Controls
-Arrow keys to move to the next room or navigate the shop.
-Z to block or purchase items.
-X to attack or exit the shop.
-Z+X to use special items.
Rules
You must delve into the endless dungeon whilst defeating monsters and collecting gold. Gold can be used to buy health, weapon upgrades, and special items. The shop will appear every 10 rooms.
When in combat you must choose to block or attack. After your turn, the enemy will attack and there will be a random chance you will be hit. The enemies' health and hit chance will increase after every shop.
You can also use a special item. You will start out with the 'run' item but other items can be purchased at the shop. Special items will have a cooldown after each usage. Here is a list of all the special items:
-'Run' allows you to escape an encounter.
-'Defence' gives you armour (indicated in the top right) and will protect you from the next hit.
-'Bomb' will give you a damage buff.
-'Full heal' will give you full health.
When you die your run will be over and you must start again from room 1.
Description
This is an endless first-person dungeon-crawler made in Pico8. This is my first time making a game like this so feedback is much appreciated.
Story
You find yourself in a seemingly endless dungeon. You are lost and have an urge to just keep going deeper. As you go deeper you start to encounter ghosts, skeletons, and other monsters. Maybe they're defending something? Maybe if you go deep enough there will be an exit?
Updates
Version 1.1
Improvements
After gathering some feedback I have made the following changes:
-There is now a small chance that you can encounter a friendly NPC that will either heal you or give you gold. This
will be influenced by the direction you have travelled in.
-To make the shield seem more useful I have changed the special item system to require you to block with your shield
before you use it.
-I have also changed the special item system so that you only use X instead of Z+X to use special items. This
addresses the issue of some people finding it difficult to press Z+X at the same time without accidentally
attacking or blocking.
-In the shop, you now have to navigate to the exit using the arrow keys instead of pressing X to leave.
-I have also fixed a bug where you could over-heal by purchasing more lives than you had max hp.
Known Issues
Special items such as 'Run' and 'Bomb' seem to cause the 'you have blocked' text to stay up until the next encounter as the player needs to wait until the next encounter for their turn to properly end.
Future Improvements
In the future, I would like to make the combat less luck based. Originally I had planned to give each enemy an attack pattern and so I might try to implement that in the future.
New music would also be nice to add as the current song isn't great and it gets repetitive fast.
Images

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Yo @zep,
It'd be nice if draw_tabs
were one of the options in the config
command.
Indeed, it would probably be a good idea to do a once-over on the whole config.txt and see what else would be good to add to the command.
I say this because someone noted on Discord that there's no way to make tab characters visible on the edu version. Probably among other things that people on the edu version would benefit from.
Personally, I love visible tab characters, so I want everyone to have the option to try them.
Edit: as requested below, for anyone unsure what I'm talking about, here's a sample image with draw_tabs
set to 1 (and also tab_width
set to 2). Note the wine-colored vertical line at the left edge of the tab characters, which also neatly masquerade as scope guides.

(Also edit: Woo, BBS thread #50000.)





Hone your cart hacking abilities with this HackTheBox like cart!
Your objective is to get to the hidden link using the terminal.
I suggest you don't look at the code before solving it as that will ruin the fun.
Also, you don't have to brute force the link. There is a genuine solution.
What you know:
All the links are stored in a table called links, but the links are local. What now? Hmm...
Have fun solving this challenge!
Description
Fill with sand is sand/dust puzzle game. In each level you have to create a mechanism that solves the puzzle.
Each level can be solved usually in multiple ways (tested).
Technical notes
Simulation is deterministic - same inputs yield same results (if not let me know and I have to fix it). Framerate should be stable no matter what you do.
The game is unfinished but it's already playable. Feedback is welcome. Have fun!
Changelog
Version 3
- +2 levels
Version 2
- new feature: prohibited materials
- +1 level
Version 1
- added small delay to cursor movement for more precise painting
- added tutorials/showcases to levels 2-5
Version 0
- initial commit






The demons are coming! Grab your trusted machine gun and rocket launcher, and pile up as many horned bastards as you can. Use arrow keys to move, left mouse button to shoot bullets, right mouse button to shoot rockets. Happy Halloween!
Update 03/05/2023: Changed enemy spawn pattern, added NUKES for mass demon carnage.
Big thanks to user dw817 for persistent high score system!



