peek at a voxel based flight simulator engine that I have been working on.
The engine is heavily inspired by Comanche:
https://en.wikipedia.org/wiki/Comanche_(series)

I've been having fun with the smooth and seamless map generation. Perhaps other folks can make use of that code.

I don't think that I am ever going to get the frame rate up to butter smooth 30fps without dropping the res so low that things are unreadable, but maybe a flight sim can settle at 15 and be okay.

Updates:
--Added controllable ship with shadow
--Up and down controls height
--Z controls thrust
--Rings to collect
--F to explore the ship / return to flight mode

-Electric Gryphon

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I was curious to know if there is a known memory layout of any of the PNG games.

I would be more than happy to write a comprehensive external graphic editor if I knew how to access the image files and where they are located in the PNG cartridge.

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Anyone already have a function coded for checking to see if an x/y point is inside a rectangle with given points?

They're not "straight" rectangles, they'll be moving so I'm drawing them with 4 x/y points. I've found various formulas for getting the answer but wondering maybe someone had that done already? ...just being lazy... :)

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This is my very first game I have ever coded. I am really excited, for (although the code is pretty sloppy) the game has turned out to be great in my opinion. The reason why the game version is "Beta... ish" is because I would not consider this as the "full version" of the game. The full version of the game will include a title screen, Boo boo bear, and some settings and other fun stuff.

Thank you for reading and for playing my very first game!

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Cart #28631 | 2016-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #27599 | 2016-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #27409 | 2016-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a slime, and you awaken in a slime factory (Because those exist now). Not only that, but you've been split into 21 pieces! The other parts of you must be around here somewhere. Explore this strange place to get yourself together and escape!

[ Continue Reading.. ]

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What commands can i use? I use btn(0) and so on for player 1 but for player 2 btn(s) doesnt work for example.

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I am interested in purchasing the Next Thing's PocketCHIP which says it comes with PICO-8.

What I'd like to know is - does the PocketCHIP's PICO-8 come with access to DRM-free downloads for Windows, Linux and OSX, along with all future updates ?

To show some of my own 8x8 pixel work (which I've actually done now for several years), here is a sample.

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Cart #27376 | 2016-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple art generator after Piet Mondrian and @am3thyst.

Press x,z or one of the arrow keys to generate a new image!

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Cart #27729 | 2016-08-30 | Code ▽ | Embed ▽ | No License
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I know very little about 3D graphics, but I felt my way around until I got something working :)

Z/X: Zoom in/out
Left/Right: Rotate

This cartridge is released under CC0!

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Cart #29021 | 2016-09-22 | Code ▽ | Embed ▽ | No License
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Remade a game for the pico8 that I made a long time ago. Explore the cave, try to survive and collect everything before your fuel runs out! Beware of enemies, land on all the different colored flags to refuel and collect the golden cup to win. Avoid bumping into walls or the ceiling: it will rapidly deplete fuel for crashing.

Let me know what you all think!

Left/Right - Guide Helicopter / Select Helicopter on Intro screen
Z - Fly up
X - Shoot
Up/Down - Can aim rockets upward or downward

Unlock more helicopters at 2000,3000, and 4000 high score. This is pretty easy to obtain once you learn your way around the map a little bit.

Todo:
-Improve map
-Possibly add music
-Clean up code

v1.3 - Big graphics change, name change, Score when you get the cup is time-based.
v1.2 - New screen on game-over, a few other minor changes. Probably the last version for a while.
v1.1 - map2 memory reloading bug fix, added 3 unlockable helicopters with different stats
v1.0 - added an end game, finished up the map. It's finally a full game!
v.5 - added intro/ game over , high score, volcano enemy.
v.4 - Changed the map, added score and score pop-ups, added sounds, made enemies spawn based on map tile rather than manually adding them via code.
v.3 - Added two enemies, redid map, added unlockable doors via flags and destroying rocks. Redid some code
v.2 - Updated graphics, added platforms for fuel
v.1 - Basic framework for the game

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Cart #27335 | 2016-08-25 | Code ▽ | Embed ▽ | No License
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Cart #27307 | 2016-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a little space shooter I made for my August #1GAM.

Music is my own chiptune cover of one of my favorite songs, "Scars on Land" by Kings of Convenience. https://www.youtube.com/watch?v=GNZZa9IYkPo

There are 6 waves of enemies. Try to beat the current hi score of 3110. Good luck and don't die!

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Cart #27295 | 2016-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Not much to say really, just something I knocked up in half an hour. Don't think it's bad for a first attempt!

Is it worth refining? Let me know.

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This is a little bundle of 4 theme songs from gaming youtubers I watch on occasion. The cartridge will play them all side by side in the following order:

  1. Jontron
  2. Projared
  3. Chadtronic
  4. Game Theory
  5. Videogames

Lemme know What you think in the comment thread! Feel free to use this in whatever games you want. If you would like me to make a cover of a certain song, or whatnot, let me know and I'll see what I can do. Thanks for listening!

1.2: Added Sprite art & fixed up some code.

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Deep Within the Void
Cold and Alone
All that is Left
...
The Violet Signal

Hint: To skip the intro hold z+x, but c'mon, give it a watch!

The Violet Signal
A Boss Only SHMUP

A Pico-8 Game made by Jesse Bergerstock @illMadeCoder 2016
TWITTER

Locate The Violet Signal by triangulating signal and overcoming a space horror at each node!

About The Game

Hello Pico-8 forum, this is the first game I've moved from zero to complete after years of of making half games in Unity, I managed to get through it in the simple Pico-8 engine.

This project took my approximately three months off and on to complete, going into it with no other pico-8 experience. A successful summer project.

I think for the most part the game speaks for itself, controls are located at the bottom of the title screen. The game itself consists of three separate stages, which are all boss fights in the traditional sense.

If you'd like to help with development let me know if any of the bosses gave you a particularly hard or easy time! Each stage is inspired by some of the major SHMUP subgenres and it has been tricky to balance.

[b]Thanks

[ Continue Reading.. ]

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The result of a lovely Pico-8 Zine tutorial (Issue #1), uploaded so as to transfer to the Pocket CHIP.


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Cart #27254 | 2016-08-23 | Code ▽ | Embed ▽ | No License
11

  • Cursor keys to move
  • Z to drink soda (regain speed)

This is my first PICO 8 project.
I made it in my post graduate unemployment period, and I've had so much fun with this tool.
So much fun that I ended up spending way more time on this game than intended :)

Hope you have fun playing, and remember: Stay hydrated!

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Cart #30162 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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HOW TO PLAY:

  • Encounter humans and evade capture - you gain STAMINA and they gain FRUSTRATION
  • Gain more STAMINA by finding candy
  • When STAMINA is high USE LIGHTNING to FRUSTRATE all the humans at once
  • Humans will QUIT when FRUSTRATION is high
  • When all humans QUIT, you win!
  • When STAMINA runs out, you lose!

You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.

For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark & wire to commit their crimes.

There is hope: These children are not patient. Given enough resistance, they abandon this game for another.

So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.

CHANGELOG

Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory!

Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.

Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.

Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!

[ Continue Reading.. ]

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