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Cart #sokoblox-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
138


Sokoblox is a hybrid of two classic puzzle games: Sokoban (the push puzzle) and Bloxorz (the rolling block puzzle).

See if you can beat all 15 levels!

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2

This makes me really nostalgic and hurts my brain a little with the polarity thank you.


1

Yes!!! I never knew I needed this until now! I literally love Bloxorz. Took me a minute to figure out exactly how blocks would get pushed but I eventually got the hang of it. Although I think I softlocked and I just have to restart now? I'd love an undo ability. It seems I made a quicksave when I was stuck. Maybe I just don't know the controls though cause it doesn't say them here or ingame.


1

This is so cool! It's maybe a little hard to read the grid sometimes with the perspective and distinguish shapes from one another, but its a really cool idea with good execution


2

Loved Sokoban and Bloxorz, and this game seems to be a perfect blend of both. Gold star and favorited!

I managed to softlock myself on level 6 by using the yellow block for the last piece on the far right to make the bridge appear, because resetting the puzzle didn't return the other blocks. I managed to beat it after resetting though, once I learned the trick to it.


love this game, makes me feel nostalgic about playing bloxorz


This is great and also mind melting.


This is amazing! Bravo!


@bilodau Thank you. Also look how funny our avatars are together.


1

man I was stuck on level 6 for a long time.

Finally beat it! I really liked this game very hard to figure out some of the puzzles but once you get good at standing blocks back up it all clicks together nicely


1

This is really great. I love the way that each level shows you how one mechanic works. It feels really focused and polished.


1

What an interesting and cerebral challenge your 3D puzzle is, @codeAtorium !

Superbly done, gold star work.


Brilliant.


Very cool!


@codeAtorium
Puzzle wise, it's very good. Nothing wrong with the controls either, but the quick save/reload needs some visual and/or audio feedback. You can softlock yourself with it, though, so a restart level in the pause menu would be welcome, rather than restarting the cart and reentering the password. While password is nice and retro, an auto-save of current level with cartdata and a continue option on the starting menu would be welcome.

There's still room for improvement on the visual side of things :

Partially visible tiles on top of screen not displayed.

Blocks often hide the grid too much. The unused button could be used to show the grid without the blocks when pressed or maybe be usable to change the angle of view. Level 6 was needlessly frustrating due to this.

Blocks can visually merge, even when they are not touching (a problem inherent to this perspective, not sure how to fix this).

The camera move at each movement is distracting. Ideally, there should be a central area (relative to the screen )where the player can move without scrolling, and scrolling would only occur when the player leaves the area in order for him to be put back in it.


1

loved this game! more levels please!!
regarding comments above - the hidden tiles are sometimes part of the devious gameplay.


youve litterally got to make a second one.. id love to see it.. like maybe you could make it so that you can control a second cube thing of a differant size, with a differant ability. or maybe make the blockorz version of thomas was alone.. or even make it so that the player could change in size and become a bridge for another player. aww man the ideas are endless... this is a great game and im glad to see it


Bloxorz nostalgia here


I love the game, and wishing for more levels.


Very cool game concept!


he is so good and long nice


to hard>:(


thank you for this, the puzzles are different and very interactive!


Very well designed puzzles, loved this!


Hi @codeAtorium I would like to feature Sokoblox in the curated list of pico8 games included in Pixl8 app, is it ok for you?


Hi @Macs75 No problem! That's fine with me!


thank you!


1

Cart #sokoblox_cartdata-1 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

This is a simple fork of Sokoblox that saves your progress.

Continue

Once you have beaten some levels, the first option on the title screen will change to continue, taking you to the last level you were playing.

Reset Level / Clear Progress

I disabled ❎ to reset levels, as it didn't work properly (even on the original cart).
Instead, use the option I added to the pause menu.

I also added an option to clear your progress.

Again, this is a very simple mod.
I only added less than 20 lines of code to the original cartridge.
Everything else still works, including loading from passwords.

Enjoy!


@codeAtorium:

I found what seems to be some edit_mode leftover code handling btnp(❎) in levels...
I suspect you used it to do your level design.

For regular players, though, ❎ initially seems to reset the level.

  • If the player has moved blue blocks, though, pressing ❎ creates a "checkpoint".
  • Once that happens, the player can't properly restart the level anymore.
  • Even moving blocks out of bounds still resets to that "checkpoint".
  • The player may end up softlocked because of this.
  • The only way out is to reset the cart.
  • Without cartdata, this means restarting the whole game from scratch.

Woudn't it be better to just remove button ❎ (in levels) from the final cart?
That's what I did on the fork above.

Anyway, thanks for making and sharing Sokoblox!

PS: If you want to merge my fork's changes to your main cart, please feel free to do so!


Here are the passwords for every level, in case anyone needs them...

  • Level 01: jknqx
  • Level 02: hdses
  • Level 03: wrrso
  • Level 04: vummm
  • Level 05: yftxc
  • Level 06: kbvnh
  • Level 07: wmald
  • Level 08: roedx
  • Level 09: twokb
  • Level 10: ydldm
  • Level 11: jvhff
  • Level 12: xbhtd
  • Level 13: efply
  • Level 14: saxkb



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