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Exactly what it sounds like: a sand simulator.

Use the mouse to control where to put sand, left-click (or X) to place sand, and right-click (Z) to place normal, non-falling blocks.

it is very computationally intensive, be warned

Cart #sand_simulator-0 | 2023-04-16 | Code ▽ | Embed ▽ | No License
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Cart #deepening-0 | 2023-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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early prototype of my Shmup Submariner.

Here just a bit of tech i designed to show the submarines march towards the deep.

segments controls when it changes depth levels, depth controls all the pal shifting.

-Alice

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Cart #super_blowout-0 | 2023-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was just a cute little exercise in integration of my explosions into another cartridge.
my partner asked me to make breakout with explosions so i used GPT-4 to help me whip this up real fast.

its buggy but i just wanted something funny to be my first post here.

-Alice-

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Cart #firewind-3 | 2023-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Move wind: ← →
Stop fire: hold X

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create wavy animated patterns and find new combinations! just for fun

Cart #channel_wave-0 | 2023-04-15 | Code ▽ | Embed ▽ | No License
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hello, im getting an error on pico 8 about <EOF> needed near 'end'
i tried everything, please help!

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Cart #abetterworld-0 | 2023-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a text-based clicker/incremental/idle game about building a city that has harmony with the planet.

Use Z to collect resources manually, then use them to construct buildings which collect and unlock new resources.
As you build your community, you will unlock new buildings and larger civilizations.
Upgrade your community enough and acquire a Golden Orchid, which you can then use to Prestige and start over with a boost.
You will unlock the ability to build your Utopia after the third prestige.

It's the second game I have made, and was largely done with the help of ChatGPT.
It took a long time, and needed precise instructions, but it wrote 99% of the code for me.

[ Continue Reading.. ]

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Cart #sokovirus-8 | 2024-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple Sokoban game about a little virus and the crazy adventures he goes on. This is my first Pico 8 game. You can start a new game or play any of the levels from the main menu. This was created over the last month. Big shout-out to Lazy Devs Academy and Nerdy Teachers for the awesome tutorials and sound advice! You can read the postmortem in the following thread: https://www.lexaloffle.com/bbs/?tid=52398

Controls:

Operate the menus/restart level with the O buttons and arrow keys.

Featuring:

Groovy Menus:

Amazing Gameplay:

[ Continue Reading.. ]

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Developing SokoVirus

I started working on this game near the beginning of March. I set out to make a sokoban game of some kind after watching Lazy Devs Academy’s video on 5 good starter genres. I used the first few episodes of his roguelike tutorials to get my character moving and doing what I wanted.

The first big hurdle was in understanding movement animations. The roguelike tutorial was based on an 8x8 movement grid, so any movements were offset by 8. I would still say animation is a difficult subject for me, but I want to grow in it.

For the story, I had the general idea of a hacker trying to get into different servers. My first few character concepts are shown in the early screenshots (I enjoyed the little mouse cursor dude). The theme sort of came about as I was developing the game. Another thing that came about randomly through the development was the actual levels. Most of them came from me looking at random shapes and seeing if I could make a puzzle out of them. I also played some other Sokoban games for inspiration (I learned I do not have the best patience for them. This is why I added the save feature).

[ Continue Reading.. ]

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Cart #bbb_01_aesc-0 | 2023-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Spring is here... sheep are still dumb.

Chase sheep into their pen; as many as you can before time runs out! Each sheep successfully herded extends your time. Sadly, the sheep aren't particularly bothered about co-operating. Good luck!

Controls: Move with Arrow Keys

Thanks for playing!

This is my first game, first complete coding project... first post?! Started teaching myself to code at the start of the year, and this is the first result. I haven't really looked at many forums etc (including this one), because I wanted to complete the first project myself before getting input from other people etc. But I do plan to be more active going forward!

My goals for this game were pretty simple:

[ Continue Reading.. ]

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Cart #shootandrunv012-0 | 2023-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shootandrun-0 | 2023-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, everyone, i am start to education pico-8, this is first version of co-op game, where you with your friend shoot at monsters, but if you miss, then the bullet continues to fly along the eucrane, and if you crash into one of you, you will lose, but if you crash into a monster, it will disappear and kill him.

v.0.1 Now without monsters(. But monsters will appear in future.

v.0.1.1 Now with monsters

[ Continue Reading.. ]

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Cart #pico_blast-1 | 2023-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone, i'm french.
I am new to game development and here are my first steps with this little game that I will continue to improve to experiment while having fun.

