Log In  


about me:

[ :: Read More :: ]

Cart #remco_hextrade-1 | 2023-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

HEXTRADE v1.0 manual

What is this?

A little trader game you should be able to enjoy a session of over lunchbreak.

Take care you don't run out of food or water, as each tile you travel (except cities) will take their toll.

When you start, choose a map (0 through 9999), each of which has 1 of 4 possible goals:

  • 'supersaver': get 1000 gold
  • 'marco pico': uncover the whole map
  • 'gem fantasy': play until you own four gems
  • 'all aboat': sell a boat the (only) island city on that map

(The game also remembers the least amount of turns per mission-type.)

Playing with the mouse is recommended, but care was taken that the entire game can be played with just the pico-8 buttons as well. (Just not when the mouse is on.)
Note that the mouse is off on the title/menu on boot, and will only be enabled after start is chosen (when the mouse is on).

The lay of the land.

Once you've (pressed start on the menu and) chosen a map/scenario in the map selection screen, (and once again press start), you'll see a screen divided in the following sections:


A.) Map.

Your position is marked by the critter outlined in blue, and you can move to each position marked with a red pylon.
You can only move to sites one tile away, and only if you can afford the resources (food and water) to go there.
Additionally, you cannot initially travel over water, but there may be a way around that.
(Moves like these are the only thing that takes a turn.)

B.) Gold

Your current cash reserves, conveniently displayed as an integer. You always start with 25 of this resource.

C.) Inventory.

Any other item, besides gold, that you currently travel with.
Keep an eye on your food and water, which, if depleted by travel, mean a game over.
The other items will not spoil, and are safe to assume will just stay in your inventory if not actively sold.

D.) Current mode.

  • In 'action' mode you can take a turn by moving to another tile, or buy/sell things when in a city.
  • In 'view' mode, place the cursor on the map to view the tile-properties (including the price-lists for any visible cities, whether you are there or not), or on 'E' to see the current goal.

E.) Information & actions for the current selection.

Depending on the selected tile and/or mode, this block will either display:

  • Price-list for a city (including buy/sell options, if you are present there).
  • Resource costs of a tile to move there.
  • A reminder that you can't see through fog.
  • The goal of the mission on this map.

Buying & selling.

If you are located in a city, you can buy/sell items.
For each item, the lower number --in yellow-- shows how much something costs, for both the buy and sell actions (so you can change your mind often, if not on the move).
Each item's upper number --in green, when more than 2-- represents the cities' inventory for that item-type. A city can't sell you what it doesn't have (any more)!
(Cities will not increase their stock to more than what they start with, ... well unless you sell it to them of course.)

Some assorted details.

Originally attempted as a one-day build for my sibling as an addition to their birthday present, this got a bit out of hand and I spent way more time polishing it up after.

The code is largely un-optimized, and a giant mess. Despite not being made for a game-jam, it's about that quality. Please take anything you learn from it with a grain of salt, as there may be better ways of doing that.

Going back to the menu quits the current game.

In the map-selection screen, left/right buttons increase/decrease the seed by one, up/down increase/decreases it by 100. In mouse-mode, it's also possible to hover over the seed to show the buttons.

City-names are generated by selecting from two lists. I don't think there's anything offensive that can be made with these combinations, but if you find anything, let me know.

The price-lists of cities are not completely random, there is a method to the madness. (Hint: Look at the tiles surrounding the cities.)

Yes, there are cities that have gems. There is quite a simple rule to determine which ones actually.


    1. Initial release.
    1. Fixed big bug(s) in keyboard input (crashes) and a little one for the mouse (old menu still 'worked', including disabling the mouse).
P#131202 2023-06-21 17:32 ( Edited 2023-06-21 20:04)

[ :: Read More :: ]

Cart #remco_pakketje-0 | 2023-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Had only a little time to make this one, just a single stretch of 16 hours or so. Finally found the time to post it here too!

(Should these be posted under jam instead of cartridges?)

Anyway; Deliver the orders shown at the bottom, but be careful to not drop the ones not wanted at the moment (chart shown at the bottom).

Drop a package to the next belt by pressing Z or X when over the package.

It may not be what you got right now, so there are two ways to correct that:

  • Combine some packages by dropping them on each other; which ones combine to others is shown up top.
  • Wait until a new set of orders arrives (when the yellow bar in the bottom runs out).
P#129389 2023-05-04 20:13

[ :: Read More :: ]

Cart #remco_visje-0 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a small game about a fish, made in 9 hr for Alakajam #17

left and right to wiggle

the river-flow should very slowly get faster / get as far as you can (the number of screens traversed is counted)

red spikes hurt / yellow scales give a bit more life / watch out for the light-blue currents / plants can block you, but only horizontally

(also my first 'finished' cart)

P#126357 2023-02-27 09:57 ( Edited 2023-02-27 09:57)