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Cart #hibejozaba-0 | 2023-03-01 | Code ▽ | Embed ▽ | No License
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1 comment


Cart #neptune-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Story

Deep under the ocean's waves, not far from Neptune's Palace lives the evil sea snake, whose only pastime seems to be the kidnapping of the Neptune's daughters.
This game was originally developed by Mark J. Taylor in 1983 for the C64. Although it is not the best game released for the C64, I loved it at the time and spent many hours with it.
With this demake I want to bring Neptune's Daugthers back to memory so that this beautiful game is not completely forgotten.

Gameplay

Only the directional pad and the X button are needed to play. With the control pad you move the diver and with the X button the diver can fire shots with his harpoon.
At the lower part of the screen there is a display which shows the oxygen that is left. If the diver runs out of oxygen you leave a life.

Level 1-3

[ Continue Reading.. ]

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0 comments


Not sure if this is actually a bug or expected behaviour. Seems like a bug to me. That said, don't know if it's a problem with PICO-8 or just with Lua in general.

Here's the problem. If I define a metatable using the __metatable property then the __tostring method doesn't get called automatically (by print for example) when expected.

m = {}
x = setmetatable(
   {},
   {
      __index=m,
      __metatable=m,
      __tostring=function(self)
	 return 'blah blah blah'
      end
   }
)

print(x)
print(tostring(x))

Output:

[table]
blah blah blah

So, I can call the tostring() function explicitly but it's not called automatically by print as I would expect. If I leave out the __metatable property though it works as expected:

m = {}
x = setmetatable(
   {},
   {
      __index=m,
      __tostring=function(self)
	 return 'blah blah blah'
      end
   }
)

print(x)
print(tostring(x))

Output:

blah blah blah
blah blah blah

Putting the __tostring function in m also doesn't work:

m = {
   __tostring=function(self)
      return 'blah blah blah'
   end
}
x = setmetatable(
   {},
   {
      __index=m,
      __metatable=m
   }
)

print(x)
print(tostring(x))

Output:

table: 0x30bb9cc
table: 0x30bb9cc

Nor does giving m its own metatable with a __tostring method:

m = setmetatable({}, {
   __tostring=function(self)
      return 'blah blah blah'
   end
})
x = setmetatable(
   {},
   {
      __index=m,
      __metatable=m
   }
)

print(x)
print(tostring(x))

Output:


[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=126465#p)
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4 comments


Cart #chaos-0 | 2023-03-01 | Code ▽ | Embed ▽ | No License


shitpost

3 comments


Cart #tinyterrarium-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

this is a falling sand game! it's essentially a remake of one i've posted before, but completely rewritten to be performant with the latest version of pico-8. it also has a lot more features. feel free to experiment! it's also posted on itch and you can find its source code, which is released to the public domain, on github.

controls

on the simulation screen:

  • ⬅️➡️⬆️⬇️: move
  • 🅾️: draw
  • ❎: erase
  • Pause: options

on the options screen:

  • ⬆️⬇️: move between options
  • ⬅️➡️: change option

[ Continue Reading.. ]

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7 comments


Cart #sokoblox-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
136


Sokoblox is a hybrid of two classic puzzle games: Sokoban (the push puzzle) and Bloxorz (the rolling block puzzle).

See if you can beat all 15 levels!

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29 comments


Cart #cardboard_toad-0 | 2023-02-28 | Code ▽ | Embed ▽ | No License
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My six year old and I made this game for her upcoming birthday. She was inspired by paper mario and the idea of a pinata that ran away.

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Whisper

Cart #whisperv1_0-1 | 2023-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hope you like it!

If you find any bugs, please tell me

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3 comments


Pico-View February

Hello Pico-View Reader, this February issue is the second in the series. We thank you all for your continued support and donations... Money? Cash? NO! We thrive off of the art, reviews, and comments you all give us. Thank you to the supporters, and that includes you reader! By simply reading this zine you're helping us. We thank you from the bottom of our hearts.

Without further ado... We hope you have fun adventuring through the pixels and paragraphs of this brand new Pico-View web-zine.