Welcome to Tricky Treats, where at last, pumpkins get a chance to eat. But beware! This one has some dietary restrictions!
How to Play
- Try to feed the Jack-O-Lantern during its demonic, thirty-second midnight ride.
- The left and right arrows control your hands. Press and hold left or right to grab something, and release to toss into the gourd's gaping maw.
- Press the down arrow to slow your hideous hell-steed and grab things more easily.
- Press the Z and X buttons to interact with your new friend.
I made this game over the course of the last week and had a blast. Hope you enjoy it!
Special Thanks to Caleb, Hanahlie, Asher, Elia, Coco, Marigold, Pico, Martin, JW, Zach, Frank, the entire pico-8 community, and Sandy.
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Load with load #habit_tracker
They say it takes 90 days to make a permanent lifestyle change, but that's not a symmetrical shape so let's go with 100 instead.
This habit tracker can track between 9 different habits with persistent cart storage. Each habit has a different colour scheme to help you keep track. Habit charts can be cleared individually or the whole memory can be wiped from the pause menu.
Comes with ...let's see here... 13 motivational quotes that are randomised on startup to get you feeling pumped. What happens if you keep it up for 100 days?
Let me know if there's any features missing (X's in boxes as well?) or just drop your favourite motivational quote that's under 33 characters long.


Monsters are coming for your grave. Fend them of with you trust shotgun and ghostly abilities. Now with a new multiplayer versus mode!
Controls
Movement: Arrows
Aiming: Arrows
Jumping: Z/C
Shooting X/V
Defend your tombstone from the monsters by either shooting them, or tackling them. (Both with X) If you need to get back to the ground, you can jump (Z) to return without bouncing up again. Can you survive until wave 20?
In Versus mode, you and a friend compete in getting the most kills while play through the game.​ Every enemy gives the same amount of score, so there might be some strategy of which enemies to aim for first.
If you want to play Versus. I recommend that one or both players use a controller, but only keyboard should work just fine too.

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SLIME CLIMB
Slime Climb is an endless vertical platformer inspired by the mode from Fall Guys. Platform through each floor to escape the rising slime, getting faster as you go.
Post your high scores in the comments!

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Discontinued
A MS-DOS inspired command line VM.
Features:
Check date and time,
View files,
Make new files,
Delete files,
Recycle bin so you don't accidentally lose your files,
Explore the virtual web, which may or may not delete all your files,
Make a custom website,
And a secret function which isn't documented.
There sadly isn't support for folders yet.
I tried to maintain the usual names, but I didn't want to mess around, changing built-in functions.
Remember h() for help!
V. 1.2:
Changes:
Added customweb()
V. 1.1:


Hello agent. Your mission, should you choose to accept it, is to infiltrate the base of the flies. We have located it in a nearby mountain range. You have been equipped with a parachute and a special wind controlling device- simply press the Z key to activate the wind at any time. Avoid the walls and the flies around their base- failure is not an option.
Your mission begins at nightfall. Good luck, agent.
(Featuring music by AbyssalMari- check out their other stuff here)





A very simple game. Your goal is to destroy all blocks. The problem: You can only move the ball horizontally, the ball moves up and down automatically.
Crillion is an adaptation of the game of the same name on the C64. This release contains the levels of the three official Crillion releases: Crillion, Crillion '93 (hard), Crillion II (very hard). In addition, the levels of Brainion are included, which are designed more than puzzles. And "Junior" from Crillion Junior - a very easy level set.
Rules
Block
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[64x8] |






Hello, I hope this is not out of line. I know I opened a topic earlier regarding Fantasy Consoles using 4-bits which started a deep discussion:
https://www.lexaloffle.com/bbs/?tid=31985
So I thought I would bring up another concern of mine. How much can you store in 256-bytes of data ?
"The answer, to life, the universe, and everything !"
Is not 42.
No it's not.
No, in fact it may very well be 256.
I have been giving a lot of thought, most of my life really, to just how much data 256-bytes is. Not just for Pico-8 but in instances regarding philosophy, theology, and mathematics. Permutations involving matching identifications especially.
I am now fully believing that is possible to store an entire universe (or at least the molecular design for a block of cheese), inside the span of 256-bytes of data.
How is this possible ?
Well if we consider that life itself is made up of billions, trillions, of atoms, then isn't it possible that 256-bytes of data is enough to store all that complex information ?







