Utilizing Potato Maze (apparently also known as Puzzle Cave) I made a puzzle where you play as a tiny murderess and the goal is to collect all the guts and avoid the detectives! Guts unlock weapons so you can harvest more organs.
Still fixing some bugs, but enjoy it.
This was made as part of DMG.to 's Dread Jam 2015
CC4-BY-NC-SA
Pico-8's persistent memory architecture allows several games to share the same persistent cart data.
Therefore, I propose the revival of the SHARECART 1000 project.
It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.
Thoughts?
This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels
You play a girl who try to go deeper into some strange cave.
Avoid the inhabitants or they'll hit you, try to find the exit portal of each level
Arrows to move
C for a useless particles spell
X for a level reset


Current state: Final (1.0)
For Little Awful Jam 2016 (Theme: "Chill")
http://www.awfuljams.com/little-awful-2016
Code: https://github.com/buffis/LittleAwfulJam2016
Music by Pizza (http://pizzamakesgames.itch.io/)

Oh no you've been thrown in the dungeon and have to escape!
Controls:
Direction Keys to move
Z to open a door you're facing, if you have a key.
Changelog:
v0.3 updated to latest version of Pico-8, added title screen, expanded map, sfx for doors and keys - 899/8192
v0.2 minor bugfixes, expanded map - 912/8192
v0.1 initial upload - 875/8192
Known Issues:
- The sound when trying to open a door without an appropriate key loops as long as you hold down the Z key
(I may not even have to worry about this when I change door opening to be contact based)






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