Rev 1:
Added invisible walls for the player
Added smoke from player reactors
Added scraps when an opponent explodes

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yay my fiwst game owo!!
(may be buggy!!)

Cart #first_game-2 | 2023-04-12 | Code ▽ | Embed ▽ | No License
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I made another celeste mod :/
I can't stop I need serious professional help

Cart #badberries-0 | 2023-04-12 | Code ▽ | Embed ▽ | No License
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This mod is pretty much real time celester by @AdamMcKibben but instead of customizing the corruption at the beginning, it starts at the default corruption time (120) and every time you collect a strawberry, it changes the corrupt amount by 10 (default in the original is 25)

If you collect no strawberries, it is the exact same as the vanilla game

Thanks to @AdamMcKibben and @noel for real time celester and celeste
https://www.lexaloffle.com/bbs/?tid=35860
https://www.lexaloffle.com/bbs/?tid=2145

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Cart #juggle_struggle-1 | 2023-04-15 | Code ▽ | Embed ▽ | No License
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Juggle Struggle

Hey guys, I've finished my very first Pico-8 game.

I've had so much fun using my artistic skills creating sprites for the game and enlisting the aid of GPT 4 to help with the coding. It's been an adventure filled with excitement and some frustration trying to rangle GPT into line to get it to output the code I needed. There are some pretty cool particle effects, music and sound effects. Play as you listen to the calming waves.

Here's GPT 4's marketing blurb for the game...
Unleash your inner juggler with "Juggle Struggle"! 🤹‍♂️ This groovy game will have you bouncin' balls and smashin' targets like a true pixelated pro. Can you keep up with the ever-increasing tempo, or will you drop the ball (literally)? Hop into the arena and show off your mad juggling skills. After all, why juggle responsibilities when you can juggle virtual balls instead? 😎 So, ready to join the struggle? Let's juggle! 🎮

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Gameplay is a simplified Katamari-like game re-imagined for the 8-bit era.

Cart #toomgis-3 | 2023-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picodex-0 | 2023-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to the world of PICO-8 Pokemon! Picodex is a complete generation 1 Pokemon battle simulator, with slight modifications, that fits within a single 32KB PICO-8 cartridge.

Standard PICO-8 controls apply to this game. For a computer keyboard this is: "arrows", "x/z", "enter".

There are 6 modes in Picodex:

  • BROWSE: View all Pokemon you have unlocked along with stats and possible moves.
  • EDIT: Edit up to 3 teams. Customize Pokemon and movesets in each team.
  • LEAGUE: Battle against trainers in the Pokemon league.
  • VERSUS: Take turns playing a custom match between you and a friend.
  • HORDE: Have your team battle all 151 Pokemon in order with no breaks.

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Cart #penonunomi-0 | 2023-04-11 | Code ▽ | Embed ▽ | No License
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Sorry StrongSand94191, I made it.
Thanks to Corangecc for making drunkeste!

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The original Space Taxi divided up its 24 levels into three "shifts" of eight levels each corresponding to the easy, medium and hard levels. And it turns out eight levels is about what I'm able to fit on a single cart so I've decided to release the game by shift and then merge them all together into a single multi-cart game when I'm done. It's actually already multi-cart with one for displaying the menu and loading the level data into upper memory and the other for actually running the game.

The first one, Morning Shift, is not quite finished but it is fully playable. The first level is a copy of the first level from the original game as sort of an homage to it but the rest of the levels are original. And they could use some play testing. If anyone is willing I'd be happy to hear any feedback.

Cart #space_taxi-2 | 2023-05-29 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #hizutotegi-3 | 2023-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Making a little game where you buy something in a convenience store.

Changes:

v0.3

  • The slushy machine now works. You can add a slushy to your inventory or cause a spill.
  • The freezer has a humming noise and you can add a ice lolly to your inventory.
  • The wet floor sign will now reset it's position if it is stuck in a wall for more than 3 seconds.

v0.4

  • Fixed bug where the sfx doesn't play.
  • Slight changes to the music.
  • Can now grab items from the shelves.
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