-Nerdy Teachers, Celesmeh, Fletch , Pickleschip, D3V?,and Marina

January Edition: https://www.lexaloffle.com/bbs/?tid=51335

Contents:

-A Look Into Tweet-Carts
-Lazy Devs Interview - Ft. Celesmeh
-How To Get Pico-8 On The Miyoo Mini!!!
-Pico Nico Easing Animations - Tutorial by Fletch
-One Bit- Pixel Art Style - Pickleschip
-Tabs vs Spaces Article - Nerdy Teachers
-Dinky Kong Demake - Interview W/ Trog & Heraclem

[ Continue Reading.. ]

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Cart #building_jumper-0 | 2023-02-27 | Code ▽ | Embed ▽ | No License
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This prototype was made for Pico-View, a monthly web-zine hosted here on the BBS and also on NerdyTeachers.com.

You are challenged with taking on this visual effect of enlarging and shrinking your sprites as the main mechanic of your game! Practice using SSPR( ) function to have more control of your sprites this way.

You can:
1) Play this prototype as-is, and share your highscores below.
2) Take this cart, and edit it as much as you'd like to create your own spin-off!

Don't forget to share it here on the BBS with the tag "Prototype Party" so we can see what you were inspired to create. And keep your eyes out for more in the coming issues of Pico-View!

Read the full issue here:

[ Continue Reading.. ]

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Cart #invisibleste-0 | 2023-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


I removed a couple important lines of code and found that it made the character invisible. I played around with it and thought it was pretty fun, and decided to throw it here. I also blacked out a few sprites from the start of level animation. This has probably been done before, but I haven't seen it so I figured I might as well post it. If you can complete it please post your results in the comments! I'd love to see how you guys do.

0 comments


[sfx]

Was listening to some old compositions of mine and realized that I had a nice little instrument that hadn't made it into the midi library!

For the demo, I used the same trick I used then, and split the melody across two separate SFX so the tails of each note could ring out while the next note played. Bit of a faff to do, but it produces a very good effect.

Cart #hifesosani-0 | 2023-02-27 | Code ▽ | Embed ▽ | No License
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As noted in the cart, at least to me, it still sounds good and has a harp-ish vibe with various combinations of Buzz, Dampen, and Reverb; Detune doesn't work because the bulk of the SFX is the triangle wave.

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Cart #yfowomezi-0 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I don't understand how it took me so long to make this mod....

"It's been a while since someone last climbed the mountain, things seem to be different from the last time"

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14 comments


Cart #diceroll-0 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's been about a year since I've touched my platformer project, so I wrote this simple little dice roller to get back in the swing of things.

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3 comments


Cart #remco_visje-0 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a small game about a fish, made in 9 hr for Alakajam #17

left and right to wiggle

the river-flow should very slowly get faster / get as far as you can (the number of screens traversed is counted)

red spikes hurt / yellow scales give a bit more life / watch out for the light-blue currents / plants can block you, but only horizontally

(also my first 'finished' cart)

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This is my first attempt at a Pico-8 Game. I made this for my wife to play with our cat Aesop. When he is hungry feed him eggs, burgers, steaks, and turkey. When he is full take a nap and then go eat again. Just like a real cat.

Cart #rojotapupo-4 | 2023-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Cart #yuhedatumi-1 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #frog_game-2 | 2023-02-26 | Code ▽ | Embed ▽ | No License
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I'm new to PICO-8. This is a little game I've been putting together as I learn. Nothing special or exciting (the enemies don't even fight back yet), just something to get my feet wet with and expand on as I go.

Arrow keys move the frog left and right. X key to shoot.

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1 comment


Cart #driftsnow-1 | 2023-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

(v01 02-26-23)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #driftsnow


Hello.

While some years back I did write a fairly complex cart to draw snowflakes on the screen, they were not incremental. That is they stayed the same number on the screen at all times.

I was noticing in the BSNES emulator they do this instead. They add one snowflake per second on the screen-saver. The effect I think is rather pretty - so here is my version of it for Pico-8.

The code is documented quite thoroughly.


Be aware of some numbers you can fiddle with that are defined at the top of the code:

[ Continue Reading.. ]

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